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Among Us dev Innersloth talks about the human cost of overnight success  
by Chris Kerr [06.18.21]
"Among Us going viral, it was just like 'OK, this is my life.' The pressure to get things done quickly was really high."
Business/Marketing, Production, Console/PC, Smartphone/Tablet

Five Night's At Freddy's creator retiring following political donation controversy 2
by Chris Kerr [06.17.21]
Five Nights At Freddy's (FNAF) creator Scott Cawthon has announced their retirement from game development after coming under fire for making donations to polarizing U.S. politicians.
Business/Marketing, Production, Console/PC, Smartphone/Tablet

PUBG owner Krafton looking to raise $5 billion through South Korean IPO  
by Chris Kerr [06.16.21]
PlayerUnknown's Battlegrounds owner Krafton is looking to raise $5 billion through an incoming IPO.
Business/Marketing, Console/PC, Smartphone/Tablet

Runescape implements cross-platform play and progression after mobile debut  
by Chris Kerr [06.18.21]
Jagex's evergreen fantasy MMORPG Runescape has implemented cross-platform play for the first time in its 20-year history after launching on mobile platforms.
Business/Marketing, Console/PC, Smartphone/Tablet

Amazon Appstore reduces its revenue cut to 20% for devs earning under $1 million  
by Alissa McAloon [06.17.21]
Amazon is taking after first-party mobile storefronts like Apple's App Store and Google Play by reducing the amount of money it takes from smaller developers and publishers.
Business/Marketing, Social/Online, Smartphone/Tablet

Don't Miss: Starting a new game project? Ask the hard questions first 4
by Raul Aliaga Diaz [06.14.21]
In this reprinted #altdevblogaday opinion piece, Mylodon producer Raul Aliaga Diaz discusses why and how game developers should ask themselves the right tough questions before starting a new project.
Business/Marketing, Production, Console/PC, Indie, Smartphone/Tablet

Verizon takes to the E3 stage to sell game devs and players on the 5G future  
by Alissa McAloon [06.14.21]
Verizon is betting big on 5G, and thinks that the video game industry would do well to follow suit.
Smartphone/Tablet, E3

Pokemon Go maker Niantic is working on a real-world Transformers mobile game  
by Chris Kerr [06.14.21]
Pokemon Go creator Niantic is working on a real-world Transformers mobile game called Transformers: Heavy Metal.
Business/Marketing, Production, Smartphone/Tablet



Game Dev Digest Issue #99 - A Peek Behind The Curtains  
by Mike Marrone [12.31.69]
Game Dev Digest Issue #99 - A Peek Behind The Curtains. The latest from the free weekly Unity3d/gamedev newsletter.
Design Programming Production Console/PC Serious Indie Smartphone/Tablet VR

Level of Detail (LOD): Quick Tutorial  
by Ruben Torres Bonet [12.31.69]
In this blog post, I will show you why, when and how you should use LOD in Unity. Remember, LOD is not only about the poly count.
Programming Console/PC Serious Indie Social/Online Smartphone/Tablet VR

A history of game accessibility guidelines  
by Ian Hamilton [12.31.69]
A look back at the decades long history of game accessibility knowledge sharing
Audio Business/Marketing Design Programming Production Art Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Mojang Studios: An Oasis of Sanity in the Desert of Game Development?  
by Jamie Fristrom [12.31.69]
Does Minecraft continue to be successful because Mojang is awesome, or does Mojang continue to be awesome because Minecraft is succesful? Can't it be both?
Business/Marketing Programming Production Console/PC Smartphone/Tablet

Have IAPs ruined tycoon / city builder games on mobile ?  
by Charles Red [12.31.69]
Have IAP (in app purchases) ruined the landscape for traditional tycoon games wanting to breakthrough on mobile app stores? When a user downloads a money earning / Business development game in 2021, they are expecting to be met with a specific array of IA
Production Serious Indie Social/Online Smartphone/Tablet


Genvid Technologies — CA/WA/NY, California, United States
[06.17.21]
Senior UX Designer
Senior UX Designer

innogames — Hamburg, Germany
[06.17.21]
Concept Artist - New Mobile Game


innogames — Hamburg, Germany
[06.15.21]
Team Lead Community Management


Genvid Technologies — Los Angeles, California, United States
[06.15.21]
IT Manager
IT Manager

Genvid Technologies — CA/WA/NY, California, United States
[06.15.21]
Technical Project Manager
Technical Project Manager

Genvid Technologies — CA/WA/NY, California, United States
[06.14.21]
Senior Producer


innogames — Hamburg, Germany
[06.14.21]
Junior Game Designer - Elvenar - Event Design & Live Ops



Playco — Remote, Remote, Remote
[05.26.21]
Director of Product
Director of Product - Americas