Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
January 22, 2019
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Hey parents, now's the time to register for childcare at GDC 2019  
by Staff [01.09.19]
The KiddieCorp team charges an affordable hourly rate for their services and snacks and beverages will be provided, but meals do need to be supplied by parents each day!
Serious, GDC

Unity opens $25k contest for in-dev games with meaningful impact  
by Emma Kidwell [01.07.19]
Unity has announced its first annual Unity for Humanity contest, where one developer will be awarded $25,000 in funding to help bring their project to fruition. 
Design, Console/PC, Serious

Call of Duty developer Infinity Ward evacuated after bomb threat 1
by Emma Kidwell [12.13.18]
Infinity Ward, the Los Angeles-based developer behind multiple Call of Duty games, evacuated employees today following a bomb threat.
Business/Marketing, Serious

Applications are now open for GDC 2019's low-income free pass program!  
by Staff [12.13.18]
Game Developers Conference organizers have once again donated a number of complimentary GDC 2019 passes that will be given away (via lottery) as part of a special low-income GDC pass program!
Serious, GDC

Unity offers guidelines for what it considers ethical AI design 1
by Alex Wawro [11.28.18]
While these are just Unity's suggestions, they may help jumpstart some useful conversations within game development teams about how and why advanced AI tools and applications are used. 
Programming, Serious

Video: How to design games for game developers  
by Staff [11.05.18]
In this GDC 2012 talk, EA/Maxis' Stone Librande discusses a series of card and board games he's developed that are not only designed to entertain, but also to teach the fundamentals of game design.
Design, Serious, Video

Come to GDC 2019 for expert insight on fashion in games & designing for the colorblind  
by Staff [10.24.18]
2019 may still feel far away, but GDC 2019 organizers are already lining up great stuff for next year's show -- including these two great Advocacy talks, one on fashion and the other on colorblindess!
Console/PC, Serious, GDC

Video: How to design educational games for low income students  
by Staff [10.23.18]
In this GDC 2018 talk, IDEO's Peter Slattery and Kate Schnippering discuss specific methods for tackling educational objectives in games for reaching a wide range of students.
Design, Serious, Video



A Morale Victory Part 2: Making Choices Matter  
by Caleb Compton [01.22.19]
Last week we talked about the first component of maintaining player morale - avoiding the hopelessness that comes when you have no chance of winning. This week we look at the second piece - making players feel that their strategic decisions matter.
Design Console/PC Serious Indie Smartphone/Tablet

Advanced UX Prototyping: Next Gen. Prototyping for Games & Apps.  
by Om Tandon [01.17.19]
Why and How to create Hi-fidelity game UX prototypes that rival finished game's feel to gather qualitative user data or pitch a new idea, way early in pre-production.
Design Production Art Console/PC Serious Social/Online Smartphone/Tablet

Kliuless #19: An Improbable Dispute with Unity and Epic  
by Kenneth Liu [01.17.19]
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Business/Marketing Design Production Console/PC Serious Social/Online Smartphone/Tablet VR

The Loot Box Saga Shows Consumers Regulate Better than Government  
by Matthew McCaffrey [01.15.19]
Either businesses are regulated by consumers, or by government. The loot box saga has shown how one of the world's largest developers can be humbled by its customers without the “help” of politicians or new legislation.
Business/Marketing Serious

A Morale Victory Part 1: Giving Players a Chance to Win  
by Caleb Compton [01.15.19]
In my experience, Player Morale is one of the biggest indicators of whether somebody will sit through your game and want to play it again. One component of raising player morale is to make everybody feel that they have a chance to win. Part 2 next week.
Design Console/PC Serious Indie Social/Online


Within — Los Angeles, California, United States
[01.22.19]
Engineering Lead (Mobile)


Within — Los Angeles, California, United States
[01.22.19]
Graphics Engineer


The University of Auckland — Auckland, New Zealand
[01.22.19]
Technician - Virtual Reality Lab


Deep Silver Volition — Champaign, Illinois, United States
[01.22.19]
UI Artist


Deep Silver Volition — Champaign, Illinois, United States
[01.22.19]
Senior UI Artist


Disbelief — Cambridge, Massachusetts, United States
[01.22.19]
Junior Programmer, Cambridge, MA


Disbelief — Chicago, Illinois, United States
[01.22.19]
Junior Programmer, Chicago


Disbelief — Chicago, Illinois, United States
[01.22.19]
Senior Programmer, Chicago


Disbelief — Cambridge, Massachusetts, United States
[01.22.19]
Senior Programmer, Cambridge, MA


Lucid Ones — Shanghai, China
[01.22.19]
LEVEL DESIGNER