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March 3, 2021
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Summit Submissions for GDC 2021 close on Monday  
by Staff [02.11.21]
Heads up! Talk and panel submissions for GDC 2021's Summits are closing on Monday February 15th at 11:59PM PT.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Video: Cultivating female talent in big-budget studios  
by Staff [09.03.20]
In this GDC Summer session Avalanche's Victoria Setian discusses how to increase the number of women in your talent pool and support their growth into leadership roles via research-backed programs.
Business/Marketing, Serious, Video, Vault

PSA: Know and abide by your Code of Conduct at GDC Summer!  
by Staff [08.03.20]
Updated to reflect the unique nature of the all-digital GDC Summer happening this week, the Code of Conduct serves as our strict line in the sand of what will not be tolerated. Please read it!
Serious, GDC

Learn to build a workplace culture of belonging and be a better ally at GDC Summer  
by Staff [07.28.20]
GDC organizers are happy to announce GDC Summer attendees will have access to comprehensive workshops designed to help you be a better ally and support a diverse workplace culture.
Serious, GDC

There's a new initiative to create a game industry code of ethics 8
by Alex Wawro [07.14.20]
A group of game industry professionals and academics launched a new collaborative initiative today aimed at collectively codifying and improving ethics in games.

GDC renews commitments to supporting game developers in marginalized communities
by Staff [06.15.20]
Black lives matter, and GDC organizers stand with the protesters publicly demanding restorative justice. Here's what we're doing to expand our ongoing diversity & inclusion initiatives.
Serious, GDC

Game devs show up to support Black Lives Matter and Black game devs
by Alex Wawro [06.01.20]
UPDATE: Amid ongoing protests across the US sparked by the murder of George Floyd by Minneapolis police, folks in the game industry are showing support for Black Lives Matter and Black communities.
Console/PC, Serious

An extensive look at Maxis' short stint in serious simulation games  
by Alissa McAloon [05.21.20]
If you've got time for a long read about a beloved game maker's foray into for-hire simulation games for the likes of Chevron and the EPA, The Obscuritory has you covered.
Business/Marketing, Console/PC, Serious

Introduction to Marketing for Game Devs  
by Michael Wagner [12.31.69]
Over half of all games never make their money back. In this over-saturated market, even good games fail. Proper marketing increases your chances of success, yet many devs lack that knowledge. Let's change that.
Business/Marketing Serious Indie Social/Online

Six Days in Fallujah is a political game  
by Adam Moore [12.31.69]
Six Days in Fallujah is a serious game about the Second Battle of Fallujah in the Iraq War. The developer claims they aren't making a political statement. Here's why they're wrong.

The Wayfarers story: weaving what was and what is into a new adventure  
by Simon Sukljan [12.31.69]
Writing the story of Wayfarers was a joint effort. What was already in place and what was added on top of the existing structure?
Business/Marketing Design Production Art Console/PC Serious Indie

Game Dev Digest Issue #83 - How and Why  
by Mike Marrone [12.31.69]
Game Dev Digest Issue #83 - How and Why. The latest from the free weekly Unity3d/gamedev newsletter.
Design Programming Production Art Console/PC Serious Indie Smartphone/Tablet VR

Assassin's Creed vs. Feature Creep  
by Aidan Herron [12.31.69]
Feature creep is a term that gets thrown around a lot in the game development and gaming communities alike, typically as a defamation. So what can we do to combat it?
Design Production Console/PC Serious

Sucker Punch Productions — Bellevue, Washington, United States

Sucker Punch Productions — Bellevue, Washington, United States

Insomniac Games — Burbank, California, United States
Sr. Character Artist (Outsourcing)
Insomniac Games - Sr. Character Artist (Outsourcing)

Insomniac Games — Burbank, California, United States
Senior Designer
Insomniac Games - Sr. Designer

Insomniac Games — Burbank, California, United States
Sr. Environment Artist
Insomniac Games - Sr. Environment Artist

innogames — Hamburg, Germany
PHP Game Developer - Grepolis

Remedy Entertainment — Espoo, Finland
Outsourcing Manager

innogames — Hamburg, Germany
Browser Frontend Developer - Video Game: Forge of Empires

DNABLOCK — Los Angeles, California, United States
Lead Unreal Engine (UE4) Developer - Remote

Bit Fry Game Studios — Portsmouth, New Hampshire, United States
Gameplay Engineer
The Gameplay Engineer will work to design and implement gameplay systems in Unreal Engine 4. This mid-to-senior level engineer will join an ongoing product and will be required to innovate major gameplay systems for fast-paced, networked games. The engineer will be required to collaborate with the design team, production, and other engineering teams within the company.