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Q&A: Designing Flutter VR, a game unapolegetically made for women  
by Katherine Cross [12.15.17]
Runaway Play's Zoe Hobson and Emma Johansson chat with Gamasutra about their VR game Flutter VR, what making a game for women means these days, and the state of the New Zealand game industry.
Serious, Video

Crytek sues Star Citizen devs for breach of contract 10
by Alissa McAloon [12.13.17]
UPDATE The complaint stems from a number of incidents surrounding the development of Star Citizen, the devs' online space exploration game which used CryEngine for the bulk of its development.
Production, Console/PC, Serious, Social/Online

Ahead of FCC vote, Twitch CEO speaks on importance of net neutrality 1
by Alissa McAloon [12.13.17]
"[Net neutralitly] repeal could have a serious impact on our community, especially for our creators who do so much to make Twitch the unique place it is."
Business/Marketing, Serious, Social/Online

The FCC votes to overturn net neutrality  
by Emma Kidwell [12.14.17]
The Federal Communications Commission voted today on the decision to overturn net neutrality.
Business/Marketing, Serious

GDC and Unity debut the Unity Student Scholarship for GDC 2018! 1
by Staff [12.14.17]
The Game Developers Conference has partnered with Unity to launch the Unity Student Scholarship, which will give 50 students with outstanding Unity projects All Access passes to GDC 2018!
Serious, GDC

Video: Visual designer Peter Chan shares how artists can revitalize their creativity  
by Emma Kidwell [12.12.17]
In this 2014 GDC session, visual designer Peter Chan discusses how artists of all skill levels can rediscover their creative drive even in the face of adversity.
Art, Serious, Video, Vault

GDC Speaker Q&A: Reclaiming creativity in the face of hardship  
by Emma Kidwell [12.08.17]
Laralyn McWilliams is Chief Creative Officer at Skydance Interactive and will be at GDC 2018 to present the talk You’re Not Broken: Finding Your Creative Way Through Difficult Times.
Production, Serious, GDC

Come out to GDC 2018 and see how games are earning FDA approval  
by Staff [12.06.17]
At GDC 2018 Noah Falstein will speak to the challenges of FDA approval as well as more general issues for studios, individuals, and patients in creating the latest generation of games for health. 
Design, Serious, GDC



What makes players cry?  
by Yifat Shaik [12.12.17]
The article is a responses to a Twitter tread asking players and developers about games which made them cry (from grief or from joy). Using the data collected, the article analysis which games made them car & the reasons why players cry in video games
Design Console/PC Serious Indie

Pyre and Weight of Low Stakes  
by Christopher Gile [12.12.17]
Not much is at stake in Pyre, so why was it the most stressful game I played this year?
Design Console/PC Serious Indie

The Fun is Over, We Have to Get Serious about Games  
by James Cox [12.10.17]
Players emulate what they play into the community: when games don't take violence and trauma seriously, they become joke subjects. We need games that encourage players to think and reflect on actions, but it can be hard when the environment fights change.
Design Production Serious Indie

The emotional rollercoaster of making a video game 1
by Florent Maurin [12.08.17]
For the last year and a half, the team behind Bury me, my Love have been working on this reality-inspired game about a Syrian migrant's journey to Europe. Florent Maurin, the project's creative director, tells all the steps to a very intense 18 months.
Business/Marketing Design Production Serious Indie Smartphone/Tablet

Should game designer learn foreign language?  
by Andrii Goncharuk [12.08.17]
In this article I will present important concepts and arguments about culture and language differences in industry. Article is about upsides and benefits of learning additional language for game developer.
Business/Marketing Design Serious


Tonk Tonk Games — Los Angeles / Remote, California, United States
[12.16.17]
Unity Developer
Experienced Unity Engineer

Wargaming America, Inc. — Emeryville, California, United States
[12.15.17]
Senior Data Analyst
The Senior Data Analyst for World of Warships position requires a person who is adept at thinking strategically while utilizing cutting edge data analytic techniques. The person in this role is the lead member of the Business Analytics team in Emeryville. This position reports to the Director of Business Planning & Analysis in Emeryville; also a member of Wargaming’s Global Analyst Network. The analyst will be dedicated to World of Warships analytics requests.

Akili Interactive — Larkspur, California, United States
[12.15.17]
Head of Engineering


Square Enix Co., Ltd. — Tokyo, Japan
[12.15.17]
Experienced Game Developer


Insomniac Games — Burbank, California, United States
[12.14.17]
User Experience Researcher
User Experience Researcher wanted for Insomniac Games

Supergiant Games — San Francisco, California, United States
[12.14.17]
Technical Designer


Miami University — Oxford, Ohio, United States
[12.14.17]
Assistant Professors (3D/VR, UX research, Interaction design)


SMU Guildhall — Plano, Texas, United States
[12.14.17]
SMU Guildhall Faculty (eCenter) - 2 positions


2K — Novato, California, United States
[12.13.17]
LEAD RENDERING ENGINEER
We are looking for a veteran Rendering Engineer to help bring our stylized game to life. You will be working in close collaboration with concept artists, the Art Director, and other engineers to push Unreal Engine 4 towards your combined vision. You will be likely modifying core shaders, developing new rendering technologies, and potentially working to integrate third party solutions for particular problems. You will be otherwise developing new and interesting systems for world and character rendering.

University of California Santa Cruz — Santa Cruz, California, United States
[12.13.17]
Art and Design: Games and Playable Media Program, Assistant Professor (Open Until Filled; Initial Review 01/15/18)