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May 19, 2019
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Video Game Deep Cuts: Gone for Days, Leaked ROMs for Fortnites  
by Gamasutra Staff [04.29.19]
This week's roundup includes a look at Days Gone, a unique story of an Atari arcade game 'leaked', Fortnite's unpalatable dev crunch, parallax in games, Mortal Kombat 11's grindy glories, & more.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Thanks for helping to make GDC 2019 a more sustainable show!  
by Staff [04.25.19]
Now that GDC 2019 is in the books, organizers want to shout out everyone who helped make this premier conference a more sustainable event by participating in on-site sustainability efforts.
Serious, GDC

Video: Laralyn McWilliams on staying optimistic and creative in game dev  
by Staff [04.02.19]
At GDC 2019 veteran game dev Laralyn McWilliams gives a stirring, concise talk about practical ways to stay upbeat and fulfilled during a career in the ever-changing game industry.
Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, Video, Vault

Labor organizers share insight and tips on unionizing the game industry 2
by Alex Wawro [03.22.19]
“I don't think it’s much to ask, in an industry that’s three times the size of Hollywood, to get a meaningful return on the risk you’re taking and the opportunity you’re creating."
Serious, Indie, GDC

Building an inclusive studio culture begins with retention  
by Emma Kidwell [03.20.19]
Several developers discuss how game studios can shift their culture to be more welcoming and supportive of underrepresented employees.
Business/Marketing, Serious, GDC

Games for Change debuts new accelerator program for 'social impact' games  
by Alex Wawro [03.19.19]
New York-base nonprofit Games for Change announced today that it's partnered with financial backers to launch the Games for Change Accelerator to support devs making things with 'social impact'.
Business/Marketing, Serious, Indie, GDC

GDC 2019 is committed to being a sustainable, environmentally-friendly event  
by Staff [03.14.19]
Ahead of the big show next week, GDC organizers share what they've been doing to try and make it a more sustainable, environmentally-friendly event!
Serious, GDC

Please consider being a part of the GDC 2019 Sock Drive!  
by Staff [03.11.19]
Want to help? It’s easy: Bring a new pair of socks to GDC and drop it in a donation bin! A good pair of socks is a small, significant gift that addresses a huge need in the homeless community.
Serious, GDC



What Would Mavis Beacon Do? Punish You.  
by Pippin Barr [05.17.19]
A short essay looking at the design of the game Let's Play: Ancient Greek Punishment: Teaches Typing.
Design Serious Indie

Launching TwinCop: 7 Days of an Indiedev's Journal  
by Kartik Kini [05.15.19]
Kartik shares 7 days of his (very personal) journal leading up to the release of his game TwinCop. Releasing a self-published indie game is a challenging endeavor, see how one indie dev deals with the stress and anxiety.
Production Serious Indie

Videogames at the V&A Dundee - A Breath of Fresh Air for Games on the Coast of Scotland  
by Brandon Cole [05.15.19]
The fantastic V&A Museum hosts Scotland's first Videogame exhibit in Dundee, the spiritual home of games in the UK and a city brimming with exciting talent.
Business/Marketing Design Production Art Serious Indie Social/Online

The 9 steps of Game Designing  
by Vitor Bulbovas [05.14.19]
In this post, I'll talk about the design process behind a videogame. Hope you enjoy!
Design Production Console/PC Serious Indie

Kliuless #34: Loot Box Legislation  
by Kenneth Liu [05.14.19]
Each week I compile a gaming industry insights newsletter that I share broadly within Riot. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Business/Marketing Design Production Console/PC Serious Social/Online Smartphone/Tablet


Sucker Punch Productions — Bellevue, Washington, United States
[05.19.19]
QA Manager


Dream Harvest — Brighton, England, United Kingdom
[05.18.19]
Technical Game Designer


Insomniac Games — Burbank, California, United States
[05.17.19]
Director, Art Management
We are looking for a Director, Art Management for Insomniac Games

Pixar Animation Studios — Emeryville, California, United States
[05.17.19]
Animation Tools Software Engineer


Disbelief — Chicago, Illinois, United States
[05.17.19]
Senior Programmer, Chicago
Senior Programmer

Disbelief — Chicago, Illinois, United States
[05.17.19]
Junior Programmer, Chicago
Junior Programmer

Major League Baseball — New York, New York, United States
[05.17.19]
Senior Engineer, Gaming & VR
Senior Engineer, Gaming & VR

Deep Silver Volition — Champaign, Illinois, United States
[05.17.19]
Senior Animation Programmer


Deep Silver Volition — Champaign, Illinois, United States
[05.17.19]
System Designer (Player Progression)


Insomniac Games — Burbank, California, United States
[05.17.19]
Audio Designer
Insomniac Games - Audio Designer