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September 19, 2019
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Come to XRDC and learn how VR can have a positive impact in classrooms  
by Staff [08.27.19]
VR can be a force for good in the classroom, and at XRDC in San Francisco this October you'll hear how Yale's play4REAL Lab designed and tested a VR game aimed at preventing teen vaping!
Serious

At XRDC you'll learn how VR is radicalizing drug design at nanoscale  
by Staff [07.30.19]
At XRDC in San Francisco this October you'll have a rare opportunity to see exactly how cutting-edge researchers are using VR to design new drugs -- at nanoscale!
Design, Serious

Video Game Deep Cuts: In The Sky, The Dungeon Master Reigns  
by Gamasutra Staff [07.20.19]
This week's roundup includes a look at Thatgamecompany's Sky, the rise of the professional dungeon master, and the far-ahead tech of Turok: Dinosaur Hunter on N64, & lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Please welcome 6 new members to the Advisory Board for GDC 2020!  
by Staff [07.18.19]
Game industry experts Kimberly Voll, M.E. Chung, Grant Shonkwiler, Elan Ruskin, Sean Vanaman, and Eve Crevoshay join the illustrious GDC Advisory Board to help make GDC 2020 the best show yet!
Design, Programming, Production, Console/PC, Serious, GDC

Grab the new XRDC Healthcare Report and see how AR/VR is changing medicine! 1
by Staff [07.09.19]
XRDC presents the second edition of its AR/VR Healthcare Report, free to download and packed with useful insights on how AR/VR/MR is shaping the state and future of healthcare!
Design, Serious

See all XRDC has to offer at a 20% discount with this special holiday promo!  
by Staff [07.02.19]
Now through July 8th (next Monday) at 11:59pm PST, get 20 percent off the price of your XRDC pass with the special 4th of July promo code XR19JULY20!
Audio, Business/Marketing, Design, Production, Serious

Video Game Deep Cuts: Valve's Index Vs. Super Mario's Bloodstained Invasion  
by Gamasutra Staff [06.28.19]
This week's roundup includes a look at Nintendo's spritely Super Mario Maker 2, more impressions of IGA's much-awaited & Castlevania-ish Bloodstained, and a surprising new invasion in EVE Online.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

PSA: Upload your resume to Gamasutra's job boards!
by Staff [06.20.19]
Here's a friendly reminder that Gamasutra's job boards are the best place to find your next job in the game industry - upload your resume and land the job you want!
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing



How To Work With Target Audience Through Support  
by Vasiliy Sabirov [09.18.19]
Support is your first line of communication with users. It allows you to interact with both new players and engaged users, which makes it a very effective tool for approaching your target audience.
Business/Marketing Production Serious Social/Online Smartphone/Tablet

Historians play Assassin's Creed Discovery Tour 1
by Bob Whitaker [09.17.19]
In this live stream, historians Bob Whitaker and Kate Cook explore and discuss Assassin's Creed Discovery Tour Ancient Greece.
Console/PC Serious

Remember - it’s all about the hooks!  
by Michal Napora [09.16.19]
Hooks. They are those x-factors that grab people’s attention and help you stand out from the crowd. If your game doesn’t have any, then you might be setting yourself up for a bit of a disaster.
Business/Marketing Design Console/PC Serious Indie

How To Write A Kickass Game Description  
by Damien Yoccoz [09.16.19]
Article outline 1 — Anatomy of a great game description (DOs) 2 — Game description mistakes (DON’Ts) 3 — Tips for creative writing
Business/Marketing Production Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Don’t Act, Behave: Performant Neural Networks in Game AI  
by Tobias Hendricks [09.16.19]
Neural Networks have exploded in the tech world, but are still gaining traction in games. In this blog I dive into performant ways of using Neural Networks as well as exploring what's holding them back.
Design Programming Console/PC Serious Indie Smartphone/Tablet


Insomniac Games — Burbank, California, United States
[09.19.19]
Lead Material Artist
Insomniac Games - Lead Material Artist

innogames — Hamburg, Germany
[09.19.19]
Unity Software Developer - Core


BonusXP — Dallas, Texas, United States
[09.19.19]
Art Director


Cold Iron Studios — San Jose, California, United States
[09.18.19]
Senior Systems Designer


Insomniac Games — Burbank, California, United States
[09.18.19]
Character TD (Rigger/Technical Animator)
Character TD (Rigger/Technical Animator)

Disbelief — Chicago, Illinois, United States
[09.18.19]
Junior Programmer, Chicago
Junior Programmer

Disbelief — Chicago, Illinois, United States
[09.18.19]
Senior Programmer, Chicago
Senior Programmer

Insomniac Games — Burbank CA or Durham NC, California, United States
[09.18.19]
Sr. Engine Programmer
Sr. Engine Programmer

Sony PlayStation — San Diego, California, United States
[09.18.19]
Lead Character Rigger
Lead Character Rigger

Sony PlayStation — Los Angeles, California, United States
[09.18.19]
Technical Sound Designer
Technical Sound Designer