Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
January 17, 2018
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Ubisoft partners with Tencent to bring Ketchapp titles to China  
by Chris Kerr [01.15.18]
"Weixin Mini-Game offers Chinese players instant access to a wide range of fun and challenging games. We have witnessed the massive success of Jump Jump and we are delighted by this collaboration."
Business/Marketing, Smartphone/Tablet

6 of the most significant mobile game trends in 2017 1
by Jon Jordan [01.12.18]
Did you catch the big moves in mobile games last year? Here, Gamasutra looks over 2017 and highlights six trends that are likely to influence the course of mobile game dev in the year(s) to come.
Business/Marketing, Smartphone/Tablet

Opinion: Rethinking 'the cost of doing business' for game devs 3
by Katherine Cross [01.11.18]
Gamasutra contributor Katherine Cross challenges the notion that abuse & vitriol are now part of "the cost of doing business" for game devs, asking: what can we do to reach beyond that toxic minority?
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet

Analyst: Mobile game sessions decreased by 16% in 2017 1
by Alissa McAloon [01.16.18]
As overall smartphone use approaches a plateau, the analytical firm Flurry says that mobile game sessions have once again decreased.
Business/Marketing, Smartphone/Tablet

Video Game Deep Cuts: Getting Over Desert Golf's Loot Boxes  
by Gamasutra Staff [01.14.18]
The latest Video Game Deep Cuts looks at how Bennett Foddy Got Over It, the crazy new(ish) ending for Desert Golf, and some (slightly) nicer loot box implementations.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Get a job: Jam City is hiring a Unity Developer  
by Staff [01.12.18]
Mobile developer Jam City is hiring a Unity Engineer with 4 to 6 years of experience for its Culver City office.
Programming, Smartphone/Tablet, Recruitment

Horizon Zero Dawn and PUBG among top 2018 D.I.C.E. Award noms  
by Alissa McAloon [01.12.18]
All in all, 68 games have been nominated for this year’s event including The Legend of Zelda: Breath of the Wild, Gorogoa, and Hellblade: Senua's Sacrifice.
Audio, Design, Programming, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet

Join us at 3PM EST as we make predictions for the game industry in 2018  
by Bryant Francis [01.12.18]
The Gamasutra editorial team will be making (ill-advised) predictions over on our Twitch channel at 3PM EST.
Business/Marketing, Console/PC, Indie, Smartphone/Tablet, Video



Developer Diary #2: Birth of the Global Version and What’s New?  
by gumi Team [01.17.18]
Welcome back to our series of Developer Diaries for “The Alchemist Code” - in this next installment, we pay homage to the inspirations behind the game.
Design Smartphone/Tablet

Games software/hardware $165B+ in 2018, $230B+ in 5 years, record $2B+ investment last year  
by Tim Merel [01.16.18]
Games software/hardware combined could deliver $165B to $170B in 2018, and $230B to $235B by 2022. Games software alone could take 3/4 of market revenue in 5 years, with hardware taking the rest (as detailed in Digi-Capital's new Games Report Q1 2018).
Business/Marketing Console/PC Serious Indie Social/Online Smartphone/Tablet VR

The Alchemist Code - Developer Diary #1: A Prelude to The Alchemist Code  
by gumi Team [01.16.18]
In this series, the team behind The Alchemist Code will share behind-the-scenes details on the making of The Alchemist Code!
Design Smartphone/Tablet

Demystifying the Artificial Intelligence (AI) hype for game developers  
by Nick Lim [01.15.18]
AI has been hot lately, but what are the different types of AI. And how do they relate to games? Read on to find out.
Business/Marketing Programming Console/PC Social/Online Smartphone/Tablet

PlayerProfile & ItemDatabase: offline games, server syncing and not getting murdered by the Game Designers  
by Yanko Oliveira [01.15.18]
In this 2nd Blood Runs Cold tech postmortem post, I talk about the solutions we built for continuous server syncing of our game's player data and the data-driven balancing toolset that allowed us to juggle 400+ ScriptableObjects and have 0 merge conflicts
Programming Console/PC Smartphone/Tablet


Qualcomm — San Diego, California, United States
[01.16.18]
Game Designer


Imangi Studios — Raleigh, North Carolina, United States
[01.16.18]
2D Marketing Artist


Imangi Studios — Raleigh, North Carolina, United States
[01.16.18]
Community Manager


NBCUniversal — Glendale, California, United States
[01.15.18]
Games Producer


NBCUniversal — Glendale, California, United States
[01.15.18]
Director, Product Management


NBCUniversal — Glendale, California, United States
[01.15.18]
Product Manager, Interactive Games
This Product Manager would be responsible for driving product vision, business strategy, improved game performance and increased player engagement for the mobile platform business within the Games & Digital Platforms Group.

NBCUniversal — Glendale, California, United States
[01.15.18]
Director, Data Science


Jam City — Culver City, California, United States
[01.12.18]
Unity Engineer


Plarium Michigan Studio LP — Portage, Michigan, United States
[01.12.18]
Senior Systems Designer


Island Brains LLC — San Mateo, California, United States
[01.10.18]
Mobile Game Producer