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August 24, 2017
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VR and 360-degree eSports viewer Sliver.tv raises $9.8M  
by Alissa McAloon [08.23.17]
The company has closed a round of Series A funding that seeks to boost its interactive, 360-degree eSports viewing platform.
Business/Marketing, Console/PC, Smartphone/Tablet

Top Eleven dev on success: 'Freedom is the most precious thing'  
by Chris Kerr [08.23.17]
"Venture capitalists give you a lot of money and less freedom. We didn't care much about the first one and we still don't; freedom is the most precious thing."
Business/Marketing, Smartphone/Tablet

CD Projekt Red whips up its own $850k competitive Gwent series  
by Alissa McAloon [08.22.17]
Even ahead of the game’s full launch, CD Projekt Red is already hard at work stoking an eSports scene for its upcoming digital card game, Gwent.
Social/Online, Smartphone/Tablet

Get a job: Join Pixelberry Studios as a Product Manager  
by Staff [08.21.17]
Pixelberry Studios is looking for a talented Product Manager to help it make data-driven improvements to its mobile game, Choices: Stories You Play.
Production, Smartphone/Tablet, Recruitment

Video Game Deep Cuts: Vectoring In On The Hellblade Observer  
by Gamasutra Staff [08.20.17]
This week's articles/video highlights include multiple features on Ninja Theory's Hellblade, the enduring micro-indieness of Vector Unit & the cyberpunk strangeness of Observer.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

How Tencent's latest hit Honour of Kings has divided generations 5
by Chris Kerr [08.18.17]
"If you don’t do real-name verification for your new accounts, the system has no way to know how old you are, so there won’t be any limits."
Business/Marketing, Smartphone/Tablet

How small-scale studio Vector Unit optimized for big-scale success  
by Jon Jordan [08.18.17]
A case study of an indie studio. Using its own engine technology, the tiny team at Vector Unit has released 8 titles across nine platforms in the last ten years.
Business/Marketing, Smartphone/Tablet

PSA: Today's the last day to pitch your GDC 2018 Main Conference talks!  
by Staff [08.17.17]
Hey devs: the call for submissions to present lectures, panels, roundtables, & posters at GDC 2018 next March closes today, Thursday, August 17 at 11:59 PM PT!
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing



Curiosity killed the Warlock  
by Sita Vriend [08.23.17]
Curiosity is the pleasure of learning and not knowing. It sparks the desire to learn or the desire to figure out how stuff works. When you are curious you feel anticipation, you want to know or try out something. Curiosity comes very natural to games.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR

Maximize revenue and minimize risk with hyper-casual games  
by Johannes Heinze [08.23.17]
It’s never a one-size fits all, but here are a few ways to increase your chances of monetizing your mobile game.
Business/Marketing, Indie, Smartphone/Tablet

What the heck is a “soft launch”?  
by Antti Kananen [08.22.17]
Thoughts and information about Soft Launching mobile games. Read more what Koukoi Games thinks about the topic here.
Business/Marketing, Design, Production, Indie, Smartphone/Tablet

Dynamic comic-book composition  
by Joseph Humfrey [08.22.17]
Automatic speech bubble positioning in inkle's 3d adventure Heaven's Vault.
Design, Programming, Console/PC, Indie, Smartphone/Tablet

Dynamic Pricing, Personalized Offers, and Modern Gaming  
by William Grosso [08.22.17]
This article is an extended discussion of the recent uproar around randomized price-points in Zynga’s CSR 2 and a survey of how prevalent sophisticated data-driven merchandising techniques already are in mobile gaming.
Business/Marketing, Serious, Smartphone/Tablet


SYBO Games — Copenhagen, Denmark
[08.23.17]
Senior Game Engineer


NBCUniversal — Los Angeles, California, United States
[08.22.17]
Director, Data Science
Universal Brand Development is expanding its strategic focus on games and building an organization to self-publish its own titles. Help build and lead a data science team that will handle the analytics and statistical modeling for our mobile and interactive games.

NBCUniversal — Los Angeles, California, United States
[08.22.17]
Data Scientist
Universal Brand Development is expanding its strategic focus on games and building an organization to self-publish its own titles. Apply to work on the games team and help is ideate cross promotion campaigns and be our subject matter expert in player behavior!

NBCUniversal — Los Angeles, California, United States
[08.22.17]
Director, Product Management
Universal Brand Development is expanding its strategic focus on games and building an organization to self-publish its own titles. Apply to lead the monetization and in-game optimization efforts!

NBCUniversal — Los Angeles, California, United States
[08.22.17]
Product Manager, Interactive Games
Universal Brand Development is expanding its strategic focus on games and building an organization to self-publish its own titles. Come drive our product vision and make an impact on increasing player engagement!

Naughty Dog — Santa Monica, California, United States
[08.22.17]
UI Designer / Scripter
Naughty Dog is seeking an experienced UI Designer / Scripter to join our studio! This individual should be able to work with minimal input and feel comfortable working in a team environment. This strong communicator would work closely with Art and Engineering to ensure successful UI implementation into our games.

Telltale Games — San Rafael, California, United States
[08.22.17]
Senior Platform Engineer


Gameloft Barcelona — Barcelona, Spain
[08.22.17]
Senior Producer


Pixelberry Studios — Mountain View, California, United States
[08.18.17]
Product Manager


Level EX — Chicago, Illinois, United States
[08.18.17]
Senior Game Designer