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March 17, 2018
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Sponsored: Defining the next generation of user interfaces 2
by Noesis [03.12.18]
Noesis Technologies discusses the mandatory characteristics that any modern user interface middleware must offer, and explains how its own solution, NoesisGUI, addresses them.
Business/Marketing, Sponsored Article, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design

Analysts: Games responsible for 80% of all mobile app spending in 2017  
by Alissa McAloon [03.14.18]
A report from analyst firms App Annie and IDC examines how the mobile game market fared in 2017.
Business/Marketing, Smartphone/Tablet

Devs can now use Google Maps API to build their own game worlds 1
by Emma Kidwell [03.14.18]
Developers will now be able to use Google Maps to pull data for assets like 3D renderings and landmarks to create their own game environments from.
Design, Smartphone/Tablet

Subway Surfers becomes first game to surpass 1B downloads on Google Play  
by Chris Kerr [03.16.18]
The evergreen title, co-developed by Sybo Games and Kiloo, launched all the way back in 2012, but has managed to stay relevant in the years since.
Business/Marketing, Smartphone/Tablet

Sponsored: How Arm is solving mobile game development's big 3 challenges  
by Arm [03.16.18]
At GDC 2018, find out how Arm is addressing what it calls the "holy grail of mobile game development."
Audio, Design, Programming, Production, Art, Smartphone/Tablet, Sponsored Article

GDC 2018 is next week! Follow along on Gamasutra's official event page  
by Staff [03.16.18]
Game Developers Conference 2018 is just around the corner, and Gamasutra reporters will be onsite bringing you loads of stories. Follow along on our event page here!
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Get a job: Disruptor Beam is hiring a VFX Artist  
by Staff [03.16.18]
Disruptor Beam is looking for a VFX Artist to create stunning VFX in Unity for both gameplay and UI events as a member of its Massachusetts-based team.
Art, Smartphone/Tablet, Recruitment

Though invite-only, Fortnite Battle Royale tops iOS charts at launch  
by Alissa McAloon [03.16.18]
Access to the game currently requires an invite from Epic but Fortnite Battle Royale has already climbed to the top of the iPhone’s Top Free Apps chart in the US.
Social/Online, Smartphone/Tablet

The Trust Spectrum 3
by Raph Koster [03.16.18]
Cooperative gameplay is growing in popularity. Based on extensive research, prototypes, and metrics, here is a design lens and framework for designing prosocial games that build trust between players.
Design Console/PC Serious Indie Social/Online Smartphone/Tablet

IGDA GDSIG's 2018 Play Harder Challenge  
by Sande Chen [03.15.18]
IGDA Game Design SIG presents its first Play Harder Challenge, meant to expand your game playing horizons, introduce you to new genres and designers, and make you think more about the art of game design.
Design Console/PC Serious Indie Social/Online Smartphone/Tablet VR

UX Review: Golfclash's swing to success! 2
by Om Tandon [03.15.18]
How Golfclash leverages "Learning from your opponents" as an effective on-boarding tool, how "Psychology of Wager Systems, impacts casual gameplay and why "Timed Chest" in Golfclash and Clash Royale might be catching on.
Design Production Serious Social/Online Smartphone/Tablet

Are developers finally beginning to warm to mobile ads?  
by Mark Robinson [03.13.18]
Developers have always had an uneasy relationship with ads, on account of the potentially negative impact they can have on the player experience and retention. But could this frosty relationship finally be beginning to thaw?
Business/Marketing Production Smartphone/Tablet

The Impact of RNG on Game Design 3
by Josh Bycer [03.12.18]
The use of RNG or Random Number Generation is a mainstay of game design, and today, we're going to talk about how a little can go a long way towards changing your gameplay.
Console/PC Indie Smartphone/Tablet

Tic Toc Games — Burbank, California, United States

Jam City — Culver City or Carlsbad, California, United States
UI Artist

Jam City — Culver City or Carlsbad, California, United States
Unity Engineer

Jam City — Culver City, California, United States
Game Engineer

Demiurge Studios (SEGA) — Cambridge, Massachusetts, United States
Principal UI Artist

Truly Social Games LLC — Portland, Oregon, United States
Marketing/ UA Manager

Curriculum Associates - Motion Math — San Francisco, California, United States
Senior Software Engineer - Learning Games

Disruptor Beam, Inc. — Framingham, Massachusetts, United States
VFX Artist

Plarium Michigan Studio LP — Portage, Michigan, United States
Senior Systems Designer
Senior Systems Designer - With Mobile Experience

Backflip Studios — Boulder, Colorado, United States
Engineering Manager