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August 3, 2021
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Summit Submissions for GDC 2021 close on Monday  
by Staff [02.11.21]
Heads up! Talk and panel submissions for GDC 2021's Summits are closing on Monday February 15th at 11:59PM PT.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Video: Cultivating female talent in big-budget studios  
by Staff [09.03.20]
In this GDC Summer session Avalanche's Victoria Setian discusses how to increase the number of women in your talent pool and support their growth into leadership roles via research-backed programs.
Business/Marketing, Serious, Video, Vault

PSA: Know and abide by your Code of Conduct at GDC Summer!  
by Staff [08.03.20]
Updated to reflect the unique nature of the all-digital GDC Summer happening this week, the Code of Conduct serves as our strict line in the sand of what will not be tolerated. Please read it!
Serious, GDC

Learn to build a workplace culture of belonging and be a better ally at GDC Summer  
by Staff [07.28.20]
GDC organizers are happy to announce GDC Summer attendees will have access to comprehensive workshops designed to help you be a better ally and support a diverse workplace culture.
Serious, GDC

There's a new initiative to create a game industry code of ethics 8
by Alex Wawro [07.14.20]
A group of game industry professionals and academics launched a new collaborative initiative today aimed at collectively codifying and improving ethics in games.

GDC renews commitments to supporting game developers in marginalized communities
by Staff [06.15.20]
Black lives matter, and GDC organizers stand with the protesters publicly demanding restorative justice. Here's what we're doing to expand our ongoing diversity & inclusion initiatives.
Serious, GDC

Game devs show up to support Black Lives Matter and Black game devs
by Alex Wawro [06.01.20]
UPDATE: Amid ongoing protests across the US sparked by the murder of George Floyd by Minneapolis police, folks in the game industry are showing support for Black Lives Matter and Black communities.
Console/PC, Serious

An extensive look at Maxis' short stint in serious simulation games  
by Alissa McAloon [05.21.20]
If you've got time for a long read about a beloved game maker's foray into for-hire simulation games for the likes of Chevron and the EPA, The Obscuritory has you covered.
Business/Marketing, Console/PC, Serious

How to Estimate Steam Video Game Sales in 2021?  
by Karl Kontus [12.31.69]
This article lays out a way of estimating how many units any Steam game has sold. It's updating the well known Boxleiter method using the largest dataset to date.
Business/Marketing Serious Indie

Game Dev Digest Issue #104 - Tools For Your Toolbox  
by Mike Marrone [12.31.69]
Game Dev Digest Issue #104 - Tools For Your Toolbox. The latest from the free weekly Unity3d/gamedev newsletter.
Design Programming Production Art Console/PC Serious Indie Smartphone/Tablet VR

Verb Directions in Game Design  
by Nathan Savant [12.31.69]
A deep dive into how Magic The Gathering expresses character through game mechanics, and how those same concepts can be applied to video game characters without breaking the design budget.
Design Console/PC Serious Indie

How will publishing agreements be affected by Steam Deck? 1
by Brandon Huffman [12.31.69]
If a publishing agreement covers PC but doesn’t specify channels, is the Steam Deck included or excluded?
Business/Marketing Console/PC Serious Indie Social/Online Smartphone/Tablet

A step-by-step guide to game localization  
by Alexander Murauski [12.31.69]
Modern game developers understand that it's not enough just to create an awesome game - you have to make it accessible to the broader public. That's where localization comes in.
Business/Marketing Production Console/PC Serious Indie Social/Online Smartphone/Tablet

Square Enix Co., Ltd. — Tokyo, Japan
Experienced Game Developer

Fred Rogers Productions — Pittsburgh, Pennsylvania, United States
Digital Production Coordinator

Microsoft — Redmond, Washington, United States
Senior Software Engineer
AltspaceVR - Senior Software Engineer

Disbelief — Chicago, Illinois, United States
Programmer - Chicago, IL

Disbelief — Cambridge, Massachusetts, United States
Senior Programmer
Senior Programmer

Microsoft — Redmond, Washington, United States
Software Engineer II
Software Engineer II

Robot Gentleman Sp. z o.o. — Poznań, Poland
Marketing Manager

Sparx* - Virtuos Vietnam — Ho Chi Minh, Vietnam
Environment Art Team leader

Sparx* - Virtuos Vietnam — Ho Chi Minh, Vietnam
Lead Level Artist

Remedy Entertainment — Helsinki, Finland
UX Designer