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September 19, 2021
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Summit Submissions for GDC 2021 close on Monday  
by Staff [02.11.21]
Heads up! Talk and panel submissions for GDC 2021's Summits are closing on Monday February 15th at 11:59PM PT.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Video: Cultivating female talent in big-budget studios  
by Staff [09.03.20]
In this GDC Summer session Avalanche's Victoria Setian discusses how to increase the number of women in your talent pool and support their growth into leadership roles via research-backed programs.
Business/Marketing, Serious, Video, Vault

PSA: Know and abide by your Code of Conduct at GDC Summer!  
by Staff [08.03.20]
Updated to reflect the unique nature of the all-digital GDC Summer happening this week, the Code of Conduct serves as our strict line in the sand of what will not be tolerated. Please read it!
Serious, GDC

Learn to build a workplace culture of belonging and be a better ally at GDC Summer  
by Staff [07.28.20]
GDC organizers are happy to announce GDC Summer attendees will have access to comprehensive workshops designed to help you be a better ally and support a diverse workplace culture.
Serious, GDC

There's a new initiative to create a game industry code of ethics 8
by Alex Wawro [07.14.20]
A group of game industry professionals and academics launched a new collaborative initiative today aimed at collectively codifying and improving ethics in games.
Serious

GDC renews commitments to supporting game developers in marginalized communities
by Staff [06.15.20]
Black lives matter, and GDC organizers stand with the protesters publicly demanding restorative justice. Here's what we're doing to expand our ongoing diversity & inclusion initiatives.
Serious, GDC

Game devs show up to support Black Lives Matter and Black game devs
by Alex Wawro [06.01.20]
UPDATE: Amid ongoing protests across the US sparked by the murder of George Floyd by Minneapolis police, folks in the game industry are showing support for Black Lives Matter and Black communities.
Console/PC, Serious

An extensive look at Maxis' short stint in serious simulation games  
by Alissa McAloon [05.21.20]
If you've got time for a long read about a beloved game maker's foray into for-hire simulation games for the likes of Chevron and the EPA, The Obscuritory has you covered.
Business/Marketing, Console/PC, Serious



What I Learned From a 14-Year Passion Project  
by Matt Canei [12.31.69]
It was October 9th, 2007 - I was in my first Intro to Game Design class in college when I got a call from my aunt that my mother had passed away after a four-year battle with cancer. It was time to make a game to honor her life and memory...
Design Programming Art Serious Indie

Contract Killers: What developers should eliminate from their publishing agreement (part 6)  
by Tim Repa Davies [12.31.69]
Part 6 in a series looking at games publishing contracts, and providing devs with some quick fixes that they can use to improve the agreement with their publisher.
Business/Marketing Production Console/PC Serious Indie VR

Game Dev Digest Issue #109 - Tools To Improve  
by Mike Marrone [12.31.69]
Game Dev Digest Issue #109 - Tools To Improve. The latest from the free weekly #Unity3d/#gamedev newsletter.
Audio Design Programming Art Console/PC Serious Indie Smartphone/Tablet

The Dark Side of Monetization and Wargaming.net  
by Josh Bycer [12.31.69]
In this lengthy interview with Ramin Shokrizade, we spoke about his time at Wargaming.net and the mounting controversies facing the studio today over its monetization practices
Business/Marketing Design Production Console/PC Serious

Game Dev Digest Issue #108 - Work Smarter, Not Harder  
by Mike Marrone [12.31.69]
Game Dev Digest Issue #108 - Work Smarter, Not Harder. The latest from the free weekly Unity3d/gamedev newsletter.
Design Programming Art Console/PC Serious Indie Smartphone/Tablet VR


Insomniac Games — Burbank, California, United States
[09.17.21]
Art Director
Insomniac Games - Art Director

Sucker Punch Productions — Bellevue, Washington, United States
[09.16.21]
AI Systems Designer


Sucker Punch Productions — Bellevue, Washington, United States
[09.16.21]
Senior Concept Artist


Sucker Punch Productions — Bellevue, Washington, United States
[09.16.21]
Senior Games Writer


Sucker Punch Productions — Bellevue, Washington, United States
[09.16.21]
Senior Systems Designer


Sucker Punch Productions — Bellevue, Washington, United States
[09.16.21]
Producer


Sucker Punch Productions — Bellevue, Washington, United States
[09.16.21]
Senior Camera Programmer


Sucker Punch Productions — Bellevue, Washington, United States
[09.16.21]
Senior Gameplay Programmer


Sucker Punch Productions — Bellevue, Washington, United States
[09.16.21]
Combat Designer
DESIGN - Combat Designer

Sucker Punch Productions — Bellevue, Washington, United States
[09.16.21]
Audio Programmer
PROGRAMMING - Audio Programmer