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September 25, 2017
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Mobile AR headset maker Mira secures $1M investment  
by Alissa McAloon [09.21.17]
Additionally, the company says the first wave of its $99 dev kits are in the mail.
Smartphone/Tablet

Video Game Deep Cuts: The Nex Shadow Of The Outsider  
by Gamasutra Staff [09.24.17]
Some of this week's longform article/video highlights include pieces on Nex Machina's intense gameplay, Shadow Of War's Nemesis system, & the latest Dishonored game's choices.
Business/Marketing, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design

The iOS 11 App Store update shines the spotlight on games  
by Alissa McAloon [09.20.17]
The new store update launched alongside iOS 11 and aims to help developers overcome discoverability issues through the addition of a curated and game-centric storefront.
Business/Marketing, Smartphone/Tablet

Mail.ru invests $959k in mobile game dev Panzerdog  
by Alissa McAloon [09.19.17]
The Finnish-Russian mobile game developer is the first dev to partner with Mail.ru through its recently established $100M games investment program.
Business/Marketing, Smartphone/Tablet

Apple rolls out iOS 11, ending support for 32-bit apps  
by Alissa McAloon [09.19.17]
The next big iOS update has been released, bringing with it both good and bad news for mobile game developers.
Smartphone/Tablet

The GDC 2018 Mobile Summit seeks your great talk submissions!  
by Staff [09.19.17]
Heads up: organizersarestillaccepting pitches for Summit sessionsatGame Developers Conference 2018, whichis coming back tothe Moscone Center in San Francisco March 19-23, 2018!
Audio, Business/Marketing, Design, Programming, Production, Art, Smartphone/Tablet, GDC

Game Design Deep Dive: Mixing VR and non-VR in Lola and the Giant 1
by Matt Duff [09.19.17]
"VR, especially mobile VR, can be an isolating experience. We decided to try and create some way that the adventure could be enjoyed by both the player using the VR device and by everyone else in the room."
Design, Smartphone/Tablet, Video

The iPhone X's 'notch' is powered by the same tech as the Kinect  
by Alissa McAloon [09.18.17]
The tech that let a generation of players fill their living rooms with virtual lava is powering the FaceID feature on the iPhone X.
Smartphone/Tablet



Bringing Galaxy on Fire 3 to Vulkan: Introduction and Fundamentals  
by Johannes Kuhlmann [09.25.17]
Blog series on how we brought our game to Vulkan. This is post 1 of 5 giving an introduction and talking about DescriptorSets as well as synchronization.
Programming Console/PC Smartphone/Tablet

The importance of press kits  
by Catalin Marcu [09.25.17]
A look at the importance of press kits, how early you should have one and what it should contain.
Business/Marketing Console/PC Serious Indie Social/Online Smartphone/Tablet VR

What is AR and Does it Matter for Games?  
by Adam Fung [09.25.17]
The key takeaways from the opening Keynote at the Austin Game Developer Conference. John Hanke, CEO and Founder of Niantic Labs discusses the future of AR and PokemonGo.
Design Social/Online Smartphone/Tablet

Video Game Deep Cuts: The Nex Shadow Of The Outsider  
by Simon Carless [09.24.17]
Some of this week's longform article/video highlights include pieces on Nex Machina's intense gameplay, Shadow Of War's Nemesis system, & the latest Dishonored game's choices.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

Top 5 Common Mistakes of Playable Ads  
by Ben Chong [09.20.17]
A list of 5 common mistakes that we observed on playable ads.
Business/Marketing Design Production Smartphone/Tablet


Level EX — CHICAGO, Illinois, United States
[09.22.17]
Associate Producer


Pixelberry Studios — Mountain View, California, United States
[09.20.17]
Senior Game Writer


Tic Toc Games — Burbank, California, United States
[09.13.17]
Game Producer


Aspyr Media — Austin, Texas, United States
[09.08.17]
Software Engineer - Tools and Launcher


Hi-Rez Studios — Alpharetta, Georgia, United States
[09.08.17]
Mobile Game - UI/UX Designer
Hi-Rez Studios is looking to hire an experienced UI/UX Designer to work at our studio in Alpharetta, Georgia. We are looking for an exceptional Designer who wants be a part of a close-knit and fast-paced development team for Mobile Games. This person will work directly with the director, programmers, and designers to create groundbreaking user interface designs with our game. We are interested in experienced candidates with high levels of creative energy and passion for creating amazing artwork. Come join the creator of the critically acclaimed SMITE, Paladins, Tribes: Ascend, and Global Agenda as we embark on exciting new game projects!