Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
December 6, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Video: A game dev's guide to designing games with social impact  
by Staff [12.04.19]
In this 2019 GDC talk Elizabeth Maler presents her innovative ways of designing, writing and playtesting social impact games, and gives advice on how to ensure their ability to change lives. ​
Design, Serious, Video, Vault

Video: Addiction science and advice for devs on promoting healthy play  
by Staff [11.04.19]
In this 2019 GDC talk Oxford's Andrew Przybylski explains why the APA and the WHO have called for studies investigating video game addiction, and what devs can do to help promote healthy play.
Design, Serious, Social/Online, Video, Vault

Video: Curating the Victoria & Albert Museum's video game exhibition  
by Staff [10.23.19]
In this 2019 GDC talk Marie Foulston discusses the conception and execution of a novel museum exhibition aimed at defining a new curatorial language for the video game medium.
Serious, Indie, Video, Vault

Obituary: Insomniac Games artist Craig Goodman  
by Alex Wawro [10.14.19]
Word is spreading today that video game artist Craig Goodman has passed away after a long struggle with brain cancer.
Serious

Come to XRDC and learn how VR can have a positive impact in classrooms  
by Staff [08.27.19]
VR can be a force for good in the classroom, and at XRDC in San Francisco this October you'll hear how Yale's play4REAL Lab designed and tested a VR game aimed at preventing teen vaping!
Serious

At XRDC you'll learn how VR is radicalizing drug design at nanoscale  
by Staff [07.30.19]
At XRDC in San Francisco this October you'll have a rare opportunity to see exactly how cutting-edge researchers are using VR to design new drugs -- at nanoscale!
Design, Serious

Video Game Deep Cuts: In The Sky, The Dungeon Master Reigns  
by Gamasutra Staff [07.20.19]
This week's roundup includes a look at Thatgamecompany's Sky, the rise of the professional dungeon master, and the far-ahead tech of Turok: Dinosaur Hunter on N64, & lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Please welcome 6 new members to the Advisory Board for GDC 2020!  
by Staff [07.18.19]
Game industry experts Kimberly Voll, M.E. Chung, Grant Shonkwiler, Elan Ruskin, Sean Vanaman, and Eve Crevoshay join the illustrious GDC Advisory Board to help make GDC 2020 the best show yet!
Design, Programming, Production, Console/PC, Serious, GDC



PixelCast 14, Comics, Live Games, and Personal Challenges...  
by Jeremy Alessi [12.05.19]
In episode 14, Jeremy dives into the Swap Fire Comic, specifically with regard to the PixelFest ad that will appear in it. He also talks about solving a Rubik's Cube, beating Street Fighter II without losing, and the essence of personal challenge.
Audio Smartphone/Tablet Social/Online Indie Serious Console/PC Art Production Programming Design Business/Marketing VR

The Perception of Fairness 1
by Andrzej Marczewski [12.03.19]
Sometimes a game or a situation does not need to be fair, as long as players perceive that it is fair. Coin Master gave a great example of this.
Design Production Serious Social/Online Smartphone/Tablet

Hell Ain’t Gonna Raise Itself: Story Behind the Makers of Rising Hell  
by Lasheli Dwitri Witjaksana [12.02.19]
After a long wait and improvements here and there, Rising Hell is finally out on Steam Early Access! As much as we’re happy to receive lots of comments about the game, we would also like to introduce the people behind the game (aka the developers).
Production Serious Indie

QA - The neglected savior  
by Marius Potirniche [12.02.19]
The QA is the last link in the development chain and it is usually approached as "we will figure it out when we get there". If not overlooked, the QA can become the engine that drives the project to the end of the race.
Business/Marketing Production Console/PC Serious Indie

How Games Are Actually Designed | So You Wanna Be A Game Designer? (#3)  
by Stanislav Costiuc [12.02.19]
A lot of designers starting out like to take a linear approach in design - first keep designing only on paper and then implement exactly that. This is not the most efficient way to do this, so let's talk about iterative design.
Design Serious


East Carolina University — Greenville, North Carolina, United States
[12.06.19]
Carol Grotnes Belk Distinguished Professor


Remedy Entertainment — Espoo, Finland
[12.06.19]
Senior Audio Designer


Sanzaru Games Inc. — Dublin , California, United States
[12.05.19]
Systems Designers
Sanzaru Games is looking for talented Systems Designers. Systems Designers are responsible for the design of expansive and engaging game-wide features, turning high-level concepts into detailed rules and models that form the core game experience. Examples of typical systems that designers may work on include artificial intelligence (AI), character progression, playable/non-playable character mechanics, in-game economies, and combat.

Sanzaru Games Inc. — Dublin, California, United States
[12.05.19]
Level Designer
Sanzaru Games is looking for talented Level Designers. Level Designers are responsible for the creation of exciting and evocative gameplay experiences—from concept and prototyping, observed playtesting and iteration, all the way to final implementation.

Romero Games — Galway, Ireland
[12.05.19]
Senior 3D Environment Artist


Deep Silver Volition — Champaign, Illinois, United States
[12.05.19]
Principal Writer


Futureplay — Helsinki, Finland
[12.05.19]
Senior Game Designer


Futureplay — Helsinki, Finland
[12.05.19]
Senior Game Programmer


Sucker Punch Productions — Bellevue, Washington, United States
[12.04.19]
Camera Designer


Sucker Punch Productions — Bellevue, Washington, United States
[12.04.19]
Producer