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February 17, 2018
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Mafia III dev Hangar 13 hit with layoffs 3
by Alissa McAloon [02.15.18]
Mafia III developer Hangar 13 has laid off a number of staff members in what its parent company describes as a move to 'ensure that the studio’s resources are properly aligned with its long-term development plans.'
Console/PC, Serious

The Fire Fades: Dealing with the scourge of burnout in game dev 7
by Joel Couture [02.09.18]
Gamasutra speaks with a medical professional and a handful of devs about their personal stories of burnout, and how, as an industry, we can better prevent the awful practices that lead to it.
Production, Console/PC, Serious, Indie

Report: Gameloft closes New Orleans studio, layoffs at Gameloft Madrid 1
by Alissa McAloon [02.07.18]
Update:Gameloft has reportedly closed its New Orleans office and laid off roughly 40 staff members in the process. A source tells Gamasutra that Gameloft Madrid recently laid off 50 devs as well.

Germany is considering a ban on loot boxes 6
by Emma Kidwell [02.06.18]
The German Youth Protection Commission stated that it's now considering a ban on loot boxes after research conducted by the University of Hamburg found too many elements of gambling in video games. 
Business/Marketing, Serious

Kids' prosthetics nonprofit Limbitless receives free GDC Play space at GDC 2018!  
by Staff [02.06.18]
Organizers have donated space in the GDC Play area, where Limbitless will be showcasing some of its prosthetics tech -- and how games are being used to help kids learn to use those prosthetics.
Serious, GDC

Is it right to classify excessive video game play as a health disorder? 2
by Emma Kidwell [02.05.18]
In a piece published by The Guardian, industry figures give their opinions about the World Health Organization's decision to include "gaming disorder" in its draft of the next diagnostic manual.
Business/Marketing, Serious

Capcom lays off workers at Dead Rising studio  
by Emma Kidwell [02.05.18]
Capcom Vancouver employees have been hit with layoffs after a studio restructuring affected 30 percent of the studio.
Business/Marketing, Serious

How Tetris was discovered in America 1
by Emma Kidwell [02.02.18]
Experienced video game historian Norman Caruso has published a new video to his Gaming Historian YouTube channel which breaks down the story of Tetris.
Design, Serious, Video

Join the Heist: Launch Day (Part 3)  
by Blair Pyle [02.15.18]
To celebrate the launch of Burgal's Bounty on iOS and Android, I have been publishing a blog series chronicling the development cycle of the game.  This is third and final part of the series.
Business/Marketing Programming Production Serious Indie

Much Ado About Loot Boxes 46
by Ian Griffiths [02.15.18]
Loot Boxes. What they are, whether they constitute gambling and whether they should be regulated.
Business/Marketing Serious

The Punishment Dream of James Sunderland in Silent Hill 2.  
by Savannah Ferguson [02.15.18]
An in-depth character analysis via the psychodynamic framework of defence mechanisms in relation to James Sunderland from Silent Hill 2. Discusses Žižek's theory of 'The Real', Freud's theory of the 'Punishment Dream' and Jung's archetypes and psychosis.
Design Serious

The New Boardgame Journalism (with apologies to Kieron Gillen)  
by Michael Heron [02.13.18]
This is a post about the New Game Journalism philosophy as applied to tabletop games. We need to be doing better when we talk about what it means to play games and why people should care.
Business/Marketing Serious

My favorite game designs of 2017 3
by Raph Koster [02.13.18]
Taking a look at the most interesting design elements in games in 2017.
Design Console/PC Serious Indie Social/Online Smartphone/Tablet

Multiverse — Los Angeles, California, United States
Gameplay Software Engineer

Infinity Ward / Activision — Woodland Hills, California, United States
AI Animator
Infinity Ward is seeking an AI Animator who will bring innovation and creativity to our character animation. We welcome a motivated talent that is technically sound, who will work with team leaders to create unrivaled character animation for our upcoming titles.

Infinity Ward / Activision — Woodland Hills, California, United States
Viewmodel Animator
Infinity Ward, developer of numerous award winning games, including Call of Duty: Modern Warfare 3, is seeking a First Person Weapon Animator, with experience in game development and a passion for First Person Shooters.

Insomniac Games — Burbank, California, United States
Lead VFX Artist
Insomniac Games is searching for a Lead VFX Artist in Burbank, CA

Insomniac Games — Burbank, California, United States
Gameplay Programmer
Insomniac Games is looking for a Gameplay Programmer

Insomniac Games — Burbank, California, United States
Technical Art Director
Insomniac Games is looking for a Technical Art Director

Telltale Games — San Rafael, California, United States
Senior Tools Engineer

Big Fish Games — Oakland, California, United States
Director of Live Operations
Director of Live Operations

Kaneva — Atlanta, Georgia, United States
Software Engineer Game Development

Seismic Games — Los Angeles, California, United States
Backend Engineer