Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
December 14, 2018
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Video: The process of updating Fruit Ninja and Jetpack Joyride  
by Staff [12.14.18]
In this GDC 2012 talk, Halfbrick Studios' Luke Muscat goes over the ever evolving process at Halfbrick Studio for updating and maintaining its popular iOS releases.
Design, Smartphone/Tablet, Video

Mobile app demo platform AppOnboard raises extra $15M in funding  
by Emma Kidwell [12.11.18]
AppOnboard, a mobile app demo and analytics platform for developers, announced that it has raised $15M in a new round of funding led by Breakaway Growth, for a total of $30M raised this year.
Business/Marketing, Smartphone/Tablet

UK Parliament launches inquiry into 'immersive and addictive' tech  
by Chris Kerr [12.11.18]
The inquiry will touch on various topical issues such as the future of eSports in the UK, the wider uses of gamification, and the potential links between gaming and gambling.
Business/Marketing, Console/PC, Smartphone/Tablet

Citing support issues, Epic stops selling Infinity Blade games 3
by Alex Wawro [12.10.18]
Epic has removed Chair Entertainment's three Infinity Blade iOS games from sale on Apple's App Store, explaining that it no longer makes sense for the company to support the games.
Business/Marketing, Smartphone/Tablet

Catch new & classic GDC talks broadcasting live on the GDC Twitch channel  
by Staff [12.10.18]
The official Game Developers Conference Twitch channel has begun broadcasting gems from the GDC Vault of game development talks, roundtables, and postmortems, and you can tune in live now to watch!
Audio, Video, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Video Game Deep Cuts: Smash That Punch-Out, Hard  
by Gamasutra Staff [12.09.18]
This week's surprisingly video-heavy highlights include a great mini-doc about the history of the Punch-Out franchise, a looks at the latest acclaimed Smash Bros. game, & a multitude of other neatness.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Get a job: Star Trek Timelines dev Disruptor Beam is looking for a Game Director  
by Staff [12.06.18]
In this role you’ll be helping to align the team with its publisher and keep the content train running on time, while looking for new opportunities for growth.
Production, Smartphone/Tablet, Recruitment

Using a 'real entity as enemies' got Afghanistan '11 pulled from the App Store 1
by Alissa McAloon [12.06.18]
Developer Slitherine's strategy game Afghanistan '11 has been pulled from the iOS App Store, a rejection that comes more than a year after the game first launched on the platform. 
Smartphone/Tablet



3 Game Juice Techniques From Slime Road  
by Olin Olmstead [12.14.18]
Ever wonder how to make a game 'feel good' without adding anything that changes gameplay? Slime Road does just that with some very simple strategies.
Design Smartphone/Tablet

Walking away from a Free-to-Play time sink  
by Daryl Hornsby [12.14.18]
I've quit playing my favourite free-to-play game after 3 years of daily play. Why? Do I regret it? How does it feel to leave a game that I've played so much?
Design Smartphone/Tablet

Kliuless #15: Winner Winner, Epic Dinner  
by Kenneth Liu [12.13.18]
Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.
Business/Marketing Design Production Console/PC Serious Social/Online Smartphone/Tablet

Resources for Video Game Music Composers: The Big List  
by Winifred Phillips [12.11.18]
Game composer Winifred Phillips presents an annual resource list for game composers. Included: game music concert tours for inspiration, communities and forums for advice, popular software tools, and conferences/academia resources for advanced learning.
Audio Console/PC Indie Social/Online Smartphone/Tablet VR

Taking State Transitions in Vulkan and Direct3D12 under Control: a Diligent Approach  
by Egor Yusov [12.11.18]
This article introduces the problem of resource state management and synchronization in modern graphics APIs such as Direct3D12 and Vulkan and describes a solution offered by Diligent Engine.
Programming Console/PC Smartphone/Tablet


Disruptor Beam, Inc. — Framingham, Massachusetts, United States
[12.11.18]
Senior Producer


Cignition — Palo Alto, California, United States
[12.07.18]
Game Programmer
We are looking for innovative gameplay programmers to join our team. Cignition is a growing startup, passionate about blending gameplay and neuroscience to create immersive learning experiences.

innogames — Hamburg, Germany
[12.06.18]
Unity Developer for a New Mobile Game


Game Circus LLC — Dallas, Texas, United States
[11.16.18]
UI Artist


NEXON M — Emeryville, California, United States
[11.14.18]
Software Engineer
We're hiring a full stack engineer to join our platform engineering team!

NEXON M — Emeryville, CA, California, United States
[11.14.18]
Data Engineer
We're hiring a Data Engineer to join our Platform Engineering Team!

Pixelberry Studios — Mountain View, CA, California, United States
[11.14.18]
Senior Platform Engineer (Server) - Top 25 Mobile Game
Our world-class development team is looking for a Senior Server/Platform Engineer!

Pixelberry Studios — Mountain View, CA, California, United States
[11.14.18]
Senior Software Engineer - Top 25 Mobile Game
Our world-class development team is in search of a Senior Software Engineer!