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June 17, 2021
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Summit Submissions for GDC 2021 close on Monday  
by Staff [02.11.21]
Heads up! Talk and panel submissions for GDC 2021's Summits are closing on Monday February 15th at 11:59PM PT.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Video: Cultivating female talent in big-budget studios  
by Staff [09.03.20]
In this GDC Summer session Avalanche's Victoria Setian discusses how to increase the number of women in your talent pool and support their growth into leadership roles via research-backed programs.
Business/Marketing, Serious, Video, Vault

PSA: Know and abide by your Code of Conduct at GDC Summer!  
by Staff [08.03.20]
Updated to reflect the unique nature of the all-digital GDC Summer happening this week, the Code of Conduct serves as our strict line in the sand of what will not be tolerated. Please read it!
Serious, GDC

Learn to build a workplace culture of belonging and be a better ally at GDC Summer  
by Staff [07.28.20]
GDC organizers are happy to announce GDC Summer attendees will have access to comprehensive workshops designed to help you be a better ally and support a diverse workplace culture.
Serious, GDC

There's a new initiative to create a game industry code of ethics 8
by Alex Wawro [07.14.20]
A group of game industry professionals and academics launched a new collaborative initiative today aimed at collectively codifying and improving ethics in games.

GDC renews commitments to supporting game developers in marginalized communities
by Staff [06.15.20]
Black lives matter, and GDC organizers stand with the protesters publicly demanding restorative justice. Here's what we're doing to expand our ongoing diversity & inclusion initiatives.
Serious, GDC

Game devs show up to support Black Lives Matter and Black game devs
by Alex Wawro [06.01.20]
UPDATE: Amid ongoing protests across the US sparked by the murder of George Floyd by Minneapolis police, folks in the game industry are showing support for Black Lives Matter and Black communities.
Console/PC, Serious

An extensive look at Maxis' short stint in serious simulation games  
by Alissa McAloon [05.21.20]
If you've got time for a long read about a beloved game maker's foray into for-hire simulation games for the likes of Chevron and the EPA, The Obscuritory has you covered.
Business/Marketing, Console/PC, Serious

A history of game accessibility guidelines  
by Ian Hamilton [12.31.69]
A look back at the decades long history of game accessibility knowledge sharing
Audio Business/Marketing Design Programming Production Art Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Have IAPs ruined tycoon / city builder games on mobile ?  
by Charles Red [12.31.69]
Have IAP (in app purchases) ruined the landscape for traditional tycoon games wanting to breakthrough on mobile app stores? When a user downloads a money earning / Business development game in 2021, they are expecting to be met with a specific array of IA
Production Serious Indie Social/Online Smartphone/Tablet

How to Localize a Game Video: Tips, Tricks, and a Checklist for Developers  
by Alexander Murauski [12.31.69]
Let's take a look at the typical questions that arise when tackling the job of localizing a game video.
Business/Marketing Production Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Game Dev Digest Issue #98 - Multiplayer, starting shaders and more!  
by Mike Marrone [12.31.69]
Game Dev Digest Issue #98 - Multiplayer, starting shaders and more! The latest from the free weekly Unity3d/gamedev newsletter.
Design Programming Production Console/PC Serious Indie Social/Online VR

Video Game Accessibility  
by Pulkit Garg [12.31.69]
An introduction to video game accessibility, and why does it matter.
Business/Marketing Design Serious Indie

Genvid Technologies — CA/WA/NY, California, United States
Senior UX Designer
Senior UX Designer

Zing Games Inc. — Naperville, Illinois, United States
Gameplay Programmer

Infinity Ward / Activision — Woodland Hills, California, United States
Expert Gameplay Engineer
Infinity Ward is looking for a talented engineer with a passion for gameplay and a critical eye for game design

innogames — Hamburg, Germany
Concept Artist - New Mobile Game

Treyarch / Activision — Santa Monica, California, United States
Senior Gameplay Engineer - Treyarch
Senior Gameplay Engineer, you will be working closely with our Design team to bring innovative game features to life

Treyarch / Activision — Santa Monica, California, United States
Senior Test Automation Engineer
Senior Test Automation Engineer to help us take our cutting-edge games to the next level

Onward Play — New York , New York, United States
Game Recruiter

SideFX — Toronto, Ontario, Canada
Senior Distributed Systems Developer

Gameloft Australia Pty Ltd — Brisbane, Queensland, Australia
Lead Game Designer

Fishermen Labs — Los Angeles, California, United States
AR/VR Technical Lead
Fishermen Labs is looking for a full-time AR/VR Technical Lead who can help drive our efforts to bring enriching augmented and virtual reality experiences into the world.