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Catch up on Gamasutra's extensive GDC 2019 coverage! 2
by Staff [03.25.19]
GDC 2019 may be in the books, but you can catch Gamasutra's coverage from last week right here, from details on Google Stadia to brilliant talks on game design to interviews from game industry luminaries plus all the news you can use.
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Opinion: A closer look at the strategy behind Apple Arcade 1
by Joost van Dreunen [03.26.19]
SuperData Research founder Joost van Dreunen takes an in-depth look at Apple's newly-announced games subscription service and whether it has a chance to succeed in the current market.
Business/Marketing, Smartphone/Tablet

Apple announces its own game subscription service, Apple Arcade 2
by Alissa McAloon [03.25.19]
Apple says the service aims to level the playing field between free and premium mobile games.
Console/PC, Social/Online, Smartphone/Tablet, Video

GDC celebrates record-breaking attendance and locks in 2020 dates! 2
by Staff [03.25.19]
After a record-breaking 29,000 attendees enjoyed GDC last week, organizers are excited to confirm the show will return March 16-20 of next year, with the call for submissions opening this summer!
Console/PC, Indie, Social/Online, Smartphone/Tablet, GDC

Video Game Deep Cuts: The Game Developers Conference Aftermath  
by Gamasutra Staff [03.24.19]
The weekly update rounding up the best longread & standout articles & videos about games tackles GDC 2019, from Google announcements to session highlights & beyond.
Console/PC, Indie, Social/Online, Smartphone/Tablet

Crash meetings, keep a lore bible, and other narrative design tips learned at King  
by Alissa McAloon [03.22.19]
"If everyone is thinking about narrative design, no one will forget it," argues King's Tracey John during a talk about how to handle narrative design in tight projects.
Design, Smartphone/Tablet

Kabam acquires Montreal-based mobile studio Riposte Games & Co  
by Chris Kerr [03.26.19]
Riposte is best known for working on simulation and strategy titles like Mini Guns, Dungeon Stars, and Shop Heroes, and has team comprised of developers from Ubisoft, EA, and Gameloft.
Business/Marketing, Smartphone/Tablet

GDC in Pictures: Highlights from GDC 2019!  
by Staff [03.26.19]
Words alone can't fully convey the experience of spending a week at GDC, so here are a few standout shots of the people, talks, and experiences which made GDC 2019 a success!
Console/PC, Indie, Social/Online, Smartphone/Tablet, GDC



A Product Manager’s Perspective: What can we expect from FIFA 20  
by Rajeev Varma [03.26.19]
This article does not talk what the fundamentals of what EA's FIFA franchise is, but rather focuses on what can be reasonably expected from upcoming FIFA 20 based on the current market trends as well as historical evolution of this franchise
Business/Marketing Design Production Console/PC Social/Online Smartphone/Tablet

Kliuless #28: GDC 2019 Recap  
by Kenneth Liu [03.25.19]
Each week I compile a gaming industry insights newsletter that I share broadly within Riot. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Business/Marketing Design Production Console/PC Serious Indie Social/Online Smartphone/Tablet VR

A Freemium Ride 1
by Rich Woods [03.25.19]
In August 2017 I launched my first freemium game on to Google Play. The next 18 months included rapid increases in revenue, sudden drops in revenue, fighting fires and having the game pulled from the store. This is the story of Pish Posh Push.
Business/Marketing Production Indie Smartphone/Tablet

Video Game Deep Cuts: The Game Developers Conference Aftermath  
by Simon Carless [03.24.19]
The weekly update rounding up the best longread & standout articles & videos about games tackles GDC 2019, from Google announcements to session highlights & beyond.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

Games software/hardware to top $200 billion by 2023 despite short-term questions  
by Tim Merel [03.22.19]
Digi-Capital's Games Report forecasts that games industry software/hardware combined could drive well over $200 billion revenue by 2023, despite short-term concerns about public games company valuations
Business/Marketing Console/PC Serious Indie Social/Online Smartphone/Tablet VR


Pixel Pool — Portland, Oregon, United States
[03.22.19]
Software Developer (Unreal Engine 4, Blueprint, C++)


Phosphor Studios — Chicago, Illinois, United States
[03.22.19]
Senior Gameplay Programmer


4L Games — Toronto, Ontario, Canada
[03.22.19]
Game Producer


Gear Inc. — Hanoi, Vietnam
[03.21.19]
Art Director


Gear Inc. — Hanoi, Vietnam
[03.21.19]
[Vietnam] Senior FX Artist (Unity)


[adult swim] — Atlanta, Georgia, United States
[03.12.19]
Product Manager, [adult swim] Games


[adult swim] — Atlanta, Georgia, United States
[03.12.19]
Director of Product Management, Adult Swim Games


innogames — Hamburg, Germany
[03.12.19]
Team Lead Software Development - Elvenar