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January 21, 2020
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Report: TikTok owner ByteDance planning big push into mobile games  
by Chris Kerr [01.20.20]
TikTok owner ByteDance has been quietly building an internal game division so it can break into the lucrative mobile games market.
Business/Marketing, Smartphone/Tablet

GDC 2020 offers practical tips on hiring and keeping women leaders in games  
by Staff [01.17.20]
It's never been more vital for game makers to make active, sustained efforts to diversify their leadership teams, and at GDC 2020 in March you'll get the latest tips and tools to do so!
Production, Console/PC, Indie, Smartphone/Tablet, GDC

The top 7 reasons women quit game development
by Pixelles [01.17.20]
Game development-focused feminist non-profit Pixelles highlights problem areas--and solutions--in retaining women within game development studios.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

RuneScape saw 1.1 million paid subscriptions in 2019, an all-time high  
by Alissa McAloon [01.15.20]
RuneScape developer Jagex says the game, or rather the duo of games that make up the modern RuneScape brand, crossed a new subscriber milestone in 2019, nearly two decades after the online world got its start.
Console/PC, Social/Online, Smartphone/Tablet

Wherever you are in your game design career, come advance it at GDC!  
by Staff [01.20.20]
Are you a game designer interested in attending GDC 2020 this March? Don't miss these opportunities to attend sessions from industry experts and learn tips and techniques relevant to your needs!
Design, Console/PC, Indie, Smartphone/Tablet, GDC

Video Game Deep Cuts: 2020's Most Exciting, 1983's Most Breakout Games  
by Gamasutra Staff [01.17.20]
The latest highlights include a look at 2020's most anticipated PC games, 1983's 'breakout' game (fine, it's a book excerpt from a 1983 tome about Breakout!), plus looks at Android: Netrunner & more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Video: How to talk about games with those who don't approve  
by Staff [01.16.20]
In this 2019 GDC talk educators Lindsay Grace, Mia Consalvo, Roger Altizer, and Andy Phelps provide devs with the facts they need to competently reply to those opposed to the game industry.
Business/Marketing, Console/PC, Serious, Indie, Smartphone/Tablet, Video, Vault

Square Enix is shutting down Mobius Final Fantasy after four years  
by Chris Kerr [01.15.20]
Square Enix is shutting down the global version of Mobius Final Fantasy four years after the episodic mobile RPG launched.
Business/Marketing, Smartphone/Tablet



Video Game Deep Cuts: 2020's Most Exciting, 1983's Most Breakout Games  
by Simon Carless [01.17.20]
The latest highlights include a look at 2020's most anticipated PC games, 1983's 'breakout' game (fine, it's a book excerpt from a 1983 tome about Breakout!), plus looks at Android: Netrunner, the best game animation of last year, & lots more besides.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

How to Keep Adding Content Without Hitting a Limit 1
by Ruben Torres Bonet [01.17.20]
More content would be a great fit for my game, I thought. But I paid the price for my ignorance in proper Unity Memory Management.
Programming Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Tips on improving your free-to-play in-game store  
by Vasiliy Sabirov [01.16.20]
How to improve your in-game free-to-play store: tips on what to sell there to different audiences, how many items to display in one category, how to rank those items, marketing moves on different markets and many more.
Business/Marketing Design Indie Social/Online Smartphone/Tablet

Resources for Video Game Music Composers: The Big List 2020  
by Winifred Phillips [01.15.20]
Game composer Winifred Phillips presents a yearly collection of resources for game composers and game audio pros, including links to game audio communities, conferences, academia, software resources, and info on concert tours (including video previews).
Audio Business/Marketing Production Console/PC Indie Social/Online Smartphone/Tablet VR

Battle Royale in 2020? Fortnite VS Call of Duty Mobile  
by Chiara Balbo [01.14.20]
Battle Royale has been one of the most popular in the world of esports in the last two years. Since the release of Minecraft the competition in this genre has been brutal, although the absolute leadership has always been in the hands of Fortnite and PUBG.
Business/Marketing Smartphone/Tablet


Wargaming Mobile — Berlin, Germany
[01.20.20]
Lead Gameplay Developer


Wargaming Mobile — Berlin, Germany
[01.20.20]
Lead 2D / Concept Artist


Wargaming Mobile — Berlin, Germany
[01.20.20]
Audio Director


Wargaming Mobile — Berlin, Germany
[01.20.20]
Lead 3D Artist


Wargaming Mobile — Berlin, Germany
[01.20.20]
Senior Unity Developer


Gear Inc. — Hanoi, Vietnam
[01.16.20]
[Vietnam] Game Designer


Futureplay — Helsinki, Finland
[01.14.20]
Senior Game Designer


innogames — Hamburg, Germany
[01.02.20]
Community Management Specialist