Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 19, 2017
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


The Legend of Zelda: Breath of the Wild leads Golden Joystick award winners  
by Alissa McAloon [11.17.17]
Nintendo's open world Zelda title walked away with four awards during the show, with PlayerUnknown's Battlegrounds, Cuphead, and Horizon Zero Dawn following close behind.
Console/PC, Indie, Social/Online, Smartphone/Tablet

iCandy picks up Animoca Brands mobile game portfolio for $3.8M  
by Alissa McAloon [11.15.17]
All in all, Animoca Brands' 318 casual mobile games were included in the sale.
Business/Marketing, Smartphone/Tablet

Porting classic games to smartphones isn't the way to go, says Nintendo 2
by Alissa McAloon [11.13.17]
"A lot of thought is going into what kind of games for smart devices will further our business," said Nintendo president Tatsumi Kimishima.
Smartphone/Tablet

Nintendo 'can see the possibility' of a future mobile push in China 1
by Alissa McAloon [11.13.17]
"Nintendo cannot expand its business in China alone, and an important issue is whether we can proceed with a partner entity in China to bring our IP to consumers in China," said Nintendo's president.
Business/Marketing, Smartphone/Tablet

Video Game Deep Cuts: E.T. Solitaire - The Hob Odyssey  
by Gamasutra Staff [11.12.17]
This weeks articles & videos of the week include how E.T. for Atari 2600 was reviewed on its release, a new Solitaire standout, a video on Hob's design, and multiple Mario / Odyssey pieces.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

The Game Awards adds new honors, including an award for 'live games'  
by Alex Wawro [11.10.17]
This new award is interesting because it prominently highlights how important the care and feeding of live games†has become in contemporary game dev, especially for big-budget studios.
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet

Nexon snaps up High School Story game dev Pixelberry Studios 1
by Alex Wawro [11.10.17]
Online game company Nexon has made a deal to acquire California-based mobile game studio Pixelberry Games (High School Story, Choices) for an undisclosed sum.
Business/Marketing, Smartphone/Tablet

Video: Balancing trust, creativity, and business in game UX  
by Staff [11.09.17]
At GDC 2017's UX Summit, a panel of prominent user experience researchers, creatives, and producers acknowledged the challenge and spoke frankly about the tricky business of making good UX in games.
Business/Marketing, Design, Console/PC, Indie, Smartphone/Tablet, Video, Vault



Defining mid-core games and why they matter 2
by Maciej Biedrzycki [11.15.17]
There is a lot of fuss about mid-core games and debates if the term itself should exist in the first place. If youíve ever wondered what itís all about, please seat comfortably, enjoy a nice hot mug of tea and spare a couple of minutes reading our post.
Business/Marketing Design Console/PC Serious Indie Smartphone/Tablet

PUBG-esque mobile games in China: what would be the further steps?  
by Allie Zhong [11.15.17]
PlayerUnknown's Battlegrounds (PUBG) triggered a pervasive fever for battle royale mode games in China. There are lot of PUBG clones mobile games, I played some of them and share my personal opinions in my youtube channel.
Production Smartphone/Tablet

How South Park Phone Destroyer Ruins Good Design With Poor Monetization  
by Josh Bycer [11.14.17]
South Park Phone Destroyer is the latest game in the South Park Universe, but any good will the design gives is stymied by obtrusive monetization.
Design Smartphone/Tablet

From Linear to Adaptive: A Deeper look into Elias Studio 3 MIDI Capabilities  
by Theo Nogueira [11.14.17]
After writing my last blog on my transition to Adaptive Music and how I fell in Love with Elias Studio, I decided to go a bit deeper.
Audio Console/PC Serious Indie Social/Online Smartphone/Tablet VR

AdVenture Communist Dev Q&A: Digging into a Dynasty  
by Jill Sullivan [11.14.17]
We sat down with Hyper Hippo, the development team behind the hit game "AdVenture†Capitalist," to learn more about their upcoming follow-up, "AdVenture†Communist"!
Production Indie Social/Online Smartphone/Tablet


Gear Inc. — Hanoi, Vietnam
[11.16.17]
[Viet Nam] Engineering Director


Plarium Michigan Studio LP — Portage, Michigan, United States
[11.16.17]
Senior Systems Designer


Tilting Point — New York, New York, United States
[11.16.17]
Senior QA Analyst


Gameloft Barcelona — BARCELONA, Spain
[11.16.17]
Senior Producer


Gear Inc. — Hanoi, Vietnam
[11.16.17]
[VIET NAM] 2D GAME ARTIST


Gear Inc. — Hanoi, Vietnam
[11.16.17]
[Viet Nam] 3D Game Artist


Gear Inc. — Hanoi, Vietnam
[11.16.17]
[VIET NAM] Game Designer


BonusXP — Allen, Texas, United States
[11.16.17]
Senior Programmer


Runaway — Dunedin, New Zealand
[11.15.17]
Senior Game Designer


Kaneva — Atlanta, Georgia, United States
[11.15.17]
Software Engineer, UI