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January 18, 2020
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Video: How to talk about games with those who don't approve  
by Staff [01.16.20]
In this 2019 GDC talk educators Lindsay Grace, Mia Consalvo, Roger Altizer, and Andy Phelps provide devs with the facts they need to competently reply to those opposed to the game industry.
Business/Marketing, Console/PC, Serious, Indie, Smartphone/Tablet, Video, Vault

Parents, don't forget to register for childcare at GDC 2020!  
by Staff [01.14.20]
The KiddieCorp team charges an affordable hourly rate for their services and snacks and beverages will be provided, but meals do need to be supplied by parents each day!
Console/PC, Serious, Indie, GDC

Learn more about chronic illness in game dev at GDC 2020  
by Staff [12.30.19]
Sony Interactive's Victoria Dorn will be coming to GDC 2020 to deliver an important talk on the ins and outs of working in the game industry with chronic illness, or supporting coworkers who do.
Serious, GDC

Come to GDC for fresh insights on exploring sex and emotions through game design  
by Staff [12.20.19]
At GDC 2020 a panel of seasoned game makers from around the industry will discuss how and why they focus on these types of games in spite of the many challenges that come their way.
Design, Console/PC, Serious, Indie, GDC

Video: How women-in-games initiatives make a difference  
by Staff [12.11.19]
In this 2016 panel, devs Stephanie Fisher, Sagan Yee, Gemma Thomson, Rebecca Cohen-Palacios and Zoe Quinn explore the impact women-in-games initiatives have had on their lives and communities.
Console/PC, Serious, Indie, Video, Vault

Video Game Deep Cuts: PlayStation's 25th, Top Games Of 2019 1
by Gamasutra Staff [12.08.19]
This week's roundup includes the PlayStation's 25th anniversary, multiple new 2019 'best of' game lists, and great articles on Katana Zero, Shovel Knight, Knights Of The Old Republic modders & more.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Video: A game dev's guide to designing games with social impact  
by Staff [12.04.19]
In this 2019 GDC talk Elizabeth Maler presents her innovative ways of designing, writing and playtesting social impact games, and gives advice on how to ensure their ability to change lives. ​
Design, Serious, Video, Vault

Video: Addiction science and advice for devs on promoting healthy play  
by Staff [11.04.19]
In this 2019 GDC talk Oxford's Andrew Przybylski explains why the APA and the WHO have called for studies investigating video game addiction, and what devs can do to help promote healthy play.
Design, Serious, Social/Online, Video, Vault



How to Keep Adding Content Without Hitting a Limit  
by Ruben Torres Bonet [01.17.20]
More content would be a great fit for my game, I thought. But I paid the price for my ignorance in proper Unity Memory Management.
Programming Console/PC Serious Indie Social/Online Smartphone/Tablet VR

On Flow  
by Emil Glans [01.15.20]
How to make use of traversal spaces and make them fun and interactive for the player.
Design Console/PC Serious Indie VR

The Ultimate Guide to Draw Call Batching in Unity 2020+  
by Ruben Torres Bonet [01.14.20]
Can you guess why keeping Draw Calls at bay is today more relevant than ever? Don't let them screw your game. Find out how to use modern batching in Unity 2020+
Programming Console/PC Serious Indie Smartphone/Tablet

Designing Main Menu Screens for Visually Impaired Gamers 1
by Tom Gantzer [01.13.20]
A collection of thoughts, discoveries and considerations while designing user interfaces for visually impaired gamers.
Design Programming Console/PC Serious

Kliuless #64: 2020 Visions for the Future  
by Kenneth Liu [01.13.20]
Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.
Business/Marketing Design Production Console/PC Serious Social/Online Smartphone/Tablet VR


Disbelief — Chicago, Illinois, United States
[01.17.20]
Junior Programmer, Chicago
Junior Programmer

Disbelief — Cambridge, Massachusetts, United States
[01.17.20]
Senior Programmer, Cambridge, MA
Senior Programmer

Disbelief — Cambridge, Massachusetts, United States
[01.17.20]
Junior Programmer, Cambridge, MA
Junior Programmer

Wargaming.net — Bellevue, Washington, United States
[01.17.20]
UI Artist
UI Art

Dana Farber Cancer Institute — Brookline, Massachusetts, United States
[01.17.20]
Officer (Video Game Community Manager) - Event Fundraising


Wargaming.net — Bellevue , Washington, United States
[01.17.20]
UI Engineer
UI Engineer

Wargaming.net — Chicago, Illinois, United States
[01.17.20]
Senior Gameplay Engineer
Senior Gameplay Engineer

Wargaming.net — Chicago, Illinois, United States
[01.17.20]
Level Designer
Level Design

Wargaming.net — Chicago, Illinois, United States
[01.17.20]
UI Artist
UI Art

Amazon Game Studios — Irvine, California, United States
[01.17.20]
Sr. Game Server Engineer - New World