Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 28, 2020
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Video: Cultivating female talent in big-budget studios  
by Staff [09.03.20]
In this GDC Summer session Avalanche's Victoria Setian discusses how to increase the number of women in your talent pool and support their growth into leadership roles via research-backed programs.
Business/Marketing, Serious, Video, Vault

PSA: Know and abide by your Code of Conduct at GDC Summer!  
by Staff [08.03.20]
Updated to reflect the unique nature of the all-digital GDC Summer happening this week, the Code of Conduct serves as our strict line in the sand of what will not be tolerated. Please read it!
Serious, GDC

Learn to build a workplace culture of belonging and be a better ally at GDC Summer  
by Staff [07.28.20]
GDC organizers are happy to announce GDC Summer attendees will have access to comprehensive workshops designed to help you be a better ally and support a diverse workplace culture.
Serious, GDC

There's a new initiative to create a game industry code of ethics 8
by Alex Wawro [07.14.20]
A group of game industry professionals and academics launched a new collaborative initiative today aimed at collectively codifying and improving ethics in games.
Serious

GDC renews commitments to supporting game developers in marginalized communities
by Staff [06.15.20]
Black lives matter, and GDC organizers stand with the protesters publicly demanding restorative justice. Here's what we're doing to expand our ongoing diversity & inclusion initiatives.
Serious, GDC

Game devs show up to support Black Lives Matter and Black game devs
by Alex Wawro [06.01.20]
UPDATE: Amid ongoing protests across the US sparked by the murder of George Floyd by Minneapolis police, folks in the game industry are showing support for Black Lives Matter and Black communities.
Console/PC, Serious

An extensive look at Maxis' short stint in serious simulation games  
by Alissa McAloon [05.21.20]
If you've got time for a long read about a beloved game maker's foray into for-hire simulation games for the likes of Chevron and the EPA, The Obscuritory has you covered.
Business/Marketing, Console/PC, Serious

Video Game Deep Cuts: The Ghost Of Id's Pro Skater  
by Gamasutra Staff [05.16.20]
The latest Video Game Deep Cuts rounds up the notable games released this week, plus delves into the history of Id Software, the return of Tony Hawk's Pro Skater & more.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing



Monitor Your Memory Usage - By Asset Type & Automatically  
by Ruben Torres Bonet [09.28.20]
Access your Unity Memory Metrics without attaching the Profiler? I'm sold! Let me introduce you to the new Unity Memory Profiler Module available since Unity 2020.2b.
Programming Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Historians discuss Total War Troy  
by Bob Whitaker [09.28.20]
Historians Bob Whitaker and Kate Cook discuss Troy: A Total War Saga. Topics include history and myth, the Iliad, Bronze Age civilization, and ancient combat.
Console/PC Serious

How to do Facebook Ads for Kickstarter  
by Matthew Olick [09.24.20]
The main challenge with Kickstarter is that you cannot place a pixel on the Kickstarter page itself. So you need to work around this to track your conversions, while maintaining a highly compelling customer journey.
Business/Marketing Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Carrion game/level designer Krzysztof Chomicki on managing amorphousness, gravity and screams  
by Oleg Nesterenko [09.22.20]
Krzysztof Chomicki, game and level designer on Carrion, discusses what it took to create the ultimate monster simulation experience of 2020. Topics covered: MonoGame, physics simulation, controls, interconnected systems, level and puzzle design, etc.
Design Console/PC Serious Indie

How to better represent older characters in your game 2
by Bob De Schutter [09.21.20]
A large demographic segment of the game industry is currently over 50, but 50+ year old characters in games are typically underrepresented and limited to 4 common tropes. This post discusses these tropes, their implications and how to move past them
Business/Marketing Design Art Console/PC Serious Indie Smartphone/Tablet


Remedy Entertainment — Espoo, Finland
[09.25.20]
Development Director


Remedy Entertainment — Espoo, Finland
[09.25.20]
Senior Development Manager (Xdev Team)


Remedy Entertainment — Espoo, Finland
[09.25.20]
Senior Cinematic Scripter


Deep Silver Volition — Champaign, Illinois, United States
[09.24.20]
Senior Engine Programmer


Deep Silver Volition — Champaign, Illinois, United States
[09.24.20]
Senior Technical Designer


Random42 — London, England, United Kingdom
[09.24.20]
UE4 Technical Artist


Insomniac Games — Burbank, California, United States
[09.24.20]
Story Lead
Insomniac Games - Story Lead

Insomniac Games — Burbank, California, United States
[09.24.20]
Art Director
Insomniac Games - Art Director

Insomniac Games — Burbank, California, United States
[09.24.20]
Character Artist (Blendshapes Focused)
Insomniac Games - Character Artist (Blendshapes)

Insomniac Games — Burbank, California, United States
[09.24.20]
VFX Artist
Insomniac Games - VFX Artist