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Video: Storytelling with verbs to better integrate narrative and gameplay  
by Staff [03.30.20]
In this GDC 2020 virtual talk Capy's Kaitlin Tremblay discusses the inherent fiction behind our most common gameplay verbs, such as shooting, talking, deciphering puzzles, hacking, and the like.
Design, Console/PC, Indie, Smartphone/Tablet, Video, Vault

Tencent and Huawei are working on a mobile cloud gaming platform  
by Chris Kerr [03.27.20]
Chinese tech companies Tencent and Huawei have partnered up to develop a mobile cloud gaming platform.
Business/Marketing, Programming, Console/PC, Smartphone/Tablet

Mojang shakes up AR game Minecraft Earth to adapt to shelter-in-place play  
by Alissa McAloon [03.26.20]
Teams with location based or augmented reality games out in the wild are having to make changes to remain playable as people forgo excursions due to the coronavirus.
Social/Online, Smartphone/Tablet

Unity offers up free game dev courses and tutorials during coronavirus pandemic  
by Alissa McAloon [03.25.20]
Unity is opening up three months' worth of premium access to its Unity Learn platform to give learning resources to Unity-curious developers cooped up at home during the ongoing COVID-19 coronavirus pandemic.
Programming, Console/PC, Indie, Smartphone/Tablet

Don't Miss: Designing Grindstone's super satisfying board-clearing gameplay 1
by Staff [03.25.20]
Dan Vader, lead writer and designer on the brilliant Grindstone from Capy Games, explains the iterative process that brought about one of the most satisfying puzzle games in recent memory.
Design, Smartphone/Tablet

How Lair of the Clockwork God blends the world of platformers and point-and-clicks 1
by Jack Yarwood [03.25.20]
Size Five Games founder Dan Marshall discusses the strange twists and turns of the studio's approach to designing its adventurous new point-and-click-meets-platformer Lair of the Clockwork God.
Design, Console/PC, Indie, Social/Online, Smartphone/Tablet

GDC 2020 talks are now available to watch for free on the GDC Vault!  
by Staff [03.24.20]
Game Developers Conference organizers are excited to announce that the insightful talks delivered by game industry experts during GDC 2020 last week are now available to watch on the GDC Vault!
Console/PC, Indie, Social/Online, Smartphone/Tablet, GDC, Vault

Plague Inc. dev Ndemic donates $250,000 to COVID-19 response funds  
by Chris Kerr [03.24.20]
Plague Inc. developer Ndemic Creations has pledged $250,000 to help in the fight against COVID-19.
Business/Marketing, Smartphone/Tablet



A/B Tests for Analysing LiveOps. Part 1  
by Vasiliy Sabirov [03.30.20]
Some ideas for A/B testing in games, about deteriorating tests, A/A and A/A/B tests in games.
Business/Marketing Production Console/PC Indie Social/Online Smartphone/Tablet

Unity C#: Improved Out Parameters (C# 7.0) 1
by Ruben Torres Bonet [03.30.20]
Today I'm starting a new series of short posts about neat C# features that many Unity game developers are missing on. In this post, you will learn about the improved Unity C# out Parameters feature that is available since C# 7.0.
Programming Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Game Dev Digest Issue #37 - Tutorials And How-to Guides, Profiling, Free Assets And Deals, Plus Plenty More!  
by Mike Marrone [03.27.20]
Game Dev Digest Issue #37 - Tutorials And How-to Guides, Profiling, Free Assets And Deals, Plus Plenty More! The latest from the free weekly #Unity3d/#gamedev newsletter.
Design Programming Production Art Console/PC Serious Indie Smartphone/Tablet VR

Welcome to DevConnect (or what we did in lieu of GDC)  
by Timothy Loew [03.26.20]
We were at PAX East when news broke about GDC’s postponement due to the COVID-19 pandemic and our first thought was about all the college and university students we knew who would be impacted.
Audio Smartphone/Tablet Social/Online Indie Serious Console/PC Art Production Programming Design Business/Marketing VR

The Beginner's Guide To Data Visualization for Mobile Games  
by Alex Moukas [03.25.20]
For all our strengths, humans aren’t very good at bulk data processing. Thankfully, data visualization lets us turn an ocean of raw data into rich, multidimensional visual paradigms. It all starts with knowing what information to measure. 
Business/Marketing Smartphone/Tablet


Industrial Toys @ EA — Pasadena, California, United States
[03.30.20]
Senior Software Engineer - Gameplay
SENIOR SOFTWARE ENGINEER - GAMEPLAY

innogames — Hamburg, Germany
[03.30.20]
Concept Artist - Forge of Empires


Industrial Toys @ EA — Pasadena, California, United States
[03.25.20]
Senior Software Engineer - Game Tech (C++)
Senior Software Engineer - Game Tech (C++)