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January 17, 2018
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ESA rebukes U.S. President's 'shithole countries' comment 11
by Alissa McAloon [01.12.18]
The Entertainment Software Association calls Trump’s comment 'repulsive', saying that it condemns the 'backward thinking' represented by the comment.

Star Citizen devs file motion to dismiss Crytek lawsuit 1
by Alissa McAloon [01.08.18]
The developers of Star Citizen have filed a motion to dismiss Crytek’s original suit, claiming the breach of contract allegations “sacrifices legal sufficiency for loud publicity.”
Business/Marketing, Serious

Civilization V mod adds realistic superintelligent AI research 5
by Emma Kidwell [01.04.18]
Researchers from the University of Cambridge's Centre for the Study of Existential Risk has released a mod for Civilization V introducing superintelligent AI into the game. 
Programming, Serious

Supercell CEO, NYU Game Center director to speak at GDC 2018 Vision Track!  
by Staff [01.04.18]
GDC 2018 welcomes Supercell CEO Ilkka Paananen and NYU Game Center Director Frank Lantz to speak as part of the Vision Track, a series of mini-keynotes designed to provoke and inspire GDC attendees!
Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC

ESA rebukes World Health Organization 'gaming disorder' classification 5
by Alissa McAloon [01.02.18]
The Entertainment Software Association argues that including ‘gaming disorder’ in the upcoming diagnostic manual "recklessly trivializes real mental health issues."
Serious, Social/Online

Video Game Deep Cuts: The Best Wolpaw Of The Year  
by Gamasutra Staff [01.01.18]
This week's Video Game Deep Cuts highlights include innumerable 'best of the year' countdowns - from VR games to mobile titles to, uh, Eric Wolpaw's vegan juice cuts, and loads more besides.
Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Game devs around the world share their New Year's resolutions 1
by Staff [12.29.17]
2018 is nearly upon us, so what are game devs planning for the year ahead? To make games, of course, but also lots of other interesting things -- read on to find out what!
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

World Health Organization adds video game addiction to diagnostic manual  
by Alissa McAloon [12.28.17]
The first draft of the International Compendium of Diseases lists a description for ‘gaming disorder’ alongside gambling and other addictive disorders.

Games software/hardware $165B+ in 2018, $230B+ in 5 years, record $2B+ investment last year  
by Tim Merel [01.16.18]
Games software/hardware combined could deliver $165B to $170B in 2018, and $230B to $235B by 2022. Games software alone could take 3/4 of market revenue in 5 years, with hardware taking the rest (as detailed in Digi-Capital's new Games Report Q1 2018).
Business/Marketing Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Threads, digging a little deeper  
by Brian Hapgood [01.15.18]
Threads, digging a little deeper...
Programming Console/PC Serious Indie

I Am Overburdened, recap and numbers 2
by Tamás Karsai [01.15.18]
It has been a little over two months since I released I Am Overburdened, my silly indie roguelike. Here's an in-depth analysis how the overall production and final numbers turned out.
Business/Marketing Production Serious Indie

Why you Should Keep all Game Ideas to Yourself 1
by Michael Smith [01.15.18]
Why you need to be protective of your game ideas as a developer
Business/Marketing Serious

​Freedom of expression: A case study of the dialogue systems implemented in The Witcher 3 and Fallout 4  
by Preslav Petrov [01.15.18]
In this blog post I examine the conversation systems in The Witcher 3 and Fallout 4, comparing them and analysing the design and cultural contexts of the systems, and their successes and failures.
Business/Marketing Design Console/PC Serious

Ubiquity6 — San Francisco, California, United States
AR Front End Engineer - React Native
Front End Engineer (React Native) - Ubiquitous, Shared AR Gaming

Square Enix Co., Ltd. — Tokyo, Japan
Experienced Game Developer

Toys for Bob / Activision — Novato, California, United States
Sr. Executive Producer - Toys For Bob
See job description.

Qualcomm — San Diego, California, United States
Game Designer

Insomniac Games — Burbank, California, United States
Gameplay Programmer
Insomniac Games is looking for a Gameplay Programmer

Sanzaru Games Inc. — Foster City, California, United States
Gameplay Engineer
Sanzaru Games Inc. has an immediate Gameplay Engineer position working on virtual reality, next generation console, and PC games. Only developers who want to craft immersive experiences and bring gameplay to life should apply.

Sanzaru Games Inc. — Foster City, California, United States
Environment Artist
Sanzaru Games is looking for a visionary World and Environment Artist to join our cutting edge, experienced development team in crafting visually stunning and immersive worlds. We are interested in all levels of experience, from junior to senior artists.

Sanzaru Games Inc. — Foster City , California, United States
UI Artist
Sanzaru Games is looking for a talented UI Artist to join our development team in crafting visually stunning and immersive worlds. We are interested in all levels of experience, from junior to senior artists. As a UI Artist, you will work directly with the game directors and discipline leads to help define breathtaking AAA visual effects. — Chicago, Illinois, United States
UI Engineer
Wargaming Chicago-Baltimore is seeking a UI Engineer for our Chicago studio.

Imangi Studios — Raleigh, North Carolina, United States
2D Marketing Artist