Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 21, 2021
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Summit Submissions for GDC 2021 close on Monday  
by Staff [02.11.21]
Heads up! Talk and panel submissions for GDC 2021's Summits are closing on Monday February 15th at 11:59PM PT.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Video: Cultivating female talent in big-budget studios  
by Staff [09.03.20]
In this GDC Summer session Avalanche's Victoria Setian discusses how to increase the number of women in your talent pool and support their growth into leadership roles via research-backed programs.
Business/Marketing, Serious, Video, Vault

PSA: Know and abide by your Code of Conduct at GDC Summer!  
by Staff [08.03.20]
Updated to reflect the unique nature of the all-digital GDC Summer happening this week, the Code of Conduct serves as our strict line in the sand of what will not be tolerated. Please read it!
Serious, GDC

Learn to build a workplace culture of belonging and be a better ally at GDC Summer  
by Staff [07.28.20]
GDC organizers are happy to announce GDC Summer attendees will have access to comprehensive workshops designed to help you be a better ally and support a diverse workplace culture.
Serious, GDC

There's a new initiative to create a game industry code of ethics 8
by Alex Wawro [07.14.20]
A group of game industry professionals and academics launched a new collaborative initiative today aimed at collectively codifying and improving ethics in games.
Serious

GDC renews commitments to supporting game developers in marginalized communities
by Staff [06.15.20]
Black lives matter, and GDC organizers stand with the protesters publicly demanding restorative justice. Here's what we're doing to expand our ongoing diversity & inclusion initiatives.
Serious, GDC

Game devs show up to support Black Lives Matter and Black game devs
by Alex Wawro [06.01.20]
UPDATE: Amid ongoing protests across the US sparked by the murder of George Floyd by Minneapolis police, folks in the game industry are showing support for Black Lives Matter and Black communities.
Console/PC, Serious

An extensive look at Maxis' short stint in serious simulation games  
by Alissa McAloon [05.21.20]
If you've got time for a long read about a beloved game maker's foray into for-hire simulation games for the likes of Chevron and the EPA, The Obscuritory has you covered.
Business/Marketing, Console/PC, Serious



An Analysis of the Mechanics and Narrative of Superliminal  
by Erik Dewhurst [12.31.69]
This is a long-form analysis of how the game Superliminal (2019, Pillow Castle Games) introduces mechanics and how the narrative of the game interacts with those mechanics.
Design Serious Indie

Why I decided to go to a publisher after 10 months of single-handedly developing a game 2
by Iurii Chechulin [12.31.69]
Three years ago, I single-handedly developed an .io mobile game. It was relatively successful: it brought in about $3000 a month on organic traffic alone. After a year I decided to contact the publisher for the first time. This decision changed a lot.
Business/Marketing Design Production Serious Indie Smartphone/Tablet

One Year Into the Pandemic  
by Chelsea Blasko [12.31.69]
This is a reflective piece from Iron Galaxy's Co-CEO Chelsea Blasko about growth and lessons learned, one year later since the start of the pandemic.
Serious

Game Dev Digest Issue #90 - Find Out What's New  
by Mike Marrone [12.31.69]
Game Dev Digest Issue #90 - Find Out What's New. The latest from the free weekly Unity3d/gamedev newsletter.
Design Programming Production Art Console/PC Serious Indie Smartphone/Tablet

7 Nudges & Manipulative Techniques present in Undertale 2
by Mattia Podini [12.31.69]
This brief article will highlight 7 major manipulations found inside Undertale, and how they influence the player's experience.
Design Console/PC Serious Indie


Immutable — Sydney, New South Wales, Australia
[04.21.21]
Game Producer


505 Games — Calabasas, California, United States
[04.21.21]
Senior Product Marketing Manager: Free-to-Play
The Senior Product Marketing Manager will be joining a close-knit team of experienced professionals to bring free-to-play titles on mobile, console, and PC to market. The ideal candidate is classically trained in brand development and marketing to lead efforts that will capture the attention of gamers. This role will work closely with internal teams including Product Management, User Acquisition, Creative Services, Community, and PR, as well as external partners to elevate consumer positioning, branding, and promotions of our free-to-play portfolio of games.

Sony PlayStation — San Diego, California, United States
[04.20.21]
Technical Artist
Technical Artist

Sony PlayStation — San Diego, California, United States
[04.20.21]
Senior VFX Artist
Senior VFX Artist

Sony PlayStation — San Diego, California, United States
[04.20.21]
Senior Environment Artist
Senior Environment Artist

Sony PlayStation — San Diego, California, United States
[04.20.21]
Senior Character Artist
Senior Character Artist

Sony PlayStation — San Diego, California, United States
[04.20.21]
Senior Materials Artist (Contract)
Senior Materials Artist (Contract)

Sony PlayStation — San Diego, California, United States
[04.20.21]
Senior Lighting Artist (Contract)
Senior Lighting Artist (Contract)

Sony PlayStation — San Diego, California, United States
[04.20.21]
Facial Modeler
Facial Modeler

Sony PlayStation — San Diego, California, United States
[04.20.21]
Character Rigger (Contract)
Character Rigger (Contract)