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September 20, 2017
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The iOS 11 App Store update shines the spotlight on games  
by Alissa McAloon [09.20.17]
The new store update launched alongside iOS 11 and aims to help developers overcome discoverability issues through the addition of a curated and game-centric storefront.
Business/Marketing, Smartphone/Tablet

Game Design Deep Dive: Mixing VR and non-VR in Lola and the Giant 1
by Matt Duff [09.19.17]
"VR, especially mobile VR, can be an isolating experience. We decided to try and create some way that the adventure could be enjoyed by both the player using the VR device and by everyone else in the room."
Design, Smartphone/Tablet, Video

Apple rolls out iOS 11, ending support for 32-bit apps  
by Alissa McAloon [09.19.17]
The next big iOS update has been released, bringing with it both good and bad news for mobile game developers.
Smartphone/Tablet

The iPhone X's 'notch' is powered by the same tech as the Kinect  
by Alissa McAloon [09.18.17]
The tech that let a generation of players fill their living rooms with virtual lava is powering the FaceID feature on the iPhone X.
Smartphone/Tablet

Mail.ru invests $959k in mobile game dev Panzerdog  
by Alissa McAloon [09.19.17]
The Finnish-Russian mobile game developer is the first dev to partner with Mail.ru through its recently established $100M games investment program.
Business/Marketing, Smartphone/Tablet

The GDC 2018 Mobile Summit seeks your great talk submissions!  
by Staff [09.19.17]
Heads up: organizers are still accepting pitches for Summit sessions at Game Developers Conference 2018, which is coming back to the Moscone Center in San Francisco March 19-23, 2018!
Audio, Business/Marketing, Design, Programming, Production, Art, Smartphone/Tablet, GDC

Video Game Deep Cuts: An HDR Tooth Nindie Tail? 2
by Gamasutra Staff [09.17.17]
Top game articles & videos for the week include the state of HDR in gaming, behind the scenes on new RTS Tooth & Tail, and stories from some key Nintendo indies.
Business/Marketing, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design

PSA: Pitch your talks now for the GDC 2018 Educators Summit! 1
by Staff [09.14.17]
Next March, GDC 2018 will again have a Summit of talks dedicated specifically to game education, this time with a new name: the GDC Educators Summit! Make sure to pitch your talks for the Summit now!
Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, GDC



Top 5 Common Mistakes of Playable Ads  
by Ben Chong [09.20.17]
A list of 5 common mistakes that we observed on playable ads.
Business/Marketing Design Production Smartphone/Tablet

How much does it cost to develop a videogame?  
by Michael Hoss [09.20.17]
In a recent Kotaku article a discusion spread: How much does it cost to create games? In this post I'd like to clarify a few things, let the readers do the math and think about costs in general.
Business/Marketing Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Dissecting Design -- Why Idle Games are so Addicting 1
by Josh Bycer [09.19.17]
Josh Bycer of Game-Wisdom takes a look into the Idle/Clicker Genre to explain how these games manage to hook people despite having little gameplay.
Design Console/PC Indie Social/Online Smartphone/Tablet

Advanced UX Prototyping: Finding the fun :), Minus (-) the code!  
by Om Tandon [09.18.17]
Rapid prototyping and play testing a high fidelity Match 3 game from scratch....best part? All that and more without writing a single line of CODE!
Business/Marketing Design Production Serious Smartphone/Tablet

Video Game Deep Cuts: An HDR Tooth Nindie Tail? 2
by Simon Carless [09.17.17]
The top articles & videos for the week include the state of HDR in gaming, behind the scenes on new RTS Tooth & Tail, and stories from some key Nintendo indies.
Business/Marketing Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design VR


Pixelberry Studios — Mountain View, California, United States
[09.20.17]
Senior Game Writer


Level EX — CHICAGO, Illinois, United States
[09.15.17]
Associate Producer


Tic Toc Games — Burbank, California, United States
[09.13.17]
Game Producer


Aspyr Media — Austin, Texas, United States
[09.08.17]
Software Engineer - Tools and Launcher


Hi-Rez Studios — Alpharetta, Georgia, United States
[09.08.17]
Mobile Game - UI/UX Designer
Hi-Rez Studios is looking to hire an experienced UI/UX Designer to work at our studio in Alpharetta, Georgia. We are looking for an exceptional Designer who wants be a part of a close-knit and fast-paced development team for Mobile Games. This person will work directly with the director, programmers, and designers to create groundbreaking user interface designs with our game. We are interested in experienced candidates with high levels of creative energy and passion for creating amazing artwork. Come join the creator of the critically acclaimed SMITE, Paladins, Tribes: Ascend, and Global Agenda as we embark on exciting new game projects!