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November 19, 2019
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Nintendo is bringing paid subscriptions to Animal Crossing: Pocket Camp  
by Chris Kerr [11.18.19]
Nintendo is preparing to introduce a subscription plan into Animal Crossing: Pocket Camp, doubling down on the model initially used in Mario Kart Tour last month.
Business/Marketing, Smartphone/Tablet

Smash Bros, Death Stranding among GOTY nominees for The Game Awards 2019  
by Alissa McAloon [11.19.19]
The folks behind The Game Awards have laid out the yearly show’s 2019 nominees, with games like Death Stranding and Control grabbing nominations across several categories, including as potential Game of the Year.
Audio, Design, Programming, Production, Art, Console/PC, Indie, Smartphone/Tablet

Net profit up 53.7% as Netmarble closes Q3  
by Alissa McAloon [11.19.19]
Mobile game developer Netmarble has closed out the third quarter of its 2019-20 fiscal year with year-over-year gains in both revenue and net profit, with Korea and North America generating the most revenue this quarter.
Smartphone/Tablet

Finalists named in Google's annual Change the Game Design Challenge  
by Alissa McAloon [11.18.19]
Google has picked five finalists from over 1,500 entries in its second annual Change the Game Design Challenge, a contest that aims to elevate and encourage teenage girls with game design aspirations.
Design, Smartphone/Tablet

Forge of Empires dev InnoGames surpasses $1 billion revenue  
by Alissa McAloon [11.18.19]
The Germany-based browser and mobile game developer InnoGames has generated over $1 billion in lifetime revenue since the studio was set up 12 years ago.
Smartphone/Tablet

Video Game Deep Cuts: That Superliminal Jedi Guy  
by Gamasutra Staff [11.16.19]
This week's roundup looks at games from Superliminal to Jedi: Fallen Order and Pokemon Sword & Shield, plus behind the scenes at the ESRB & lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Tencent's online game revenue surpasses $4 billion in Q3  
by Alissa McAloon [11.13.19]
Tencent’s online game revenue is up 11 percent year-over-year for the quarter ending September 30, coming in at RMB 28.6 billion or just over $4 billion for the three-month period.
Console/PC, Social/Online, Smartphone/Tablet

Steam search suggestions & premium positioning 2
by Gamasutra staff [11.13.19]
This time out, I thought it would be interesting to look - incredibly specifically - at Steam search suggestions. That is, the games that pop up when you start typing in things in Steam search.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing



Kliuless #58: Tencent Eyes the West's Console Market 1
by Kenneth Liu [11.18.19]
Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.
Business/Marketing Design Production Console/PC Serious Social/Online Smartphone/Tablet VR

Game Development: Protect your Game from getting Hacked  
by Ashish Gogna [11.18.19]
Common ways of hacking any game, and How to protect your Game from them. Must read before launching your game.
Programming Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Video Game Deep Cuts: That Superliminal Jedi Guy  
by Simon Carless [11.16.19]
This week's roundup includes impressions of a plethora of new releases, from Superliminal to Jedi: Fallen Order and Pokemon Sword & Shield, plus behind the scenes at the ESRB, how World Of Warcraft changed things (for good and ill), and lots more besides.
Audio Smartphone/Tablet Social/Online Indie Serious Console/PC Art Production Programming Design Business/Marketing VR

How to prepare your game design for a holiday season  
by Kate AppFollow [11.15.19]
Holidays are no doubt a goldmine for mobile game developers. They offer a great opportunity to show off all of your abilities as a designer, treat players with new engaging challenges, boost app installs and even increase revenue. 
Business/Marketing Design Indie Smartphone/Tablet

How to Build a Better Gaming Experience by Adding Value to User Perspective?  
by Shy Lee [11.15.19]
Check out how to build better experience in gaming by adding a user perspective.
Design Programming Smartphone/Tablet


iGotcha Studios — Stockholm, Sweden
[11.18.19]
Senior Game Designer


PortalOne, Inc. — Oslo, Norway
[11.12.19]
Game Producer
Seeking Game Producer for exciting new category of "Hybrid Games"

PortalOne, Inc. — Oslo, Norway
[11.12.19]
Game Programmer
Seeking Game Programmer (UE4) for exciting new category of "Hybrid Games"