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EA closing Visceral Games and overhauling its Star Wars game 1
by Alissa McAloon [10.17.17]
Update Electronic Arts is closing down the studio and handing its Star Wars project to EA Vancouver to shift it from a linear adventure to a 'broad experience.'
Serious

Epic Games sues alleged Fortnite cheaters over EULA violations 4
by Alissa McAloon [10.12.17]
One of the two had been previously banned as many as nine times.
Console/PC, Serious, Social/Online

Telltale's Batman seemingly shows real image of assassinated ambassador  
by Alissa McAloon [10.06.17]
Update An image used in-game to depict the aftermath of a bank robbery shares an unsettlingly strong resemblance to a photo of the late Andrei Karlov.
Art, Serious

Connecting educators with the unique teaching ability of games  
by Joel Couture [10.03.17]
Santeri Koivisto, CEO of TeacherGaming, looks to connect teachers with the educational value in games like Kerbal Space Program, Epistory, and Democracy 3.
Business/Marketing, Design, Console/PC, Serious, Indie

New deal brings the voice actors' union strike to a (tentative) end 3
by Alex Wawro [09.25.17]
On Saturday both sides reached a deal that brings the strike to a (tentative) end, though it does not include the royalty payments voice actors were pushing for.
Business/Marketing, Serious

Video Game Deep Cuts: The Nex Shadow Of The Outsider  
by Gamasutra Staff [09.24.17]
Some of this week's longform article/video highlights include pieces on Nex Machina's intense gameplay, Shadow Of War's Nemesis system, & the latest Dishonored game's choices.
Business/Marketing, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design

Hackers hijack Final Fantasy Brave Exivus dev Gumi's website with ransom demand  
by Alissa McAloon [09.22.17]
The group briefly replaced Gumis website with a ransom demand and distributed roughly $40 worth of in-game currency to Final Fantasy Brave Exivus players.
Business/Marketing, Serious

Video: Applying game design principles to be a better leader  
by Staff [09.21.17]
At GDC 2017, Happy Brain Science's Scott Crabtree took the stage to share his perspective on how you canapply game design lessons toyour work as a game dev leader.
Design, Serious, Video, Vault



Design approach in citizen science games, until EVE Online  
by Claire Baert [10.17.17]
I discussed with developers and scientists their approach to design citizen science games. The conversation revealed some issues that the game industry could help solve.
Design Serious Indie Smartphone/Tablet

Confessions of a Non-Neurotypical Person 1
by Ramin Shokrizade [10.17.17]
A recent Guardian article suggests that industry, at a strategic level, is warming to the idea of utilizing non-neurotypical workers. Intolerance is still the norm in the workplace, with improved understanding key to success and harmony.
Business/Marketing Production Serious

Melbourne International Games Week - The Lead-Up  
by Meredith Hall [10.17.17]
Melbourne International Games Week (and PAX Aus) is upon us. My team at Ultimerse is about to dive into it for the very first time with our upcoming release, Paperville Panic.
Business/Marketing Production Console/PC Serious Indie VR

The Homeless Game Developer Week 2  
by Jonathan Neves [10.16.17]
In need of a career boost, follow game designer and producer Jonathan Neves as he takes a journey from one location to the next in pursuit of job placement and professional satisfaction. Part 2
Serious Indie

'Unintuitive action at a distance' in video games and explorable explanations  
by Hamish Todd [10.16.17]
Mechanics in video games rarely have "action at a distance" - two objects in view affecting one another without somehow colliding. Yet this happens a lot in science - and in educational games!
Design Programming Console/PC Serious Indie Smartphone/Tablet VR


Square Enix Co., Ltd. — Tokyo, Japan
[10.18.17]
Experienced Game Developer


2K — Novato, California, United States
[10.17.17]
FULL-STACK WEB ENGINEER - TEMPORARY
We are looking for a highly effective Full-Stack Web Engineer to contribute to the development of compelling online features for use in existing and new games. Our platform keeps maturing, and will benefit from a strong arm who is proficient building sharable components for multiple platforms (including next generation consoles), collaborating with engineers and partner developers to integrate them and applying best practices to deliver a performant full-featured SDK.

2K — Novato, California, United States
[10.17.17]
SITE RELIABILITY ENGINEER - TEMPORARY
We are looking for an experienced Software Engineer to drive continuous improvements of our mission-critical online services, from inception to production delivery. Our platform keeps maturing, and will benefit from a strong arm who is proficient at managing CI/CD and has an understanding of the available tools and appliances so as to easily argue the good, the bad, and the ugly. In addition to a Unix/Windows/Linux/Mac expert, we need solid multi-platform administration skills to automate management of thousands of boxes.

2K — Novato, California, United States
[10.17.17]
ONLINE ENGINEER (C++, PC / CONSOLE GAME CLIENT)
We are looking for a highly effective Software Engineer to contribute to the development of compelling online features for use in existing and new games. Our platform keeps maturing, and will benefit from a strong arm who is proficient building sharable components for multiple platforms (including next generation consoles), collaborating with engineers and partner developers to integrate them and applying best practices to deliver a performant full-featured SDK.

PikPok — Wellington, New Zealand
[10.17.17]
Senior Programmer


Bartlet Jones Supernatural Detective Agency Inc. — San Diego, California, United States
[10.17.17]
Senior Environment Artist
Senior Environment Artist

Cryptic Studios — Los Gatos, California, United States
[10.17.17]
VFX Artist


Giant Enemy Crab — Seattle, Washington, United States
[10.17.17]
Multiplayer Cloud Services Administrator / Engineer
We’re looking for a full-time Cloud Services Engineer / Administrator to help our small studio grow and flourish. We make Due Process, a session-based 5v5 tactical shooter featuring procedurally-generated maps and a planning phase where players collaborate to stage clever attacks and iron-tight defenses in close quarter battle. >Giant Enemy Crab is a freshly-published studio, and this is a crucial hire for an experienced, capable lead networking engineer interested in architecting and troubleshooting the backend solutions for our session-based multiplayer FPS.

Giant Enemy Crab — Seattle, Washington, United States
[10.17.17]
Technical Producer
We’re looking for a full-time Technical Producer to help our small studio grow and flourish. We make Due Process, a session-based 5v5 tactical shooter featuring procedurally-generated maps and a planning phase where players collaborate over a map to stage clever attacks and iron-tight defenses in close quarter battle. >Giant Enemy Crab is a freshly-published studio, and this is a crucial hire for a seasoned leader we can trust to shepherd us to release. If you know all the pitfalls of game development and have wanted to shape a studio for success, this is your shot.

Konami Gaming, Inc. — Las Vegas, Nevada, United States
[10.17.17]
Software Engineer III