Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 29, 2020
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


An extensive look at Maxis' short stint in serious simulation games  
by Alissa McAloon [05.21.20]
If you've got time for a long read about a beloved game maker's foray into for-hire simulation games for the likes of Chevron and the EPA, The Obscuritory has you covered.
Business/Marketing, Console/PC, Serious

Video Game Deep Cuts: The Ghost Of Id's Pro Skater  
by Gamasutra Staff [05.16.20]
The latest Video Game Deep Cuts rounds up the notable games released this week, plus delves into the history of Id Software, the return of Tony Hawk's Pro Skater & more.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Report: Game X Change keeps stores open, gives staff bogus advice for facing COVID-19  
by Alex Wawro [04.02.20]
As the world grapples with the coronavirus pandemic, Kotaku reports U.S. game retailer Game X Change is keeping its stores open and giving its employees bogus advice on how to avoid getting sick.
Business/Marketing, Console/PC, Serious

Video: Learning from 2 case studies of LGBTQ+ representation in games 1
by Staff [04.02.20]
In this 2020 GDC virtual talk, game writer and narrative designer Tori Schafer explains her design process for creating complex and interesting LGBT+ characters.
Console/PC, Serious, Video, Vault

Video: How Gearbox baked accessibility features into Borderlands 3 1
by Staff [04.01.20]
In this GDC 2020 virtual talk, Gearbox Software's Andre Bair discusses how accessibility features were embedded into the design of Borderlands 3 at an early stage in development.
Design, Console/PC, Serious, Video, Vault

Free press advocates unveil new library of censored works -- in Minecraft  
by Alex Wawro [03.13.20]
"The library is filled with...articles that were censored...these articles are now available again within Minecraft – hidden from government surveillance technology inside a computer game."
Business/Marketing, Serious, Social/Online, Video

Learn about the future of mental health in the game industry at GDC!  
by Staff [02.25.20]
Mental health in the game industry is a key concern, and at GDC 2020 next month Take This executive director Eve Crevoshay will show you how mental health advocacy can improve the industry for all!
Serious, GDC

Discuss and advocate for change in the game industry at GDC 2020!  
by Staff [02.21.20]
Today GDC organizers highlight some notable opportunities GDC 2020 attendees will have to learn about, discuss, and work towards meaningful change in the industry.
Serious, GDC



Impact of COVID-19 on Jobs in Gaming Industry: Bane or Boon?  
by Matt Nicholas [05.28.20]
While the world copes up with the pandemic, there is a silver lining in the cloud for the gaming industry.
Business/Marketing Serious

Message to persuasive game developers. A need for research, balancing realism and the importance of cultural traits.   
by Ashu Sharma [05.27.20]
A qualitative research study that produced interesting findings that can be used by persuasive and serious game developers. This study also fills a research gap in the context of Indian serious gaming market.
Design Serious

Where Are You Wasting Your Game’s Memory? (Part 1)  
by Ruben Torres Bonet [05.27.20]
In this post, you will show you how to use the experimental Unity Memory Profiler package to find exactly where you are wasting memory on your game.
Programming Console/PC Serious Indie Social/Online Smartphone/Tablet VR

FOVO: A new 3D rendering technique based on human vision  
by Robert Pepperell [05.27.20]
FOVO is a new CG rendering technique that creates a more natural view of 3D space. It could potentially transform the way games are designed and played. We explain what FOVO is and why it works. By Robert Pepperell and Alistair Burleigh of Fovotec
Design Programming Art Console/PC Serious

10 Golden Tips for Crowdfunding Projects (COVID-19 Edition)  
by Andre Faure [05.26.20]
Like me, you are probably checking at the amazing numbers game companies are posting during this very special time in our planet. Not only people are confined mostly everywhere, but current numbers will keep high even after you are "freed".
Audio Smartphone/Tablet Social/Online Indie Serious Console/PC Art Production Programming Design Business/Marketing VR


Remedy Entertainment — Espoo, Finland
[05.29.20]
Senior Programmer


Remedy Entertainment — Espoo, Finland
[05.29.20]
Senior Rigging Artist


WarnerMedia — Atlanta, Georgia, United States
[05.29.20]
Sr. Brand Manager, Adult Swim Games
Serve as brand lead across global markets to lead full marketing life cycle for upcoming video game.

Remedy Entertainment — Espoo, Finland
[05.29.20]
Senior Gameplay Programmer


Remedy Entertainment — Espoo, Finland
[05.29.20]
(Senior) Dialogue Designer


Remedy Entertainment — Espoo, Finland
[05.29.20]
Development Director


Remedy Entertainment — Espoo, Finland
[05.29.20]
Game Director


Visual Concepts — Foothill Ranch, California, United States
[05.28.20]
Senior Systems Designer


Heart Machine — Culver City, California, United States
[05.28.20]
Quality Assurance Manager


Fred Rogers Productions — Pittsburgh, Pennsylvania, United States
[05.28.20]
Digital Producer
Fred Rogers Productions is looking for a Digital Producer to lead digital content development for a new animated series.