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October 20, 2017
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Registration is now open for GDC 2018!  
by Staff [10.18.17]
This will be the 32stedition of GDC, the world's largest and longest-runningevent for game developers, and you can register right nowby visiting theofficial GDC 2018website!
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

EA closing Visceral Games and overhauling its Star Wars game 3
by Alissa McAloon [10.17.17]
Update Electronic Arts is closing down the studio and handing its Star Wars project to EA Vancouver to shift it from a linear adventure to a 'broad experience.'

Two charities unite to help hospitalized disabled kids play games 4
by Alex Wawro [10.18.17]
This week thecharitable organizations AbleGamers and Gamers Outreach announced a partnership that will see themworking together to provide more accessible video games to hospitalized children.
Business/Marketing, Serious

Epic Games sues alleged Fortnite cheaters over EULA violations 4
by Alissa McAloon [10.12.17]
One of the two had been previously banned as many as nine times.
Console/PC, Serious, Social/Online

Telltale's Batman seemingly shows real image of assassinated ambassador  
by Alissa McAloon [10.06.17]
Update An image used in-game to depict the aftermath of a bank robbery shares an unsettlingly strong resemblance to a photo of the late Andrei Karlov.
Art, Serious

Connecting educators with the unique teaching ability of games  
by Joel Couture [10.03.17]
Santeri Koivisto, CEO of TeacherGaming, looks to connect teachers with the educational value in games like Kerbal Space Program, Epistory, and Democracy 3.
Business/Marketing, Design, Console/PC, Serious, Indie

New deal brings the voice actors' union strike to a (tentative) end 3
by Alex Wawro [09.25.17]
On Saturday both sides reached a deal that brings the strike to a (tentative) end, though it does not include the royalty payments voice actors were pushing for.
Business/Marketing, Serious

Video Game Deep Cuts: The Nex Shadow Of The Outsider  
by Gamasutra Staff [09.24.17]
Some of this week's longform article/video highlights include pieces on Nex Machina's intense gameplay, Shadow Of War's Nemesis system, & the latest Dishonored game's choices.
Business/Marketing, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design

The Full Throttle Remastered FMV Pipeline: Part 1  
by Trevor Diem [10.18.17]
This blog post is a multi-part overview of the FMV Pipeline for Full Throttle Remastered. Starting from the 20-year old LucasArts archives, we'll go through a series that investigates how we were able to achieve our remastered FMVs.
Programming Console/PC Serious Indie

Design approach in citizen science games, until EVE Online  
by Claire Baert [10.17.17]
I discussed with developers and scientists their approach to design citizen science games. The conversation revealed some issues that the game industry could help solve.
Design Serious Indie Smartphone/Tablet

Confessions of a Non-Neurotypical Person 3
by Ramin Shokrizade [10.17.17]
A recent Guardian article suggests that industry, at a strategic level, is warming to the idea of utilizing non-neurotypical workers. Intolerance is still the norm in the workplace, with improved understanding key to success and harmony.
Business/Marketing Production Serious

Melbourne International Games Week - The Lead-Up  
by Meredith Hall [10.17.17]
Melbourne International Games Week (and PAX Aus) is upon us. My team at Ultimerse is about to dive into it for the very first time with our upcoming release, Paperville Panic.
Business/Marketing Production Console/PC Serious Indie VR

The Homeless Game Developer Week 2  
by Jonathan Neves [10.16.17]
In need of a career boost, follow game designer and producer Jonathan Neves as he takes a journey from one location to the next in pursuit of job placement and professional satisfaction. Part 2
Serious Indie

Infinity Ward / Activision — Woodland Hills, California, United States
Senior MP Animator
Infinity Ward, developer of numerous award winning games, including Call of Duty: Infinite Warfare, is seeking a Senior Multiplayer Animator, with experience in game development and a passion for First Person Shooters.

Infinity Ward / Activision — Woodland Hills, California, United States
Tools Engineer
The tools team at Infinity Ward is responsible for providing a good user experience for the content creation story of game development. This includes improving the content editing tools as well as the build pipeline technology used to deliver content changes to the game. It also encompasses delivering good feedback to the entire studio on both a micro and macro level. This includes keeping artists informed about the specific changes they submit, and the larger team informed about the health of the whole game.

Infinity Ward / Activision — Woodland Hills, California, United States
Senior AI Engineer
Infinity Ward is currently seeking a Senior AI Engineer in the Woodland Hills, CA area. The ideal candidate will have five or more years of experience in a similar role. This is an opportunity to work on cutting edge AI in the world’s premiere FPS franchise. We’re looking for someone who comes to the table with new ideas, but has the pragmatism required to ship a video game.

Wargaming Sydney — Sydney, New South Wales, Australia
Senior Software Engineer – C++, Game Tech Development, Render

Hangar 13 — Novato, California, United States
We are looking for a highly skilled and innovative Lead Character TD to drive Hangar 13’s character pipeline development. You’ll bring new ideas and push new technology and techniques as we continue to build upon our prior success and drive the quality of our characters and character performance forward for our next AAA game project.

Insomniac Games — Burbank, California, United States
Engine Programmer
Insomniac Games is looking for a Mid to Senior Level Engine Programmer

Hangar 13 — Novato, California, United States
Hangar 13 is seeking a Senior Animator for our upcoming project teams. You will work closely with the animation lead and the lead game designer to create visually compelling narrative animation within our game. We expect you to have a passion for games as well as demonstrate a clear knowledge of the principles of animation in your work. As an animator with Hanger 13, you would be responsible for animating characters using a combination of keyframes and motion capture. You will work with our Lead Animator to figure out how best tell the story of our characters and our world both in and out of gameplay.

Insomniac Games — Burbank, California, United States
User Experience Researcher
User Experience Researcher wanted for Insomniac Games

Phosphor Games Studio — Chicago, Illinois, United States
Mid to Senior Gameplay Programmer

Telltale Games — San Rafael, California, United States
Senior Tools Engineer