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September 19, 2017
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Game Design Deep Dive: Mixing VR and non-VR in Lola and the Giant  
by Matt Duff [09.19.17]
"VR, especially mobile VR, can be an isolating experience. We decided to try and create some way that the adventure could be enjoyed by both the player using the VR device and by everyone else in the room."
Design, Smartphone/Tablet, Video

The iPhone X's 'notch' is powered by the same tech as the Kinect  
by Alissa McAloon [09.18.17]
The tech that let a generation of players fill their living rooms with virtual lava is powering the FaceID feature on the iPhone X.
Smartphone/Tablet

The GDC 2018 Mobile Summit seeks your great talk submissions!  
by Staff [09.19.17]
Heads up: organizers†are†still†accepting pitches for Summit sessions†at†Game Developers Conference 2018, which†is coming back to†the Moscone Center in San Francisco March 19-23, 2018!
Audio, Business/Marketing, Design, Programming, Production, Art, Smartphone/Tablet, GDC

Video Game Deep Cuts: An HDR Tooth Nindie Tail? 2
by Gamasutra Staff [09.17.17]
Top game articles & videos for the week include the state of HDR in gaming, behind the scenes on new RTS Tooth & Tail, and stories from some key Nintendo indies.
Business/Marketing, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design

PSA: Pitch your talks now for the GDC 2018 Educators Summit! 1
by Staff [09.14.17]
Next March, GDC 2018 will again have a Summit of talks dedicated specifically to game education, this time with a new name: the GDC Educators Summit!†Make sure to pitch your talks for the Summit now!
Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC

Google Play kicks off new initiative to support diverse game makers 1
by Alissa McAloon [09.13.17]
Google is expanding its Infinite Deviation program to help support marginalized people in the early stages of their game development careers.
Design, Smartphone/Tablet

Apple is now in the business of making its own mobile GPUs 1
by Alex Wawro [09.12.17]
Mixed in with news out of Apple that the company will release two new iPhone models, the 8 and the X, was a confirmation that the A11 chip powering both†will have its own custom, Apple-designed GPU.
Business/Marketing, Smartphone/Tablet

Thatgamecompany's Sky is headed to Apple TV, iPhone and iPad first  
by Alissa McAloon [09.12.17]
The latest game from the developer behind Journey is coming to mobile phones this winter, but only for people that own an Apple device.
Indie, Smartphone/Tablet



Dissecting Design -- Why Idle Games are so Addicting  
by Josh Bycer [09.19.17]
Josh Bycer of Game-Wisdom takes a look into the Idle/Clicker Genre to explain how these games manage to hook people despite having little gameplay.
Design Console/PC Indie Social/Online Smartphone/Tablet

Advanced UX Prototyping: Finding the fun :), Minus (-) the code!  
by Om Tandon [09.18.17]
Rapid prototyping and play testing a high fidelity Match 3 game from scratch....best part? All that and more without writing a single line of CODE!
Business/Marketing Design Production Serious Smartphone/Tablet

Video Game Deep Cuts: An HDR Tooth Nindie Tail? 2
by Simon Carless [09.17.17]
The top articles & videos for the week include the state of HDR in gaming, behind the scenes on new RTS Tooth & Tail, and stories from some key Nintendo indies.
Business/Marketing Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design VR

Best Facebook Ad Creatives to Reach Gamers  
by Brian Bowman [09.15.17]
From television ads to display and social media to in-app - itís critical that your advertising creative is a cut above the rest. Here's how you can design eye-catching creative that wins across Casino, Action-Adventure, Brain Training, and Casual Games.
Business/Marketing Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Playing with politics: How real-world politics could improve your game 3
by Nick Hagger [09.14.17]
Many game developers shy away from real-world politics in their virtual worlds, but taking inspiration from contemporary politics, history, and culture can make narratives richer, deeper, and more compelling.
Design Console/PC Indie Smartphone/Tablet


Level EX — CHICAGO, Illinois, United States
[09.15.17]
Associate Producer


Pixelberry Studios — Mountain View, California, United States
[09.13.17]
Senior Game Writer


Tic Toc Games — Burbank, California, United States
[09.13.17]
Game Producer


Aspyr Media — Austin, Texas, United States
[09.08.17]
Software Engineer - Tools and Launcher


Hi-Rez Studios — Alpharetta, Georgia, United States
[09.08.17]
Mobile Game - UI/UX Designer
Hi-Rez Studios is looking to hire an experienced UI/UX Designer to work at our studio in Alpharetta, Georgia. We are looking for an exceptional Designer who wants be a part of a close-knit and fast-paced development team for Mobile Games. This person will work directly with the director, programmers, and designers to create groundbreaking user interface designs with our game. We are interested in experienced candidates with high levels of creative energy and passion for creating amazing artwork. Come join the creator of the critically acclaimed SMITE, Paladins, Tribes: Ascend, and Global Agenda as we embark on exciting new game projects!