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October 29, 2020
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Video: Cultivating female talent in big-budget studios  
by Staff [09.03.20]
In this GDC Summer session Avalanche's Victoria Setian discusses how to increase the number of women in your talent pool and support their growth into leadership roles via research-backed programs.
Business/Marketing, Serious, Video, Vault

PSA: Know and abide by your Code of Conduct at GDC Summer!  
by Staff [08.03.20]
Updated to reflect the unique nature of the all-digital GDC Summer happening this week, the Code of Conduct serves as our strict line in the sand of what will not be tolerated. Please read it!
Serious, GDC

Learn to build a workplace culture of belonging and be a better ally at GDC Summer  
by Staff [07.28.20]
GDC organizers are happy to announce GDC Summer attendees will have access to comprehensive workshops designed to help you be a better ally and support a diverse workplace culture.
Serious, GDC

There's a new initiative to create a game industry code of ethics 8
by Alex Wawro [07.14.20]
A group of game industry professionals and academics launched a new collaborative initiative today aimed at collectively codifying and improving ethics in games.
Serious

GDC renews commitments to supporting game developers in marginalized communities
by Staff [06.15.20]
Black lives matter, and GDC organizers stand with the protesters publicly demanding restorative justice. Here's what we're doing to expand our ongoing diversity & inclusion initiatives.
Serious, GDC

Game devs show up to support Black Lives Matter and Black game devs
by Alex Wawro [06.01.20]
UPDATE: Amid ongoing protests across the US sparked by the murder of George Floyd by Minneapolis police, folks in the game industry are showing support for Black Lives Matter and Black communities.
Console/PC, Serious

An extensive look at Maxis' short stint in serious simulation games  
by Alissa McAloon [05.21.20]
If you've got time for a long read about a beloved game maker's foray into for-hire simulation games for the likes of Chevron and the EPA, The Obscuritory has you covered.
Business/Marketing, Console/PC, Serious

Video Game Deep Cuts: The Ghost Of Id's Pro Skater  
by Gamasutra Staff [05.16.20]
The latest Video Game Deep Cuts rounds up the notable games released this week, plus delves into the history of Id Software, the return of Tony Hawk's Pro Skater & more.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing



What skills do you need to become a professional game developer?  
by Dan Reut [10.29.20]
To become a professional game developer, I’m advocating that it is important to have an understanding of how each element works, and the best way is to master 7 major game development skills.
Production Serious Indie Social/Online

Reworking PUNCH-OUT!! for Mobile: An Extremely Deep Dive into Election Year Knockout  
by Benjamin Ritter [10.26.20]
Literally every design decision in excruciating detail. Our goal: Zero compromises to gameplay or humor.
Business/Marketing Design Programming Art Console/PC Serious Indie Smartphone/Tablet

How Player Feedback Completely Changed Hero Syndrome  
by Jacob Jameson [10.26.20]
Take two genres that I really enjoy and fuse them into one. A new twist on existing mechanics and ideas. This turned out to be a big mistake and I alienated my target audience. After a long process, my game is now a much different (better) game.
Business/Marketing Production Console/PC Serious Indie Social/Online

Game Dev Digest Issue #67 - The Re-create Issue  
by Mike Marrone [10.23.20]
Game Dev Digest Issue #67 - The Re-create Issue. The latest from the free weekly Unity3d/gamedev newsletter.
Design Programming Production Art Console/PC Serious Indie Smartphone/Tablet VR

The Dark Side Of Ray-Traced Ambient Occlusion (RTAO)  
by Ruben Torres Bonet [10.21.20]
In this post, you will learn the Unity secrets behind Ray-Traced Ambient Occlusion (RTAO). Let’s make your game look the way you intended.
Programming Art Console/PC Serious Indie VR


Airship Syndicate — Austin, Texas, United States
[10.29.20]
Producer


Airship Syndicate — Austin, Texas, United States
[10.29.20]
Mid to Senior Worldbuilder - Unreal Engine


Airship Syndicate — Austin, Texas, United States
[10.29.20]
Senior VFX Artist


Question — Tiburon, California, United States
[10.29.20]
Level Designer - Unreal - WFH


The Gearbox Entertainment Co. — Frisco, Texas, United States
[10.29.20]
Senior Release Engineer
Senior Release Engineer

The Gearbox Entertainment Co. — Frisco, Texas, United States
[10.29.20]
Technical Art Director
Technical Art Director

The Gearbox Entertainment Co. — Frisco, Texas, United States
[10.29.20]
Senior Game Designer
Senior Game Designer

Disbelief — Cambridge, Massachusetts, United States
[10.29.20]
Junior Programmer, Cambridge, MA
Junior Programmer

Insomniac Games — Burbank, California, United States
[10.29.20]
Lead Environment Artist
Insomniac Games - Lead Environment Artist

Insomniac Games — Burbank, California, United States
[10.29.20]
Lead Outsourcing Artist
Insomniac Games - Lead Outsourcing Artist