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February 25, 2021
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Summit Submissions for GDC 2021 close on Monday  
by Staff [02.11.21]
Heads up! Talk and panel submissions for GDC 2021's Summits are closing on Monday February 15th at 11:59PM PT.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Video: Cultivating female talent in big-budget studios  
by Staff [09.03.20]
In this GDC Summer session Avalanche's Victoria Setian discusses how to increase the number of women in your talent pool and support their growth into leadership roles via research-backed programs.
Business/Marketing, Serious, Video, Vault

PSA: Know and abide by your Code of Conduct at GDC Summer!  
by Staff [08.03.20]
Updated to reflect the unique nature of the all-digital GDC Summer happening this week, the Code of Conduct serves as our strict line in the sand of what will not be tolerated. Please read it!
Serious, GDC

Learn to build a workplace culture of belonging and be a better ally at GDC Summer  
by Staff [07.28.20]
GDC organizers are happy to announce GDC Summer attendees will have access to comprehensive workshops designed to help you be a better ally and support a diverse workplace culture.
Serious, GDC

There's a new initiative to create a game industry code of ethics 8
by Alex Wawro [07.14.20]
A group of game industry professionals and academics launched a new collaborative initiative today aimed at collectively codifying and improving ethics in games.
Serious

GDC renews commitments to supporting game developers in marginalized communities
by Staff [06.15.20]
Black lives matter, and GDC organizers stand with the protesters publicly demanding restorative justice. Here's what we're doing to expand our ongoing diversity & inclusion initiatives.
Serious, GDC

Game devs show up to support Black Lives Matter and Black game devs
by Alex Wawro [06.01.20]
UPDATE: Amid ongoing protests across the US sparked by the murder of George Floyd by Minneapolis police, folks in the game industry are showing support for Black Lives Matter and Black communities.
Console/PC, Serious

An extensive look at Maxis' short stint in serious simulation games  
by Alissa McAloon [05.21.20]
If you've got time for a long read about a beloved game maker's foray into for-hire simulation games for the likes of Chevron and the EPA, The Obscuritory has you covered.
Business/Marketing, Console/PC, Serious



Companions & Creating Player Bonds  
by Natalie Mikkelson [12.31.69]
A short look at companion characters in non-linear games: How can we make them shine with limited spotlight? What are the key ingredients that make us feel so attached to these characters?
Design Serious Indie

Emergent Narratives in Survivor  
by Yifat Shaik [12.31.69]
Examines how competitive reality shows tell compelling procedural stories by setting simple rules and having the players (contestants) interact with those systems of rules to create their own unique rules and narrative and change the dynamic of the game.
Design Serious

Expert on Urban Japan and Megacities discusses Cyberpunk 2077  
by Bob Whitaker [12.31.69]
History Respawned talks with Professor Andre Sorensen about Cyberpunk 2077. Topics include Night City as an urban dystopia, the history of cities as a corrupting influence, and why Tokyo often represents the future in so much speculative fiction.
Console/PC Serious

Union Find algorithm in practice  
by Tymur Koshel [12.31.69]
I would like to share possible ways of usage of Union Find in the city builder and solitaire game.
Programming Serious

Game Dev Digest Issue #82 - How-To Tutorials  
by Mike Marrone [12.31.69]
Game Dev Digest Issue #82 - How-To Tutorials. The latest from the free weekly Unity3d/gamedev newsletter.
Business/Marketing Design Programming Production Art Console/PC Serious Indie Smartphone/Tablet


Airship Syndicate — Austin, Texas, United States
[02.24.21]
Gameplay Event Designer


Airship Syndicate — Austin, Texas, United States
[02.24.21]
Combat Designer


Airship Syndicate — Austin, Texas, United States
[02.24.21]
Gameplay Programmer


Airship Syndicate — Austin, Texas, United States
[02.24.21]
Senior Gameplay Programmer


Airship Syndicate — Austin, Texas, United States
[02.24.21]
UI Designer


Sucker Punch Productions — Bellevue, Washington, United States
[02.24.21]
Producer


Sucker Punch Productions — Bellevue, Washington, United States
[02.24.21]
Programmer


Insomniac Games — Burbank, California, United States
[02.24.21]
Sr. Character Artist (Outsourcing)
Insomniac Games - Sr. Character Artist (Outsourcing)

Insomniac Games — Burbank, California, United States
[02.24.21]
Senior Designer
Insomniac Games - Sr. Designer

Insomniac Games — Burbank, California, United States
[02.24.21]
Sr. Environment Artist
Insomniac Games - Sr. Environment Artist