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August 22, 2019
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Don't Miss: Surrendering control and trusting in players with Her Story 3
by Staff [08.21.19]
For Her Story developer Sam Barlow, surrendering his story to players was a mental hurdle he had to overcome as a writer. But it seems to have paid off.
Business/Marketing, Design, Production, Console/PC, Indie, Smartphone/Tablet

Apple delays new rules for kid-focused apps to give devs more room to comply  
by Alissa McAloon [08.21.19]
Apple has pushed back the rollout of new rules for children’s apps on the App Store that block developers in the category from using third-party ads and analytics tools.
Smartphone/Tablet

Report: Apple Arcade monthly subscription will cost $4.99  
by Chris Kerr [08.20.19]
It's been a few months since Apple unveiled its 'Arcade' game subscription service, and while there's still no official word on pricing, recent reports suggest a monthly subscription will cost $4.99.
Business/Marketing, Smartphone/Tablet

Cyberpunk 2077, exclusive Orcs Must Die 3, and many more now headed to Stadia 1
by Alissa McAloon [08.19.19]
Google has added several new games to the lineup for Google Staida, in turn addressing some of the concerns about the cloud-based platform's library being a little light despite its coming launch.
Console/PC, Social/Online, Smartphone/Tablet

Video: Inside the flexible music system of Plants vs. Zombies Heroes 1
by Staff [08.21.19]
In this 2017 GDC talk PopCap Games' Becky Allen shares an in-depth look at the experiments that shaped the dynamic music systems of PopCap's digital collectible card game Plants vs. Zombies Heroes.
Audio, Design, Smartphone/Tablet, Video, Vault

Get a job: InnoGames is hiring a Senior Unity Developer  
by Staff [08.20.19]
As a Senior Unity Developer, you will be part of our agile, cross-functional and international development team working on a new mobile-only multiplayer game.
Programming, Smartphone/Tablet, Recruitment

Denuvo launches new mobile game security solution to help devs prevent tampering  
by Chris Kerr [08.20.19]
Game security company Denuvo as launched a new Mobile Game Protection solution to help developers and publishers prevent their smartphone games from being tampered with. 
Business/Marketing, Production, Smartphone/Tablet

Video Game Deep Cuts: Dicey Dungeons Gets Rad, Patreon Follows  
by Gamasutra Staff [08.18.19]
This week's roundup includes looks at standout new titles including Dicey Dungeons and Rad, an analysis of Patreon as incremental funding, & lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing



Get To Know The WeChat Mini Game Infrastructure  
by Luke Stapley [08.21.19]
Continuing our discussion on building your game for the Tencent's WeChat platform, we talk a bit about the infrastructure of games developed in WeChat, as well as a few tips and tricks you might need to know to save you time and hassle.
Programming Production Smartphone/Tablet

Game stores: you need more real-time charts!  
by Simon Carless [08.20.19]
Why don't all video game stores have prominent, detailed real-time charts showcasing new & trending games using actual sales, versus obfuscating them under 'featured' titles or complex menu navigation?
Business/Marketing Design Production Console/PC Indie Smartphone/Tablet

Game as a Service: launch models and monetization approaches  
by Oleg Poroshin [08.20.19]
An article about launch models, distribution, and a number of approaches to monetization for Game as a Service. Also some recommendations for successful project management.
Business/Marketing Design Console/PC Serious Smartphone/Tablet

Kliuless #45: Esports Expands  
by Kenneth Liu [08.19.19]
Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.
Business/Marketing Design Production Console/PC Serious Social/Online Smartphone/Tablet VR

Video Game Deep Cuts: Dicey Dungeons Gets Rad, Patreon Follows  
by Simon Carless [08.18.19]
This week's roundup includes looks at standout new titles including Dicey Dungeons and Rad, an analysis of Patreon as incremental funding, and lots more.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR


Wargaming Mobile — Berlin, Germany
[08.21.19]
Senior Concept Artist


Wargaming Mobile — Berlin, Germany
[08.21.19]
Lead Producer


Wargaming Mobile — Berlin, Germany
[08.21.19]
Senior Game Designer


Wargaming Mobile — Berlin, Germany
[08.21.19]
Technical Director


Wargaming Mobile — Berlin, Germany
[08.21.19]
Senior Unity Developer


innogames — Hamburg, Germany
[08.20.19]
Senior Unity Software Developer - God Kings


iGotcha Studios — Stockholm, Sweden
[08.19.19]
Mid - Senior Producer


iGotcha Studios — Stockholm, Sweden
[08.18.19]
Technical Artist


iGotcha Studios — Stockholm, Sweden
[08.15.19]
(Senior) Unity Developer


innogames — Hamburg, Germany
[08.14.19]
Marketing & Event Manager