Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
February 26, 2020
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Learn about the future of mental health in the game industry at GDC!  
by Staff [02.25.20]
Mental health in the game industry is a key concern, and at GDC 2020 next month Take This executive director Eve Crevoshay will show you how mental health advocacy can improve the industry for all!
Serious, GDC

Discuss and advocate for change in the game industry at GDC 2020!  
by Staff [02.21.20]
Today GDC organizers highlight some notable opportunities GDC 2020 attendees will have to learn about, discuss, and work towards meaningful change in the industry.
Serious, GDC

GDC 2020: Plans for a successful and safe event  
by Staff [02.20.20]
GDC is happening next month in San Francisco, and today organizers want to quickly update you on what enhanced on-site measures are being taken to ensure everyone has a safe and successful event!
Serious, GDC

PSA: Now's the time to book your GDC 2020 accommodations!  
by Staff [02.14.20]
Hey game makers, if you're expecting to attend the Game Developers Conference in San Francisco next month, please make sure to book your travel and accommodations sooner rather than later!
Business/Marketing, Serious, GDC

Reminder: Now's the time to register for GDC 2020 childcare!  
by Staff [02.13.20]
Just a quick reminder that if you're coming to GDC 2020 next month and you want to take advantage of the on-site childcare service, the advance deadline to register is this Monday, February 17th!
Serious, GDC

Come to GDC for an inside look at a secret game that helped win WWII  
by Staff [02.12.20]
The story of how young women designed a game to help the Allies win WWII is remarkably well-told in Simon Parkin's new book, and now he's coming to GDC to share rare insights into the game's design!
Design, Serious, GDC, History

PSA: Tomorrow's your last day to get your early registration discount for GDC 2020!  
by Staff [01.28.20]
Early registration for the 2020 Game Developers Conference ends Wednesday, January 29th at 11:59 PM Pacific, so take the opportunity to save money on your pass by registering now at a discounted rate!
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC

Video Game Deep Cuts: Eternal Doom, Temtem Touryst  
by Gamasutra Staff [01.24.20]
The latest highlights include a look at new titles including Doom Eternal, Temtem & The Touryst, as well as pieces about Destiny historians, comedy in games, the state of video games in China, & more.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing



Hyper-Exclusive Content, 2020  
by Jeremy Alessi [02.26.20]
The idea was games that are hosted, streamed, played once, and then expire. For example, imagine Super Mario Bros. but every time someone dies, another player takes over, until eventually someone finishes the game. Then, once it's over, the game shutters
Audio Smartphone/Tablet Social/Online Indie Serious Console/PC Art Production Programming Design Business/Marketing VR

Year 3: My full time indie developer life 3
by Kevin Giguere [02.25.20]
Hi, my name is Kevin Giguère and I am the founder and sole member of Dragon Slumber, a video game development company. 2019 was my third year as a full time, professional independent game developer, making this the third blog post chronicling my experien
Business/Marketing Production Serious Indie

How to Cut Your Content Update Times by 10x With PlayFab  
by Ruben Torres Bonet [02.25.20]
How would you cut these 5+ days you may spend to ship a new build with just updated game assets? Here is how: with Unity Addressables PlayFab integration.
Programming Console/PC Serious Indie Smartphone/Tablet VR

PixelCast 25, Devs' Meetup at Guy Fieri's Dive...  
by Jeremy Alessi [02.21.20]
In episode 25 Jeremy sits down with Andrew, Nathan, Joseph, and newcomer Josh to discuss each of their current game dev ambitions and captures the complete essence of any good PixelFest Devs' meetup. BTW, .kkrieger (created by .theprodukkt)
Audio Smartphone/Tablet Social/Online Indie Serious Console/PC Art Production Programming Design Business/Marketing VR

Another 05 Pro Business and Marketing Tips for Game Developers  
by Andre Faure [02.20.20]
Here are 05 EXTRA tips on business and marketing from my 23 years of experience developing and publishing games to help you out on decision making. Enjoy!
Audio Smartphone/Tablet Social/Online Indie Serious Console/PC Art Production Programming Design Business/Marketing VR


Double Fine Productions — San Francisco, California, United States
[02.26.20]
Finance Analyst
Finance Analyst for Double Fine, San Francisco

Shiver Entertainment — Miami, Florida, United States
[02.26.20]
Game Programmer/Software Engineer


innogames — Hamburg, Germany
[02.26.20]
Senior 3D Artist – Warlords of Aternum


Health Scholars — Westminster, Colorado, United States
[02.26.20]
Lead Unity Software Engineer


Health Scholars — Westminster, Colorado, United States
[02.26.20]
Unity Software Engineer


innogames — Hamburg, Germany
[02.26.20]
Art Director - Warlords of Aternum


Double Fine Productions — San Francisco, California, United States
[02.25.20]
Multiplayer Programmer
Multiplayer Programmer for Double Fine, San Francisco

Double Fine Productions — San Francisco, California, United States
[02.25.20]
Senior Gameplay Programmer
Senior Gameplay Programmer for Double Fine, San Francisco

Double Fine Productions — San Francisco, California, United States
[02.25.20]
Gameplay Programmer
Gameplay Programmer for Double Fine, San Francisco

Insomniac Games — Burbank, California, United States
[02.25.20]
Lead Environment Artist
Insomniac Games - Lead Environment Artist