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January 22, 2018
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How Shooty Skies dev Mighty Games aims to do serious games right  
by Katherine Cross [01.18.18]
Contributor Katherine Cross chats with the team at Australian indie Mighty Games about their new serious games branch, Mighty Serious, and the ethics of making F2P games about real-world issues.
Business/Marketing, Design, Serious, Indie, Smartphone/Tablet

ESA rebukes U.S. President's 'shithole countries' comment 11
by Alissa McAloon [01.12.18]
The Entertainment Software Association calls Trump’s comment 'repulsive', saying that it condemns the 'backward thinking' represented by the comment.
Serious

Star Citizen devs file motion to dismiss Crytek lawsuit 1
by Alissa McAloon [01.08.18]
The developers of Star Citizen have filed a motion to dismiss Crytek’s original suit, claiming the breach of contract allegations “sacrifices legal sufficiency for loud publicity.”
Business/Marketing, Serious

Civilization V mod adds realistic superintelligent AI research 5
by Emma Kidwell [01.04.18]
Researchers from the University of Cambridge's Centre for the Study of Existential Risk has released a mod for Civilization V introducing superintelligent AI into the game. 
Programming, Serious

Supercell CEO, NYU Game Center director to speak at GDC 2018 Vision Track!  
by Staff [01.04.18]
GDC 2018 welcomes Supercell CEO Ilkka Paananen and NYU Game Center Director Frank Lantz to speak as part of the Vision Track, a series of mini-keynotes designed to provoke and inspire GDC attendees!
Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC

ESA rebukes World Health Organization 'gaming disorder' classification 5
by Alissa McAloon [01.02.18]
The Entertainment Software Association argues that including ‘gaming disorder’ in the upcoming diagnostic manual "recklessly trivializes real mental health issues."
Serious, Social/Online

Video Game Deep Cuts: The Best Wolpaw Of The Year  
by Gamasutra Staff [01.01.18]
This week's Video Game Deep Cuts highlights include innumerable 'best of the year' countdowns - from VR games to mobile titles to, uh, Eric Wolpaw's vegan juice cuts, and loads more besides.
Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Game devs around the world share their New Year's resolutions 1
by Staff [12.29.17]
2018 is nearly upon us, so what are game devs planning for the year ahead? To make games, of course, but also lots of other interesting things -- read on to find out what!
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing



Call of Duty WWII and Historical Memory 1
by Bob Whitaker [01.19.18]
Historian Bob Whitaker discusses the media coverage surrounding Call of Duty WWII, and considers problems related to public memory of famous historical events.
Console/PC Serious

Are probabilities ruining your RPG experience? 6
by Martin Kolesar [01.18.18]
Wouldn’t it be more fun if we hid the success probabilities of choices in an RPG? In real life, you mostly understand your chances without percentages popping up in front of your face. Here's how we think about the problem when designing Sacred Fire RPG.
Design Console/PC Serious Indie

What to do if your video game art is used in ads without your permission  
by Brandon Huffman [01.18.18]
What do you do if your video game art is being used in advertisements without your permission? You've got a few options, but they depend on how it's being used and what your goal is.
Business/Marketing Console/PC Serious Indie Social/Online Smartphone/Tablet VR

More Introspection, Please: Why We Should All Make Time to Not Make Things  
by Sherveen Uduwana [01.18.18]
After a recent creative break, I grapple with how rest and introspection are not championed in the industry, even they can be a huge boon to creative work.
Design Serious Indie

Pragmatic and Philosophical Tips for Hobbyist Creators  
by Michael Heron [01.18.18]
It's hard to create things when you're having to fit it in amongst all the other things you have to do in life. For a lot of us, creation is a hobby not a job even if we'd love it to be otherwise. Here are some of my tips for the hobbyists amongst us.
Audio Smartphone/Tablet Social/Online Indie Serious Console/PC Art Production Programming Design Business/Marketing VR


Remedy Entertainment — Helsinki - Capital Area, Finland
[01.22.18]
Senior AI Programmer


Remedy Entertainment — Espoo, Finland
[01.22.18]
Lead Game Designer


Giant Enemy Crab — Seattle, Washington, United States
[01.21.18]
Gameplay Engineer
We’re looking for a full-time Gameplay Engineer to work on our upcoming session-based multiplayer FPS Due Process. Due Process is an adversarial SWAT shooter that delivers on planning and coordination. Each round, two teams of five confront each other in an attack/defend mission on a procedurally-generated level. Before action, each team draws out a plan of attack or defense using SWAT equipment such as breaching charges, flashbangs, ballistic shields, and night vision goggles. Your primary responsibilities will include: Analyzing and implementing game systems and maintaining their stability during beta and release Here is a link to a trailer of an early gameplay prototype as well as a link to our press kit. All assets shown in the video are placeholder and the game looks very different now. Please look at the images included in the press kit to see our intended art style. Trailer: https://www.youtube.com/watch?v=U2Wu0hOSOyA&t=3s&ab_channel=AlexanderBaard Press Kit: http://presskit.dueprocess.info/sheet.php?p=due_process

Insomniac Games — Burbank, California, United States
[01.19.18]
Technical Art Director
Insomniac Games is looking for a Technical Art Director

Lucky Charm Games — Altadena, California, United States
[01.19.18]
Web Developer - Front End


Blackstorm — Mountain View, California, United States
[01.19.18]
Studio Game Engineer


Telltale Games — San Rafael, California, United States
[01.19.18]
Senior Tools Engineer


Visual Concepts — Agoura Hills, California, United States
[01.19.18]
Senior UI Artist
The Art Team is seeking a talented senior UI/Graphic Designer to join us in creating innovative and industry leading UI.

Visual Concepts — Agoura Hills, California, United States
[01.19.18]
Senior Tools Software Engineer
We’re seeking an experienced Senior Software Engineer, focused on tools development.

Visual Concepts — Agoura Hills, California, United States
[01.19.18]
Senior Technical Artist / Rigger
We are seeking self-motivated and experienced Technical Artist/Riggers.