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November 22, 2017
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Obituary: Dragon Ball and Metal Gear Solid voice actress Hiromi Tsuru  
by Alissa McAloon [11.17.17]
The Japanese voice actress behind Yakuza 0's Reina and the Dragon Ball character Bulma has passed away at the age of 57.
Serious

Game Developers Conference 2018 debuts 'Vision Track' with Pixar talk  
by Staff [11.15.17]
GDC 2018is re-introducing its Vision Track -a series of mini-keynotes featuringgreat speakers and forward-thinking companies (like Pixar!) discussing the future of the game industry.
Serious, GDC

Game Developers Conference announces the inaugural GDC Film Festival  
by Staff [11.14.17]
The Festival will include onstage Q&As with film-makers, and game producer/designer and journalist Mathew Kumar (Sound Shapes) will be MC-ing the festival and co-programming the featured films.
Serious, GDC

Staffers stage walkout at IGN over mismanagement of sexual harassment claims 4
by Alex Wawro [11.13.17]
Update It's a significant display of solidarity on the part of IGN workers, one that may impact the outlet's ability to cover and talk about games in the manner to which devs have become accustomed.
Serious

Come to GDC 2018 for real talk on staying creative in difficult times  
by Staff [11.09.17]
Veteran game dev Laralyn McWilliams will explore the challenges of working in a creative field while dealing with stress, grief, & change, drawing on her own experiences dealing with cancer.
Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC

Telltale Games lays off 90 employees 9
by Alissa McAloon [11.07.17]
The developer has laid off 25 percent of its workforce as part of a company-wide restructuring effort.
Serious

Overwatch devs aim to combat toxicity with a dedicated 'strike team' 4
by Alex Wawro [11.06.17]
In a new interview with Kotaku, Overwatchgame director Jeff Kaplan explains why Blizzard now has a dedicated "strike team" focused on combating toxicity in the game -- and what they plan to do.
Serious, Social/Online

Video: A game dev's guide to staying satisfied and mentally healthy  
by Staff [11.03.17]
At GDC 2017, psychiatric care professional Dr. Jennifer Hazel andFramedgame dev Joshua Boggs explored the issue and offered some tips on how to remain well while working in games.
Console/PC, Serious, Indie, Video, Vault



Creating A Board Game On Platform Cooperativism  
by Pietro Polsinelli [11.21.17]
How I created a board game on the theme of platform cooperativism and its difficulties, as outlined by Trebor Scholz (so an "edu" board game).
Design Serious

No Ifs, Ands or Buts -- Four Reasons Why Your Game Needs a Tutorial  
by Josh Bycer [11.21.17]
I've spoken about tutorial design countless times, but it's time to get something straight, no matter what kind of game you're making, here are four reasons why you need a tutorial.
Design Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Bartle's Taxonomy of player types concerning cheating  
by Ashlye Kaczmarek [11.21.17]
This Paper is a collection of conclusive research on the topic of cheating in the formation of Bartles Taxonomy of Player Types.
Audio Smartphone/Tablet Social/Online Indie Serious Console/PC Art Production Programming Design VR

Designing Organic Difficulty: A Cognitive Neuropsychology Approach (1: Introduction)!  
by Ashton Philip Kehnscherper [11.16.17]
Current difficulty systems often focus on fixed metric manipulation to appease players when it comes to difficulty, but through the use of a different cognitive neuropsychology lens, can a more 'organic' method to game design and difficulty be produced?
Business/Marketing Design Serious

Defining mid-core games and why they matter 2
by Maciej Biedrzycki [11.15.17]
There is a lot of fuss about mid-core games and debates if the term itself should exist in the first place. If youve ever wondered what its all about, please seat comfortably, enjoy a nice hot mug of tea and spare a couple of minutes reading our post.
Business/Marketing Design Console/PC Serious Indie Smartphone/Tablet


Blizzard Entertainment — Irvine, California, United States
[11.21.17]
Software Engineer, UI
Good user interface is elegant and intuitive; great user interface is a portal into adventur

Hangar 13 — Novato, California, United States
[11.21.17]
SENIOR PHYSICS ENGINEER
Hangar 13 is looking for a Senior Physics Engineer to provide technical designs, writing, implementing, and debugging code for new and upgraded physics components within our games.

Blizzard Entertainment — Irvine, California, United States
[11.21.17]
Software Engineer, Server
You’re a software engineer. A technologist. A problem solver. So why aren’t you here?

Blizzard Entertainment — Irvine, California, United States
[11.21.17]
Senior Software Engineer, Server
You’re a software engineer. A technologist. A problem solver. So why aren’t you here?

Blizzard Entertainment — Irvine, California, United States
[11.21.17]
Software Engineer Mobile
The World of Warcraft team is looking for a software engineer to help develop the next iteration of the WoW Companion mobile ap

Blizzard Entertainment — Irvine, California, United States
[11.21.17]
SENIOR SOFTWARE ENGINEER, MOBILE
The World of Warcraft team is looking for a senior software engineer to help develop the next iteration of the WoW Companion mobile app

Echtra Games, Inc. — San Francisco, California, United States
[11.21.17]
Game Designer


Heart Machine — Los Angeles, California, United States
[11.21.17]
Level Designer


Echtra Games, Inc. — San Francisco, California, United States
[11.21.17]
User Experience Designer


Purdue University — West Lafayette, Indiana, United States
[11.21.17]
Clinical Professional Professor