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July 5, 2020
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GDC renews commitments to supporting game developers in marginalized communities
by Staff [06.15.20]
Black lives matter, and GDC organizers stand with the protesters publicly demanding restorative justice. Here's what we're doing to expand our ongoing diversity & inclusion initiatives.
Serious, GDC

Game devs show up to support Black Lives Matter and Black game devs
by Alex Wawro [06.01.20]
UPDATE: Amid ongoing protests across the US sparked by the murder of George Floyd by Minneapolis police, folks in the game industry are showing support for Black Lives Matter and Black communities.
Console/PC, Serious

An extensive look at Maxis' short stint in serious simulation games  
by Alissa McAloon [05.21.20]
If you've got time for a long read about a beloved game maker's foray into for-hire simulation games for the likes of Chevron and the EPA, The Obscuritory has you covered.
Business/Marketing, Console/PC, Serious

Video Game Deep Cuts: The Ghost Of Id's Pro Skater  
by Gamasutra Staff [05.16.20]
The latest Video Game Deep Cuts rounds up the notable games released this week, plus delves into the history of Id Software, the return of Tony Hawk's Pro Skater & more.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Report: Game X Change keeps stores open, gives staff bogus advice for facing COVID-19  
by Alex Wawro [04.02.20]
As the world grapples with the coronavirus pandemic, Kotaku reports U.S. game retailer Game X Change is keeping its stores open and giving its employees bogus advice on how to avoid getting sick.
Business/Marketing, Console/PC, Serious

Video: Learning from 2 case studies of LGBTQ+ representation in games 1
by Staff [04.02.20]
In this 2020 GDC virtual talk, game writer and narrative designer Tori Schafer explains her design process for creating complex and interesting LGBT+ characters.
Console/PC, Serious, Video, Vault

Video: How Gearbox baked accessibility features into Borderlands 3 1
by Staff [04.01.20]
In this GDC 2020 virtual talk, Gearbox Software's Andre Bair discusses how accessibility features were embedded into the design of Borderlands 3 at an early stage in development.
Design, Console/PC, Serious, Video, Vault

Free press advocates unveil new library of censored works -- in Minecraft  
by Alex Wawro [03.13.20]
"The library is filled with...articles that were censored...these articles are now available again within Minecraft – hidden from government surveillance technology inside a computer game."
Business/Marketing, Serious, Social/Online, Video

Epic Games Store Victorious?  
by Roberto Rodriguez [06.29.20]
Epic Games Store Victorious? AAA Companies like Sony Interactive Entertainment and Ubisoft have joined exclusively and have NOT been pirated. No other way to get the games but from Epic Games Store and when moved to Steam, they are pirated. Epic's Victory
Business/Marketing Production Serious Social/Online

Game Dev Digest Issue #50 - Learning, Optimization, AR, Utilities, and More  
by Mike Marrone [06.29.20]
Game Dev Digest Issue #50 - Learning, Optimization, AR, Utilities, and More. The latest from the free weekly Unity3d/gamedev newsletter.
Design Programming Production Art Console/PC Serious Indie Smartphone/Tablet VR

Using RGB highlights to enhance the player experience  
by Piotr Bomak [06.25.20]
In this article we discuss our experiences with enabling custon RGB highlishts in our games, X-Morph: Defense and The Riftbreaker, as well as the design decisions that we made after our first attempts at using them.
Design Console/PC Serious Indie

I went to a business virtual happy hour…and I liked it.  
by Andre Faure [06.25.20]
I’m feeling a bit confused. Maybe it has something to do with the Pandemic, maybe it has to do with the waterfall of bad news every day, but I am attending a digital event, and how do people do a networking party with everyone quarantined?
Business/Marketing Production Console/PC Serious Indie Social/Online Smartphone/Tablet VR

How to Analyze the Performance Cost of Your Unity Shaders  
by Ruben Torres Bonet [06.23.20]
In this post, you will learn how to analyze your unity shader complexity with numbers so you finally can: - Stop being fragment-bound in your unity game performance and... - Compare the GPU complexity between two shaders
Programming Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Disbelief — Chicago, Illinois, United States
Senior Technical Artist
Senior Technical Artist

Klang Games GmbH — Berlin, Germany
Technical Producer

innogames — Hamburg, Germany
PHP Game Developer - Grepolis

Klang Games GmbH — Berlin, Germany
Senior Level Artist

Klang Games GmbH — Berlin, Germany
Senior Game Designer

Remedy Entertainment — Espoo, Finland
Programmer (Character Technology team)

Square Enix Co., Ltd. — Tokyo, Japan
Experienced Game Developer

Digital Extremes Ltd. — London, Ontario, Canada
Environment Artist

Wooga GmbH — Berlin, Germany
Lead Game Designer
Lead Game Deisgner

Futureplay — Helsinki, Finland
Senior Game Animator