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August 25, 2019
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Game stores: you need more real-time charts!  
by Simon Carless [08.23.19]
Why don't all video game stores have prominent, detailed real-time charts showcasing new & trending games using actual sales, versus obfuscating them under 'featured' titles or complex menu navigation?
Business/Marketing, Design, Production, Console/PC, Indie, Smartphone/Tablet

Play Ventures raises $40 million to fuel game-focused VC fund  
by Alissa McAloon [08.23.19]
The venture capital firm Play Ventures has closed out its first round of funding, raising a total of $40 million to later invest in pre-seed and seed-stage game startups.
Business/Marketing, Console/PC, Smartphone/Tablet

Hatch and Vodafone partner to bring 5G mobile game streaming to Germany  
by Alissa McAloon [08.22.19]
Rovio-owned Hatch is working with the phone service provider Vodafone to bring its streaming, 5G mobile game platform to select Android phones in Germany.
Social/Online, Smartphone/Tablet

Video Game Deep Cuts: The Remnants Of A Lie-Telling Anthem  
by Gamasutra Staff [08.25.19]
This week's roundup includes Remnant: From The Ashes and Telling Lies, as well as a new Westworld VR title, 20 years of Sid Meier's Alpha Centauri, Steam China, & more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Google Play Store design refresh aims to boost game discoverability 2
by Chris Kerr [08.22.19]
The Google Play Store has been given a visual refresh to improve the overall store experience, and notably for mobile devs, make it easier for users to find and access games.
Business/Marketing, Smartphone/Tablet

Video: Inside the flexible music system of Plants vs. Zombies Heroes 1
by Staff [08.21.19]
In this 2017 GDC talk PopCap Games' Becky Allen shares an in-depth look at the experiments that shaped the dynamic music systems of PopCap's digital collectible card game Plants vs. Zombies Heroes.
Audio, Design, Smartphone/Tablet, Video, Vault

Don't Miss: Surrendering control and trusting in players with Her Story 3
by Staff [08.21.19]
For Her Story developer Sam Barlow, surrendering his story to players was a mental hurdle he had to overcome as a writer. But it seems to have paid off.
Business/Marketing, Design, Production, Console/PC, Indie, Smartphone/Tablet

Apple delays new rules for kid-focused apps to give devs more room to comply  
by Alissa McAloon [08.21.19]
Apple has pushed back the rollout of new rules for children’s apps on the App Store that block developers in the category from using third-party ads and analytics tools.
Smartphone/Tablet



Video Game Deep Cuts: The Remnants Of A Lie-Telling Anthem  
by Simon Carless [08.25.19]
This week's roundup includes Remnant: From The Ashes and Telling Lies, as well as a new Westworld VR title, 20 years of Sid Meier's Alpha Centauri, Steam China, the six months after Anthem's release, & more.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

Kliuless #46: The Impact of Incentives on Innovation  
by Kenneth Liu [08.23.19]
Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.
Business/Marketing Design Production Console/PC Serious Social/Online Smartphone/Tablet VR

How to Fail in F2P Mobile Games Publishing, Part 1  
by Matthew Emery [08.22.19]
95% of mobile F2P games are unprofitable. In this series of articles, I’ll share my insights on the most common reasons why mobile games don’t reach profitability. To kick things off, let’s start with: starting development without a clear business c
Business/Marketing Design Production Smartphone/Tablet

Get To Know The WeChat Mini Game Infrastructure  
by Luke Stapley [08.21.19]
Continuing our discussion on building your game for the Tencent's WeChat platform, we talk a bit about the infrastructure of games developed in WeChat, as well as a few tips and tricks you might need to know to save you time and hassle.
Programming Production Smartphone/Tablet

Game stores: you need more real-time charts!  
by Simon Carless [08.20.19]
Why don't all video game stores have prominent, detailed real-time charts showcasing new & trending games using actual sales, versus obfuscating them under 'featured' titles or complex menu navigation?
Business/Marketing Design Production Console/PC Indie Smartphone/Tablet


iGotcha Studios — Stockholm, Sweden
[08.22.19]
(Senior) Unity Developer


Wargaming Mobile — Berlin, Germany
[08.21.19]
Senior Concept Artist


Wargaming Mobile — Berlin, Germany
[08.21.19]
Lead Producer


Wargaming Mobile — Berlin, Germany
[08.21.19]
Senior Game Designer


Wargaming Mobile — Berlin, Germany
[08.21.19]
Technical Director


Wargaming Mobile — Berlin, Germany
[08.21.19]
Senior Unity Developer


innogames — Hamburg, Germany
[08.20.19]
Senior Unity Software Developer - God Kings


iGotcha Studios — Stockholm, Sweden
[08.19.19]
Mid - Senior Producer


iGotcha Studios — Stockholm, Sweden
[08.18.19]
Technical Artist


innogames — Hamburg, Germany
[08.14.19]
Marketing & Event Manager