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June 21, 2021
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Summit Submissions for GDC 2021 close on Monday  
by Staff [02.11.21]
Heads up! Talk and panel submissions for GDC 2021's Summits are closing on Monday February 15th at 11:59PM PT.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Video: Cultivating female talent in big-budget studios  
by Staff [09.03.20]
In this GDC Summer session Avalanche's Victoria Setian discusses how to increase the number of women in your talent pool and support their growth into leadership roles via research-backed programs.
Business/Marketing, Serious, Video, Vault

PSA: Know and abide by your Code of Conduct at GDC Summer!  
by Staff [08.03.20]
Updated to reflect the unique nature of the all-digital GDC Summer happening this week, the Code of Conduct serves as our strict line in the sand of what will not be tolerated. Please read it!
Serious, GDC

Learn to build a workplace culture of belonging and be a better ally at GDC Summer  
by Staff [07.28.20]
GDC organizers are happy to announce GDC Summer attendees will have access to comprehensive workshops designed to help you be a better ally and support a diverse workplace culture.
Serious, GDC

There's a new initiative to create a game industry code of ethics 8
by Alex Wawro [07.14.20]
A group of game industry professionals and academics launched a new collaborative initiative today aimed at collectively codifying and improving ethics in games.
Serious

GDC renews commitments to supporting game developers in marginalized communities
by Staff [06.15.20]
Black lives matter, and GDC organizers stand with the protesters publicly demanding restorative justice. Here's what we're doing to expand our ongoing diversity & inclusion initiatives.
Serious, GDC

Game devs show up to support Black Lives Matter and Black game devs
by Alex Wawro [06.01.20]
UPDATE: Amid ongoing protests across the US sparked by the murder of George Floyd by Minneapolis police, folks in the game industry are showing support for Black Lives Matter and Black communities.
Console/PC, Serious

An extensive look at Maxis' short stint in serious simulation games  
by Alissa McAloon [05.21.20]
If you've got time for a long read about a beloved game maker's foray into for-hire simulation games for the likes of Chevron and the EPA, The Obscuritory has you covered.
Business/Marketing, Console/PC, Serious



Game Dev Digest Issue #99 - A Peek Behind The Curtains  
by Mike Marrone [12.31.69]
Game Dev Digest Issue #99 - A Peek Behind The Curtains. The latest from the free weekly Unity3d/gamedev newsletter.
Design Programming Production Console/PC Serious Indie Smartphone/Tablet VR

Video Games as a Tourism Promotional tool  
by Nicolas Paul [12.31.69]
Games have the potential to be an invaluable promotional tool for tourism as they offer the player an in-depth and intimate view of a location. This study measures the Top of mind awareness of players through the use of two surveys and a game playthrough.
Business/Marketing Design Serious

Level of Detail (LOD): Quick Tutorial 1
by Ruben Torres Bonet [12.31.69]
In this blog post, I will show you why, when and how you should use LOD in Unity. Remember, LOD is not only about the poly count.
Programming Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Enums in C# and how to cook them  
by Tymur Koshel [12.31.69]
It’s hard to find a developer who has never heard about enums. But do you use them correctly? Let’s find out.
Programming Serious

A history of game accessibility guidelines  
by Ian Hamilton [12.31.69]
A look back at the decades long history of game accessibility knowledge sharing
Audio Business/Marketing Design Programming Production Art Console/PC Serious Indie Social/Online Smartphone/Tablet VR


Deep Silver Volition — Champaign, Illinois, United States
[06.21.21]
Senior Animator


Insomniac Games — Burbank, California, United States
[06.21.21]
Design Manager
Insomniac Games - Looking for a Design Manager

Genvid Technologies — CA/WA/NY, California, United States
[06.21.21]
Senior Producer


Sucker Punch Productions — Bellevue, Washington, United States
[06.21.21]
Senior Concept Artist


Sucker Punch Productions — Bellevue, Washington, United States
[06.21.21]
Combat Designer


Sucker Punch Productions — Bellevue, Washington, United States
[06.21.21]
Audio Programmer


Sucker Punch Productions — Bellevue, Washington, United States
[06.21.21]
Multiplayer/Network Programmer


Sucker Punch Productions — Bellevue, Washington, United States
[06.21.21]
Senior Gameplay Programmers


Sucker Punch Productions — Bellevue, Washington, United States
[06.21.21]
Senior Graphics Programmer


Sucker Punch Productions — Bellevue, Washington, United States
[06.21.21]
Senior Tools and Engine Programmers