Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 19, 2017
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Registration is now open for GDC 2018!  
by Staff [10.18.17]
This will be the 32stedition of GDC, the world's largest and longest-runningevent for game developers, and you can register right nowby visiting theofficial GDC 2018website!
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

Blizzard takes Chinese dev to court over alleged mobile Overwatch clone  
by Alissa McAloon [10.16.17]
Blizzard China and its regional partner Netease have filed a lawsuit against Heroes of Warfare developer 4399, alleging that the mobile title rips off Blizzards own competitive shooter Overwatch.
Business/Marketing, Console/PC, Smartphone/Tablet

Wargaming opens new mobile studio in Moscow  
by Chris Kerr [10.16.17]
The new opening will be headed up by Andrey Zimenko, who has served as the company's head of mobile publishing since 2015.
Business/Marketing, Smartphone/Tablet

Google Play devs giving away IAP revenue to combat hunger crisis  
by Chris Kerr [10.18.17]
It's hoped the gesture will make Google Play users more aware of the hunger crisis affecting around 815 million people right now.
Smartphone/Tablet

Get a job: Deck Nine Games is hiring a Mobile Programmer  
by Staff [10.17.17]
Deck Nine Games is looking for an experienced programmer to join its team and help it grow and innovate modern story-based adventure games across a number of platforms in Westminster, Colorado.
Programming, Smartphone/Tablet

Blog: Bringing Galaxy on Fire to Vulkan - Part 4  
by Gamasutra Community [10.17.17]
This is a blog series on how we brought our game to Vulkan. In this post, we wanted to cover a few of the Android-specific peculiarities we encountered.
Production, Smartphone/Tablet

Video Game Deep Cuts: On Color Cycling Morty & Divinity  
by Gamasutra Staff [10.15.17]
Some of this week's longform article/video highlights include the making of Rick & Morty's VR game, a classic 2D game art podcast, & discussing Divinity: Original Sin 2's success.
Business/Marketing, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design

Mobile developer Supersolid nets $4M to expand London team  
by Chris Kerr [10.12.17]
Mobile game developer Supersolid has netted $4 million in funding to ramp up production and expand its London team.
Business/Marketing, Smartphone/Tablet



The BIG List of Video Game Public Relations Agencies and Freelancers 1
by Jesus Fabre [10.18.17]
This article revolves around the visibility issue on independent games, trying to shed some light on the Public Relations and Marketing agencies side. Who they are (the list has 110+), which services you can expect from them and more details on them.
Business/Marketing Production Console/PC Indie Social/Online Smartphone/Tablet VR

A Double Standard for Female Characters?  
by Sande Chen [10.18.17]
In this article, game writer Sande Chen implores others to think about how female characters are portrayed and developed.
Business/Marketing Design Console/PC Smartphone/Tablet

Design approach in citizen science games, until EVE Online  
by Claire Baert [10.17.17]
I discussed with developers and scientists their approach to design citizen science games. The conversation revealed some issues that the game industry could help solve.
Design Serious Indie Smartphone/Tablet

How to Streamline Your QA Process  
by Karl VonGlahn [10.17.17]
This article explores a few common problems that can delay the internal QA process.
Programming Production Indie Social/Online Smartphone/Tablet

What Should Be the Next Move for Mobile Game Developers and Publishers (Report)  
by Mantin Lu [10.16.17]
I am sharing the data from some recent reports in the mobile game/app industry, and providing some insights based on my experience and analysis.
Business/Marketing Production Smartphone/Tablet


Firebrand Games — Merritt Island, Florida, United States
[10.18.17]
Programmer


Tilting Point — New York, New York, United States
[10.17.17]
Senior Marketing Manager


Tilting Point — New York City, New York, United States
[10.17.17]
Senior Game Designer


Tilting Point — New York, New York, United States
[10.17.17]
Senior Product Manager


RedLynx — HELSINKI, Finland
[10.17.17]
Mobile Live Producer (South Park : Phone Destroyer)


Deck Nine Games — Westminster, Colorado, United States
[10.16.17]
Mobile Programmer
Deck Nine is hiring an experienced Mobile Programmer to join our diverse team and work on single and multiplayer cinematic adventure games. If you're tired of commuting and paying astronomical rent in SF, consider moving to gorgeous Colorado and join our team.

iGotcha Studios — Stockholm, Sweden
[10.14.17]
Tools Developer


iGotcha Studios — Stockholm, Sweden
[10.14.17]
Senior Game Design Lead


iGotcha Studios — Stockholm, Sweden
[10.14.17]
Senior Producer


Dreamgate Studios — Canberra, Australian Capital Territory, Australia
[10.11.17]
Quality Assurance Tester