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July 10, 2020
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GDC renews commitments to supporting game developers in marginalized communities
by Staff [06.15.20]
Black lives matter, and GDC organizers stand with the protesters publicly demanding restorative justice. Here's what we're doing to expand our ongoing diversity & inclusion initiatives.
Serious, GDC

Game devs show up to support Black Lives Matter and Black game devs
by Alex Wawro [06.01.20]
UPDATE: Amid ongoing protests across the US sparked by the murder of George Floyd by Minneapolis police, folks in the game industry are showing support for Black Lives Matter and Black communities.
Console/PC, Serious

An extensive look at Maxis' short stint in serious simulation games  
by Alissa McAloon [05.21.20]
If you've got time for a long read about a beloved game maker's foray into for-hire simulation games for the likes of Chevron and the EPA, The Obscuritory has you covered.
Business/Marketing, Console/PC, Serious

Video Game Deep Cuts: The Ghost Of Id's Pro Skater  
by Gamasutra Staff [05.16.20]
The latest Video Game Deep Cuts rounds up the notable games released this week, plus delves into the history of Id Software, the return of Tony Hawk's Pro Skater & more.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Report: Game X Change keeps stores open, gives staff bogus advice for facing COVID-19  
by Alex Wawro [04.02.20]
As the world grapples with the coronavirus pandemic, Kotaku reports U.S. game retailer Game X Change is keeping its stores open and giving its employees bogus advice on how to avoid getting sick.
Business/Marketing, Console/PC, Serious

Video: Learning from 2 case studies of LGBTQ+ representation in games 1
by Staff [04.02.20]
In this 2020 GDC virtual talk, game writer and narrative designer Tori Schafer explains her design process for creating complex and interesting LGBT+ characters.
Console/PC, Serious, Video, Vault

Video: How Gearbox baked accessibility features into Borderlands 3 1
by Staff [04.01.20]
In this GDC 2020 virtual talk, Gearbox Software's Andre Bair discusses how accessibility features were embedded into the design of Borderlands 3 at an early stage in development.
Design, Console/PC, Serious, Video, Vault

Free press advocates unveil new library of censored works -- in Minecraft  
by Alex Wawro [03.13.20]
"The library is filled with...articles that were censored...these articles are now available again within Minecraft – hidden from government surveillance technology inside a computer game."
Business/Marketing, Serious, Social/Online, Video



How Can You Profit From C# 7.0 Local Functions in Your Game?  
by Ruben Torres Bonet [07.09.20]
How can you profit from using C# 7.0 local functions in your game? Let's find out
Programming Console/PC Serious Indie Social/Online Smartphone/Tablet VR

The Evil of Perfectionism  
by Nicholas Lives [07.08.20]
A reflection on the evils of a culture that values perfectionism, and why we shouldn't let it stop us from creating imperfect works.
Production Art Serious

The Dilemma of Perception vs Reality  
by Andre Faure [07.08.20]
One of the main things that afflict an organization is lack of communication. My observation for the last 23 years working in this space is that one of the things that really gets in the way of clear communication is the Perception vs Reality dilemma.
Audio Smartphone/Tablet Social/Online Indie Serious Console/PC Art Production Programming Design Business/Marketing VR

Writing Music for the World of Trackmania (1 of 3)  
by Elliot Callighan [07.07.20]
How I approached writing the music for Trackmania, the composition process, and what I remember most about writing each track.
Audio Console/PC Serious

Game Dev Digest Issue #51 - Scenes, Physics, Tools, And Much More  
by Mike Marrone [07.06.20]
Game Dev Digest Issue #51 - Scenes, Physics, Tools, And Much More. The latest from the free weekly Unity3d/gamedev newsletter.
Design Programming Production Art Console/PC Serious Indie Smartphone/Tablet VR


Klang Games GmbH — Berlin, Germany
[07.10.20]
Senior Game Designer


Remedy Entertainment — Espoo, Finland
[07.10.20]
Programmer (Character Technology team)


Square Enix Co., Ltd. — Tokyo, Japan
[07.10.20]
Experienced Game Developer


Klang Games GmbH — Berlin, Germany
[07.09.20]
AI Engineer (f/m/d)


Wooga GmbH — Berlin, Germany
[07.09.20]
Lead Game Designer
Lead Game Deisgner

Futureplay — Helsinki, Finland
[07.09.20]
Senior Game Animator


Insomniac Games — Burbank, California, United States
[07.08.20]
Character Artist (Blendshapes Focused)
Insomniac Games - Character Artist (Blendshapes)

Insomniac Games — Burbank, California, United States
[07.08.20]
VFX Artist
Insomniac Games - VFX Artist

Remedy Entertainment — Helsinki, Finland
[07.08.20]
Technical Director


Infinity Ward — Woodland Hills, California, United States
[07.07.20]
UI Artist (Temporary)
Infinity Ward is currently seeking a UI Artist for an exciting unannounced project. This person will work closely with the UI/UX Design team and UI Engineers to establish functional, original, and attractive interfaces for our game. Responsibilities include generating art content for the front-end and heads up display and solutions should be intuitive, stylish and have a consistent style.