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August 15, 2020
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PSA: Know and abide by your Code of Conduct at GDC Summer!  
by Staff [08.03.20]
Updated to reflect the unique nature of the all-digital GDC Summer happening this week, the Code of Conduct serves as our strict line in the sand of what will not be tolerated. Please read it!
Serious, GDC

Learn to build a workplace culture of belonging and be a better ally at GDC Summer  
by Staff [07.28.20]
GDC organizers are happy to announce GDC Summer attendees will have access to comprehensive workshops designed to help you be a better ally and support a diverse workplace culture.
Serious, GDC

There's a new initiative to create a game industry code of ethics 8
by Alex Wawro [07.14.20]
A group of game industry professionals and academics launched a new collaborative initiative today aimed at collectively codifying and improving ethics in games.
Serious

GDC renews commitments to supporting game developers in marginalized communities
by Staff [06.15.20]
Black lives matter, and GDC organizers stand with the protesters publicly demanding restorative justice. Here's what we're doing to expand our ongoing diversity & inclusion initiatives.
Serious, GDC

Game devs show up to support Black Lives Matter and Black game devs
by Alex Wawro [06.01.20]
UPDATE: Amid ongoing protests across the US sparked by the murder of George Floyd by Minneapolis police, folks in the game industry are showing support for Black Lives Matter and Black communities.
Console/PC, Serious

An extensive look at Maxis' short stint in serious simulation games  
by Alissa McAloon [05.21.20]
If you've got time for a long read about a beloved game maker's foray into for-hire simulation games for the likes of Chevron and the EPA, The Obscuritory has you covered.
Business/Marketing, Console/PC, Serious

Video Game Deep Cuts: The Ghost Of Id's Pro Skater  
by Gamasutra Staff [05.16.20]
The latest Video Game Deep Cuts rounds up the notable games released this week, plus delves into the history of Id Software, the return of Tony Hawk's Pro Skater & more.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Report: Game X Change keeps stores open, gives staff bogus advice for facing COVID-19  
by Alex Wawro [04.02.20]
As the world grapples with the coronavirus pandemic, Kotaku reports U.S. game retailer Game X Change is keeping its stores open and giving its employees bogus advice on how to avoid getting sick.
Business/Marketing, Console/PC, Serious



Game Dev Digest Issue #57 - Cutscenes, Grids, VFX and more  
by Mike Marrone [08.14.20]
Game Dev Digest Issue #57 - Cutscenes, Grids, VFX and more. The latest from the free weekly Unity3d/gamedev newsletter.
Design Programming Production Art Console/PC Serious Indie Smartphone/Tablet VR

Pandemic Impacts: How are you feeling today?  
by Andre Faure [08.12.20]
I’m feeling so-so. Yesterday was better than today, and I have no idea how I’m going to feel tomorrow. I’m self-quarantined for almost 6 months, since March 17th. I have the privilege, like many of us in the games industry, to function 100% at home.
Audio Smartphone/Tablet Social/Online Indie Serious Console/PC Art Production Programming Design Business/Marketing VR

Oops... Are Your Unity Sprites Too Tight? 2
by Ruben Torres Bonet [08.11.20]
Should you choose tight-fit or full-rect for your sprites in Unity? In this post, you will learn the difference between these two mesh types. And when to use each.
Programming Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Game Dev Digest Issue #56 - Level Design, UI, VFX and more  
by Mike Marrone [08.10.20]
Game Dev Digest Issue #56 - Level Design, UI, VFX and more. The latest from the free weekly Unity3d/gamedev newsletter.
Design Programming Production Art Console/PC Serious Indie Smartphone/Tablet VR

Foreign Developers Can Only Hope to Reach China with Mobile Games - Here's Why  
by Daniel Camilo [08.10.20]
China recently approved 28 imported games to be released in the country. 24 are for mobile. And some of the select few are quite surprising. Let's take a look at the impact for developers, publishers, and gamers.
Business/Marketing Console/PC Serious Smartphone/Tablet


Plarium Michigan Studio LP — San Mateo, California, United States
[08.14.20]
UX Designer
Rumble Games was founded in 2011 and is located in San Mateo, California. The studio is home to a tight-knit team of professionals whose mission is to create the most engaging and fulfilling mobile game experiences on the planet. We are focused on combining the best of AAA game graphics and design with free-to play accessibility. We are passionate about collaboration and iteration to create games that will surprise and delight our players.

innogames — Hamburg, Germany
[08.14.20]
Java Software Developer


Remedy Entertainment — Espoo, Finland
[08.14.20]
Senior Gameplay Designer (World Systems)


Remedy Entertainment — Espoo, Finland
[08.14.20]
Senior Gameplay Designer (Combat)


Wooga GmbH — Berlin, Germany
[08.14.20]
Unity Game Engineer
Unity Game Engineer

innogames — Hamburg, Germany
[08.14.20]
Expert / Senior Java Software Developer - New Mobile Game


Disbelief — Cambridge, Massachusetts, United States
[08.13.20]
Programmer
Programmer - Cambridge, MA

Wizards of the Coast — Renton, Washington, United States
[08.13.20]
Lead Client Engineer
Lead Client Software Engineer

The Savannah College of Art & Design — Savannah, Georgia, United States
[08.13.20]
Chair of Visual Effects
Chair of Visual Effects

PuzzleNation — Remote, Remote, Remote
[08.13.20]
Senior Mobile Game Engineer