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March 23, 2018
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Laralyn McWilliams on rediscovering creativity following trauma 1
by Simon Parkin [03.22.18]
“When you are in times of distress you feel lost and broken, because you can’t set aside fear and anger," she said. "And if you feel broken your creative work is broken.”
Production, Console/PC, Serious, Indie, GDC

GDC 2018 is this week! Follow along on Gamasutra's official event page  
by Staff [03.16.18]
Game Developers Conference 2018 is here, and Gamasutra reporters will be onsite bringing you loads of stories. Follow along on our event page here!
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Blog: Designing more social multiplayer games via the Trust Spectrum 17
by Gamasutra Community [03.20.18]
Working with Google, vetern game dev Raph Koster shares a design lens and framework (built on extensive research, prototypes, & metrics) for designing prosocial games that build trust between players.
Design, Serious, Social/Online

How a lack of control fosters empathy in Bury Me, My Love  
by Emma Kidwell [03.22.18]
Bury Me, My Love's Florent Maurin spoke at GDC to explain how designing outside of conventional norms helps create a feeling of helplessness.
Design, Serious, Smartphone/Tablet, GDC

Obituary: Toys 'R' Us founder Charles Lazarus  
by Alissa McAloon [03.22.18]
Charles Lazarus, the founder of the toy and game retailer Toys ‘R’ Us, has passed away at the age of 94.

Fight for Star Control ownership escalates after settlement offer leaks  
by Emma Kidwell [03.21.18]
Creators of Star Control Fred Ford and Paul Reiche III are being sued by game and software development company Stardock for trademark infringement.
Business/Marketing, Serious

Game Workers Unite to Jen MacLean: 'We want to work with you' 4
by Katherine Cross [03.21.18]
A member of Game Workers Unite sits down to discuss the organization's movement during GDC.
Business/Marketing, Serious, GDC

The Internet Archive uploads handheld retro games 1
by Emma Kidwell [03.20.18]
The Internet Archive adds handheld LCD games for players to access through a web browser.
Business/Marketing, Production, Serious

Historians discuss Wolfenstein II  
by Bob Whitaker [03.22.18]
Historians John Harney, Bob Whitaker, and Robert Greene II discuss the treatment of twentieth century American history in Machinegames' Wolfenstein II: The New Colossus.
Console/PC Serious

Lessons learned after two years as an indie developer  
by Vladimir Slav [03.22.18]
In this blog post, Vladimir tries to summarize his experience running the indie gamedev company in Riga, Latvia.
Business/Marketing Serious Indie

Top Gaming Industry Trends for 2018  
by Alex Miller [03.19.18]
From buying loot boxes to casting magic spells on the streets – we have a lot to do in 2018, as the gaming industry invents new ways to engage and entertain us.
Business/Marketing Production Console/PC Serious Indie Social/Online Smartphone/Tablet

The Trust Spectrum 17
by Raph Koster [03.16.18]
Cooperative gameplay is growing in popularity. Based on extensive research, prototypes, and metrics, here is a design lens and framework for designing prosocial games that build trust between players.
Design Console/PC Serious Indie Social/Online Smartphone/Tablet

Combining tower defense with a shooter - game design implications  
by Piotr Bomak [03.16.18]
The preconceptions you have about what the final product should look like often look great on paper, but do not fare so well in reality. We go on a journey through X-Morph: Defense development and look at the changes it went through over time.
Design Production Art Serious Indie

Plarium Michigan Studio LP — Portage, Michigan, United States
Senior Systems Designer
Senior Systems Designer - With Mobile Experience

Infinity Ward / Activision — Woodland Hills, California, United States
QA Tester - Temporary
We currently have openings for on-site Quality Assurance Testers through VOLT contract. The chosen candidates will be responsible for executing QA procedures as assigned by the QA Leads to help ensure the highest level of quality in our project. The ideal candidate will have prior experience working within the video game industry.

Skydance Interactive — Marina Del Rey , California, United States
Software Engineer
We are seeking a Software Engineer. This is a Generalist position with a wide range of potential resposibilities which may include Game Systems, Graphics, Tools, Engine infrastructure, Netcode, Optimization, and other areas.

Skydance Interactive — Marina Del Rey, California, United States
Gameplay Engineer
Skydance Interactive is looking for a skilled Gameplay Engineer to join our engineering team. In this role, you'll be responsible for maintaining and extending major game subsystems, creating and optimizing gameplay elements, and working with the design team to implement ideas while providing technical and creative feedback

Deluxe Entertainment Services Group — Santa Monica, California, United States
SR Unity Developer

Asteri Networks — Shreveport, Louisiana, United States
Software Engineer

USC School of Cinematic Arts — Los Angeles, California, United States
Game Development Support/DevOps

Visual Concepts — Agoura Hills, California, United States
Senior Tools Software Engineer
We’re seeking an experienced Senior Software Engineer, focused on tools development.

Visual Concepts — Agoura Hills, California, United States
Senior Systems Software Engineer
We’re seeking a Senior Systems Software Engineer to join our ongoing and best-in-industry development efforts across a multitude of platforms.

Visual Concepts — Agoura Hills, California, United States
Senior Graphics Software Engineer
We are looking for an experienced engineer to push the boundaries of graphics for our games.