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December 2, 2020
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Video: Cultivating female talent in big-budget studios  
by Staff [09.03.20]
In this GDC Summer session Avalanche's Victoria Setian discusses how to increase the number of women in your talent pool and support their growth into leadership roles via research-backed programs.
Business/Marketing, Serious, Video, Vault

PSA: Know and abide by your Code of Conduct at GDC Summer!  
by Staff [08.03.20]
Updated to reflect the unique nature of the all-digital GDC Summer happening this week, the Code of Conduct serves as our strict line in the sand of what will not be tolerated. Please read it!
Serious, GDC

Learn to build a workplace culture of belonging and be a better ally at GDC Summer  
by Staff [07.28.20]
GDC organizers are happy to announce GDC Summer attendees will have access to comprehensive workshops designed to help you be a better ally and support a diverse workplace culture.
Serious, GDC

There's a new initiative to create a game industry code of ethics 8
by Alex Wawro [07.14.20]
A group of game industry professionals and academics launched a new collaborative initiative today aimed at collectively codifying and improving ethics in games.
Serious

GDC renews commitments to supporting game developers in marginalized communities
by Staff [06.15.20]
Black lives matter, and GDC organizers stand with the protesters publicly demanding restorative justice. Here's what we're doing to expand our ongoing diversity & inclusion initiatives.
Serious, GDC

Game devs show up to support Black Lives Matter and Black game devs
by Alex Wawro [06.01.20]
UPDATE: Amid ongoing protests across the US sparked by the murder of George Floyd by Minneapolis police, folks in the game industry are showing support for Black Lives Matter and Black communities.
Console/PC, Serious

An extensive look at Maxis' short stint in serious simulation games  
by Alissa McAloon [05.21.20]
If you've got time for a long read about a beloved game maker's foray into for-hire simulation games for the likes of Chevron and the EPA, The Obscuritory has you covered.
Business/Marketing, Console/PC, Serious

Video Game Deep Cuts: The Ghost Of Id's Pro Skater  
by Gamasutra Staff [05.16.20]
The latest Video Game Deep Cuts rounds up the notable games released this week, plus delves into the history of Id Software, the return of Tony Hawk's Pro Skater & more.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing



Long Live the King: Why I Bounced from Final Fantasy 14 to World of Warcraft Classic  
by Cory Tischbein [11.30.20]
Despite its moving narrative, modern graphics, and convenient quality of life features, I ditched Final Fantasy 14 for its 16-year-old, clunky, and borderline ugly cousin, World of Warcraft Classic. Here's why.
Console/PC Serious Social/Online

A Post Mortem about non-mechanical Games  
by Rafael Branco [11.30.20]
When and how games evolved to have clear-cut objectives? How this affects creativity of sensation-driven games? This post explores how feelings can be a driven force in games, not only mechanics and objectives.
Design Serious

Game Dev Digest Issue #72 - Patterns, Multiplayer, Animations and more  
by Mike Marrone [11.30.20]
Game Dev Digest Issue #72 - Patterns, Multiplayer, Animations and more. The latest from the free weekly Unity3d/gamedev newsletter.
Design Programming Production Art Console/PC Serious Indie Smartphone/Tablet VR

Raytraced shadows implementation in The Riftbreaker  
by Piotr Bomak [11.30.20]
Implementing raytraced shadows in a game with an isometric point of view required us to find solutions to a lot of very specific problems. This article describes the process we went through and what we gained from implementing raytracing.
Design Programming Art Console/PC Serious Indie

Home Upgrades for Gamers and Developers  
by Jori Hamilton [11.24.20]
Whether you’re set on developing the next indie darling or you’re tucking back into Ghost of Tsushima for your second playthrough on Kurosawa Mode, there is no reason you should be doing so on a tiny cramped desk or in a frumpy bean bag chair.
Design Serious


Square Enix Co., Ltd. — Tokyo, Japan
[12.01.20]
Experienced Game Developer


Deep Silver Volition — Champaign, Illinois, United States
[12.01.20]
Senior Technical Designer


DNABLOCK — Los Angeles, California, United States
[12.01.20]
Senior Unreal Engine (UE4) Developer


Sucker Punch Productions — Bellevue, Washington, United States
[11.30.20]
Senior Camera Programmer


Sucker Punch Productions — Bellevue, Washington, United States
[11.30.20]
Programmer


Sucker Punch Productions — Bellevue, Washington, United States
[11.30.20]
Producer


Sucker Punch Productions — Bellevue, Washington, United States
[11.30.20]
Narrative Writer


Gameloft Australia Pty Ltd — Brisbane, Queensland, Australia
[11.30.20]
Lead Game Designer


Petroglyph Games — Las Vegas, Nevada, United States
[11.30.20]
Graphics Engineer
Graphics Engineer

Heart Machine — Culver City, California, United States
[11.30.20]
Game Network Engineer