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June 27, 2019
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PSA: Upload your resume to Gamasutra's job boards!
by Staff [06.20.19]
Here's a friendly reminder that Gamasutra's job boards are the best place to find your next job in the game industry - upload your resume and land the job you want!
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Follow all of Gamasutra's E3 2019 coverage here!  
by Staff [06.09.19]
Gamasutra will be covering E3 both on-site and remotely to bring you the latest news and interviews from the game industry's big L.A. showcase. Follow coverage on our dedicated E3 news page.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Come to XRDC and see how VR devs are improving healthcare for kids!  
by Staff [05.22.19]
Register now for XRDC 2019 this October in San Francisco's beautiful Fort Mason Festival Pavilion, where Packet39 cofounder Shachar Weis will show you how VR is improving healthcare for kids!
Business/Marketing, Design, Serious

Video Game Deep Cuts: Gone for Days, Leaked ROMs for Fortnites  
by Gamasutra Staff [04.29.19]
This week's roundup includes a look at Days Gone, a unique story of an Atari arcade game 'leaked', Fortnite's unpalatable dev crunch, parallax in games, Mortal Kombat 11's grindy glories, & more.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Thanks for helping to make GDC 2019 a more sustainable show!  
by Staff [04.25.19]
Now that GDC 2019 is in the books, organizers want to shout out everyone who helped make this premier conference a more sustainable event by participating in on-site sustainability efforts.
Serious, GDC

Video: Laralyn McWilliams on staying optimistic and creative in game dev  
by Staff [04.02.19]
At GDC 2019 veteran game dev Laralyn McWilliams gives a stirring, concise talk about practical ways to stay upbeat and fulfilled during a career in the ever-changing game industry.
Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, Video, Vault

Labor organizers share insight and tips on unionizing the game industry 2
by Alex Wawro [03.22.19]
“I don't think it’s much to ask, in an industry that’s three times the size of Hollywood, to get a meaningful return on the risk you’re taking and the opportunity you’re creating."
Serious, Indie, GDC

Building an inclusive studio culture begins with retention  
by Emma Kidwell [03.20.19]
Several developers discuss how game studios can shift their culture to be more welcoming and supportive of underrepresented employees.
Business/Marketing, Serious, GDC



Deep Management #1: Decision Making and the Seven Principles  
by John Bible [06.26.19]
Why do we make strange decisions? And how can we make better ones? In this blog, we'll explore how to critique our decision-making culture in games. This entry starts with seven key principles.
Business/Marketing Design Programming Production Serious

The Difficulty Dilemma Part 2  
by Caleb Compton [06.24.19]
Last week I looked at whether modern games were too easy, and some of the considerations designers should keep in mind regarding adding difficulty options. This week I am going to look at different ways to add difficulty to your game, and some to avoid.
Design Console/PC Serious

In Praise of Slow Games  
by Artur Ganszyniec [06.24.19]
When I noticed that my taste in games changed, I started comparing my experiences with friends, colleagues, and strangers. Born from the conversations, is my take on a Slow Gaming Manifesto.
Design Production Serious Indie

Archaeologist considers Heaven's Vault  
by Bob Whitaker [06.21.19]
Bob Whitaker talks with archaeologist Andrew Reinhard about Heaven's Vault, the latest game from Inkle Studios. Topics include archaeology, the depiction of archaeologists in games, parsing ancient languages, and artifact colonialism.
Console/PC Serious

Publishing 103 - What Publishers Look for in Games  
by David Logan [06.20.19]
Join CEO of Akupara Games, David Logan, on the final leg of his Publishing series journey. Prepared with your previous knowledge, dive down into the minds of the very people you want to be seeing your game.
Business/Marketing Production Console/PC Serious Indie Social/Online Smartphone/Tablet


Arm — Cambridge, England, United Kingdom
[06.27.19]
Developer Evangelist and Team Lead


Impulse Gear, Inc. — San Francisco, California, United States
[06.26.19]
Mid / Senior Environment Artist
If you're interested in taking first person shooters to the next level Impulse Gear is looking for you! Impulse Gear is seeking a Mid / Senior Environment Artist to help push the boundaries of our Virtual Reality worlds. Daily tasks would involve building unique worlds, crafting high quality environment set pieces, materials and lighting. The ideal candidate will have outstanding communication skills, a creative mindset, experience working with Unreal Engine 4, a passion for Virtual Reality.

Tangent Games LLC — Burbank, California, United States
[06.26.19]
Lead Engineer


Insomniac Games — Burbank, California, United States
[06.26.19]
Lead Character TD
Insomniac Games is looking for a Lead Character TD in Burbank, CA

Insomniac Games — Burbank, California, United States
[06.26.19]
Director, Art Management
We are looking for a Director, Art Management for Insomniac Games

Disruptor Beam, Inc. — Framingham, Massachusetts, United States
[06.26.19]
Senior Game Designer
Senior Game Designer, F2P/Mobile

Insomniac Games — Burbank, California, United States
[06.26.19]
Lead Material Artist
Insomniac Games - Lead Material Artist

Digital Extremes Ltd. — London, Ontario, Canada
[06.26.19]
Senior Lighting Artist


Digital Extremes Ltd. — London, Ontario, Canada
[06.26.19]
Senior UI Artist


Digital Extremes Ltd. — London, Ontario, Canada
[06.26.19]
Environment Artist