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Tencent shutting down PUBG Mobile in India following government ban  
by Chris Kerr [10.30.20]
Tencent is shutting down PUBG Mobile in India after it was banned in the country due to its links with the Chinese company.
Business/Marketing, Smartphone/Tablet

Epic hits back at Apple, saying it 'has no rights to the fruits of Epic's labor' 2
by Alissa McAloon [10.26.20]
Epic argues against the notion that its decision to cut Apple out of the payment process is robbing the iPhone maker of its rightful share.
Business/Marketing, Smartphone/Tablet

Blog: A study on modern mobile design 1
by Gamasutra Community [10.30.20]
Mobile games have grown dramatically over the last decade, and with the latest success of Genshin Impact, it's time to talk about how mobile game design has change in terms of its market appeal.
Design, Smartphone/Tablet

Activision Blizzard beats forecasts with $1.95 billion in Q3 net revenue  
by Alissa McAloon [10.29.20]
Activision Blizzard closed out Q3 with $1.95 billion in revenue for the three month period ending September 30, beating its revenue target for the quarter by $154 million.
Console/PC, Smartphone/Tablet

Don't Miss: Game dev advice for creating terrifying and memorable 2D monsters  
by Staff [10.30.20]
Devs who've worked on Battle Chef Brigade, Darkest Dungeon, Guacamelee and more share their favorite tips and techniques for designing fantastic 2D monsters.
Art, Console/PC, Indie, Smartphone/Tablet

Longtime Hearthstone, World of Warcraft designer Dave Kosak departs Blizzard  
by Alissa McAloon [10.28.20]
Dave Kosak has left Blizzard after a decade of design leadership on games like World of Warcraft and Hearthstone.
Console/PC, Smartphone/Tablet

Scopely raises $340 million to forge new partnerships in mobile games  
by Alissa McAloon [10.28.20]
Scopely has raised $340 million through a Series E funding round, cash the prolific mobile game company plans on using to expand its reach in the space, particularly in the West.
Smartphone/Tablet

Facebook quietly debuts cloud-streaming service for Facebook Gaming  
by Chris Kerr [10.26.20]
Facebook is launching a free-to-play cloud gaming service that will grant instant access to select titles via the Facebook app or in-browser.
Business/Marketing, Console/PC, Smartphone/Tablet



Game Dev Digest Issue #68 - Retro Inspired, Procedural Animations, and more!  
by Mike Marrone [10.30.20]
Game Dev Digest Issue #68 - Retro Inspired, Procedural Animations, and more! The latest from the free weekly Unity3d/gamedev newsletter. Read/subscribe at h
Design Programming Production Art Console/PC Serious Indie Smartphone/Tablet VR

How Advanced Video Graphics Altering The Realm Of Online Games?  
by Brian Hoffman [10.30.20]
The future of online gaming looks very promising with new virtual reality accessories that efficiently complement augmented reality and make gaming feel as real as ever.
Production Console/PC Social/Online Smartphone/Tablet

A Study on Modern Mobile Design 1
by Josh Bycer [10.29.20]
Mobile games have grown dramatically over the last decade, and with the latest success of Genshin Impact, it's time to talk about how mobile game design has change in terms of its market appeal.
Business/Marketing Design Production Console/PC Indie Social/Online Smartphone/Tablet

How I decided to make a game inspired by Heroes of Might and Magic and lost money (part 2/3)  
by Sergey Pomorin [10.27.20]
In 2015, while working in the office and alongside doing my own job, I was developing games with an artist. It happened that by selling the game, I earned the 2-year salary I was getting in the office those days.
Business/Marketing Design Programming Production Art Console/PC Indie Smartphone/Tablet

Reworking PUNCH-OUT!! for Mobile: An Extremely Deep Dive into Election Year Knockout  
by Benjamin Ritter [10.26.20]
Literally every design decision in excruciating detail. Our goal: Zero compromises to gameplay or humor.
Business/Marketing Design Programming Art Console/PC Serious Indie Smartphone/Tablet


Phoenix Labs — San Mateo, California, United States
[10.29.20]
Art Director


Rogue Harbour Game Studio — Vancouver, British Columbia, Canada
[10.27.20]
Game Economy Designer


innogames — Hamburg, Germany
[10.20.20]
Mobile Software Developer (C++) - Video Game: Forge of Empires


innogames — Hamburg, Germany
[10.15.20]
Frontend Developer (Haxe) - Video Game: Forge of Empires


innogames — Hamburg, Germany
[10.07.20]
Java Software Developer - Core Team


innogames — Hamburg, Germany
[10.06.20]
Concept Artist - New Mobile Game