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January 23, 2018
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Blog: A data-driven look at the rising cost of game dev 20
by Gamasutra Community [01.19.18]
"[Looking] at costs & costs per byte for the window of 1985 to 2005," writes Raph Koster. "Game size went up by 122 times, costs rose by 22x, & therefore we got 6x more efficient at creating content."
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet

ESA: The U.S. game industry saw $36B in revenue in 2017  
by Alissa McAloon [01.19.18]
The ESA, along with the NPD Group and App Annie, clock total game industry revenue at $36 billion between console, PC, and mobile software and video game hardware sales.
Console/PC, Smartphone/Tablet

Video Game Deep Cuts: Labo On A Police Quest? 1
by Gamasutra Staff [01.21.18]
This week's Video Game Deep Cuts includes what certain editors think of Nintendo's Labo accessory for the Switch, a masterful look at the making of Sierra's incendiary Police Quest IV, and lots more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Chinese mobile game market sees consumer spending rise by 250% since 2015 1
by Chris Kerr [01.19.18]
The value of the Chinese mobile game market has grown by 250 percent since 2015, with consumers in the region dropping around $11 billion on mobile titles during 2017.
Business/Marketing, Smartphone/Tablet

How Shooty Skies dev Mighty Games aims to do serious games right 1
by Katherine Cross [01.18.18]
Contributor Katherine Cross chats with the team at Australian indie Mighty Games about their new serious games branch, Mighty Serious, and the ethics of making F2P games about real-world issues.
Business/Marketing, Design, Serious, Indie, Smartphone/Tablet

Analyst: Mobile game sessions decreased by 16% in 2017 1
by Alissa McAloon [01.16.18]
As overall smartphone use approaches a plateau, the analytical firm Flurry says that mobile game sessions have once again decreased.
Business/Marketing, Smartphone/Tablet

Ubisoft partners with Tencent to bring Ketchapp titles to China  
by Chris Kerr [01.15.18]
"Weixin Mini-Game offers Chinese players instant access to a wide range of fun and challenging games. We have witnessed the massive success of Jump Jump and we are delighted by this collaboration."
Business/Marketing, Smartphone/Tablet

Video Game Deep Cuts: Getting Over Desert Golf's Loot Boxes  
by Gamasutra Staff [01.14.18]
The latest Video Game Deep Cuts looks at how Bennett Foddy Got Over It, the crazy new(ish) ending for Desert Golf, and some (slightly) nicer loot box implementations.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing



Signals: a typesafe, lightweight messaging lib for Unity  
by Yanko Oliveira [01.22.18]
Third and final Blood Runs Cold tech postmortem series. Source code included this time! This time, I talk about the lightweight messaging system we developed that helped us keep decoupling and still iterate quickly.
Programming Console/PC Smartphone/Tablet

Video Game Deep Cuts: Labo On A Police Quest? 1
by Simon Carless [01.21.18]
This week's Video Game Deep Cuts includes what editors think of Nintendo's Labo accessory for the Switch, a masterful look at the making of Sierra's incendiary Police Quest IV, and lots more.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

Developer Diary #4: Birth of the Global Version 3 - Q&A with the Localization Team  
by gumi Team [01.19.18]
In this next diary, we explore a little more in depth on how our language alchemists localize the game, the challenges and idiosyncrasies of translating Japanese-centric game into 4 culturally-unique languages.
Business/Marketing Smartphone/Tablet

Developer Diary #3: The Alchemist Code x Brave Frontier Special Crossover Collaboration!  
by gumi Team [01.18.18]
Ting Shang Jia and Jacky Yap, Lead Game Designers supporting the global development for The Alchemist Code and Brave Frontier, share insights on a major collaboration event.
Design Smartphone/Tablet

What to do if your video game art is used in ads without your permission  
by Brandon Huffman [01.18.18]
What do you do if your video game art is being used in advertisements without your permission? You've got a few options, but they depend on how it's being used and what your goal is.
Business/Marketing Console/PC Serious Indie Social/Online Smartphone/Tablet VR


NBCUniversal — Glendale, California, United States
[01.22.18]
Games Producer


NBCUniversal — Glendale, California, United States
[01.22.18]
Director, Product Management


NBCUniversal — Glendale, California, United States
[01.22.18]
Product Manager, Interactive Games
This Product Manager would be responsible for driving product vision, business strategy, improved game performance and increased player engagement for the mobile platform business within the Games & Digital Platforms Group.

NBCUniversal — Glendale, California, United States
[01.22.18]
Director, Data Science


Telltale Games — San Rafael, California, United States
[01.19.18]
Senior Tools Engineer


Plarium Michigan Studio LP — Portage, Michigan, United States
[01.19.18]
Senior Systems Designer


Zwift — Long Beach, California, United States
[01.18.18]
Android Game Programmer (c++)
Android Game Programmer to work on a variety of tasks, including performance tuning, deployment, and ensuring all new Game features work smoothly on Android.

Island Brains LLC — San Mateo, California, United States
[01.17.18]
Mobile Game Producer


Qualcomm — San Diego, California, United States
[01.17.18]
3D Engine Developer


Qualcomm — San Diego, California, United States
[01.17.18]
Software Engineer