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Summit Submissions for GDC 2021 close on Monday  
by Staff [02.11.21]
Heads up! Talk and panel submissions for GDC 2021's Summits are closing on Monday February 15th at 11:59PM PT.
Audio, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, Smartphone/Tablet

Video: Cultivating female talent in big-budget studios  
by Staff [09.03.20]
In this GDC Summer session Avalanche's Victoria Setian discusses how to increase the number of women in your talent pool and support their growth into leadership roles via research-backed programs.
Business/Marketing, Serious, Video, Vault

PSA: Know and abide by your Code of Conduct at GDC Summer!  
by Staff [08.03.20]
Updated to reflect the unique nature of the all-digital GDC Summer happening this week, the Code of Conduct serves as our strict line in the sand of what will not be tolerated. Please read it!
Serious, GDC

Learn to build a workplace culture of belonging and be a better ally at GDC Summer  
by Staff [07.28.20]
GDC organizers are happy to announce GDC Summer attendees will have access to comprehensive workshops designed to help you be a better ally and support a diverse workplace culture.
Serious, GDC

There's a new initiative to create a game industry code of ethics 8
by Alex Wawro [07.14.20]
A group of game industry professionals and academics launched a new collaborative initiative today aimed at collectively codifying and improving ethics in games.
Serious

GDC renews commitments to supporting game developers in marginalized communities
by Staff [06.15.20]
Black lives matter, and GDC organizers stand with the protesters publicly demanding restorative justice. Here's what we're doing to expand our ongoing diversity & inclusion initiatives.
Serious, GDC

Game devs show up to support Black Lives Matter and Black game devs
by Alex Wawro [06.01.20]
UPDATE: Amid ongoing protests across the US sparked by the murder of George Floyd by Minneapolis police, folks in the game industry are showing support for Black Lives Matter and Black communities.
Console/PC, Serious

An extensive look at Maxis' short stint in serious simulation games  
by Alissa McAloon [05.21.20]
If you've got time for a long read about a beloved game maker's foray into for-hire simulation games for the likes of Chevron and the EPA, The Obscuritory has you covered.
Business/Marketing, Console/PC, Serious



Advantages of Parallel Computing in Unity  
by Adrian Gimate-Welsh [12.31.69]
Parallel computing makes use of multithreading, a hardware feature of CPUs (computer processing units) and GPUs (graphic processing units) that allows the OS (operating system) to send multiple self-contained sequences of instructions.
Programming Console/PC Serious Smartphone/Tablet VR

Can Serious Games be Fun  
by Tyler T King [12.31.69]
Games made for educational purposes or to support an idea (serious games), can be seen as boring in many cases compared to many AAA titles. There are many differences between the two, but there are players that can find enjoyment into serious games.
Design Serious

Game Dev Digest Issue #145 - Level Up  
by Mike Marrone [12.31.69]
Game Dev Digest Issue #145 - Level Up. The latest from the free weekly Unity3d/gamedev newsletter.
Design Programming Production Console/PC Serious Indie VR

Game Dev Digest Issue #144 - Graphics Programming  
by Mike Marrone [12.31.69]
Game Dev Digest Issue #144 - Graphics Programming. The latest from the free weekly Unity3d/gamedev newsletter.
Design Programming Production Art Console/PC Serious Indie

Steam publishers landscape – Concentration and dominance of the US  
by Karl Kontus [12.31.69]
Steam publishing landscape is dominated by western publishers in a few key countries. This article looks at the distribution of these publishers and where most Steam revenue comes from.
Business/Marketing Console/PC Serious Indie


Question — Tiburon, California, United States
[06.29.22]
Question - South Park - Lead Level Designer (WFH/Remote)


High Moon Studios — Carlsbad, California, United States
[06.29.22]
Software Engineer (C++) - High Moon Studios
Software Engineer (C++)

Treyarch — Playa Vista, California, United States
[06.29.22]
Game Designer (Combat) - Treyarch
Game Designer (Combat)

High Moon Studios — Carlsbad, California, United States
[06.29.22]
VFX Artist - High Moon Studios
VFX Artist

Skydance — Remote, California, United States
[06.29.22]
Senior World Artist


Skydance — Santa Monica, Los Angeles, California, United States
[06.29.22]
Game Producer - Game Team


Robotic Arm Software — Buffalo Grove, Illinois, United States
[06.29.22]
Tools Engineer


Skydance — Santa Monica, Los Angeles, California, United States
[06.28.22]
Senior Game Producer - Game Team


Treyarch — Playa Vista, California, United States
[06.28.22]
Graphics Engineer - Treyarch
Graphics Engineer

Treyarch — Playa Vista, California, United States
[06.28.22]
Senior Animation Engineer - Treyarch
Senior Animation Engineer