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Follow all of Gamasutra's E3 2019 coverage here!  
by Staff [06.09.19]
Gamasutra will be covering E3 both on-site and remotely to bring you the latest news and interviews from the game industry's big L.A. showcase. Follow coverage on our dedicated E3 news page.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Come to XRDC and see how VR devs are improving healthcare for kids!  
by Staff [05.22.19]
Register now for XRDC 2019 this October in San Francisco's beautiful Fort Mason Festival Pavilion, where Packet39 cofounder Shachar Weis will show you how VR is improving healthcare for kids!
Business/Marketing, Design, Serious

Video Game Deep Cuts: Gone for Days, Leaked ROMs for Fortnites  
by Gamasutra Staff [04.29.19]
This week's roundup includes a look at Days Gone, a unique story of an Atari arcade game 'leaked', Fortnite's unpalatable dev crunch, parallax in games, Mortal Kombat 11's grindy glories, & more.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Thanks for helping to make GDC 2019 a more sustainable show!  
by Staff [04.25.19]
Now that GDC 2019 is in the books, organizers want to shout out everyone who helped make this premier conference a more sustainable event by participating in on-site sustainability efforts.
Serious, GDC

Video: Laralyn McWilliams on staying optimistic and creative in game dev  
by Staff [04.02.19]
At GDC 2019 veteran game dev Laralyn McWilliams gives a stirring, concise talk about practical ways to stay upbeat and fulfilled during a career in the ever-changing game industry.
Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, Video, Vault

Labor organizers share insight and tips on unionizing the game industry 2
by Alex Wawro [03.22.19]
“I don't think it’s much to ask, in an industry that’s three times the size of Hollywood, to get a meaningful return on the risk you’re taking and the opportunity you’re creating."
Serious, Indie, GDC

Building an inclusive studio culture begins with retention  
by Emma Kidwell [03.20.19]
Several developers discuss how game studios can shift their culture to be more welcoming and supportive of underrepresented employees.
Business/Marketing, Serious, GDC

Games for Change debuts new accelerator program for 'social impact' games  
by Alex Wawro [03.19.19]
New York-base nonprofit Games for Change announced today that it's partnered with financial backers to launch the Games for Change Accelerator to support devs making things with 'social impact'.
Business/Marketing, Serious, Indie, GDC



Kliuless #39: E3 2019 Recap  
by Kenneth Liu [06.19.19]
Each week I compile a gaming industry insights newsletter that I share broadly within Riot. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Business/Marketing Design Production Console/PC Serious Social/Online Smartphone/Tablet

The Importance of Definitions in Game Design 2
by Louis McTague [06.17.19]
The games industry is notorious for overloading arbitrary terms in game development, making it very confusing to communicate with others. This post will show you how defining terms in the context of your game can facilitate communication among designers.
Design Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Entertainment Doesn’t Matter in Educational Serious Games  
by Thomas van den Akker [06.17.19]
Entertainment does not matter in educational serious games. This effect was observed in a year-long project. Within this project, people played games that varied in entertainment, but all covered the same theme.
Design Serious

Grasping the Client-to-Cloud Revolution 1
by Neil Schneider [06.17.19]
Google Stadia, XBOX's Project xCloud, Bethesda's Orion technology, and more are just scratching the surface of what's to come. Neil Schneider, Executive Director of TIFCA, shares his insights on where things are heading in the future computing world.
Business/Marketing Programming Production Console/PC Serious Indie Smartphone/Tablet VR

An Exploration of Mundanity in Games  
by James Briggs [06.17.19]
Moving towards a more emotion-led design style in game design means that all types of emotion must be considered and all types of emotion can be used in an effective way that can make unique experiences. Let's start with boringness.
Design Serious


Backflip Studios — Boulder, Colorado, United States
[06.19.19]
Senior Cloud Software Engineer


uTest — n/a, California, United States
[06.19.19]
App Tester


Reality Games — Kraków, Poland
[06.19.19]
Head of Production


Reality Games — Kraków, Poland
[06.19.19]
Head of Growth


Reality Games — Kraków, Poland
[06.19.19]
Head of Monetization


Insomniac Games — Burbank, California, United States
[06.19.19]
Lead Material Artist
Insomniac Games - Lead Material Artist

Gear Inc. — Hanoi, Vietnam
[06.18.19]
Mobile Games Tools Producer


Genies Inc — Venice, California, United States
[06.18.19]
*Principal Engineer - Graphics Programming & Rendering Engine*
The Principal Graphics Engineer will have full responsibility and control over crafting an OpenGL-based server-side rendering pipeline to bring Genie animations to users at scale. We are seeking to decrease latency when delivering animations and maintain manageable costs for the company. Our current rendering pipeline uses Javascript, we are seeking to revamp our pipeline to be as close to the GPU as possible.

Yacht Club Games — Marina del Rey, California, United States
[06.18.19]
Marketing / Community Manager


Behaviour Interactive — Montreal, Quebec, Canada
[06.18.19]
Senior Game Designer