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September 26, 2017
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Razer is getting into the smartphone business before year-end  
by Alissa McAloon [09.25.17]
Just ahead of its IPO in Hong Kong, the video game peripheral and hardware manufacturer has announced that it is working on its own smartphone “specifically geared toward gamers and entertainment.”
Business/Marketing, Smartphone/Tablet

The GDC 2018 UX Summit seeks your best talks on user experience!  
by Staff [09.25.17]
As GDC 2018 draws closer, organizers want to quickly remind you that they're still accepting UX Summit talk submissions -- but only until this Friday, September 29th at 11:59 pm Pacific!
Design, Console/PC, Indie, Social/Online, Smartphone/Tablet, GDC

Video Game Deep Cuts: The Nex Shadow Of The Outsider  
by Gamasutra Staff [09.24.17]
Some of this week's longform article/video highlights include pieces on Nex Machina's intense gameplay, Shadow Of War's Nemesis system, & the latest Dishonored game's choices.
Business/Marketing, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design

Mobile AR headset maker Mira secures $1M investment  
by Alissa McAloon [09.21.17]
Additionally, the company says the first wave of its $99 dev kits are in the mail.

The iOS 11 App Store update shines the spotlight on games  
by Alissa McAloon [09.20.17]
The new store update launched alongside iOS 11 and aims to help developers overcome discoverability issues through the addition of a curated and game-centric storefront.
Business/Marketing, Smartphone/Tablet invests $959k in mobile game dev Panzerdog  
by Alissa McAloon [09.19.17]
The Finnish-Russian mobile game developer is the first dev to partner with through its recently established $100M games investment program.
Business/Marketing, Smartphone/Tablet

Apple rolls out iOS 11, ending support for 32-bit apps  
by Alissa McAloon [09.19.17]
The next big iOS update has been released, bringing with it both good and bad news for mobile game developers.

The GDC 2018 Mobile Summit seeks your great talk submissions!  
by Staff [09.19.17]
Heads up: organizers are still accepting pitches for Summit sessions at Game Developers Conference 2018, which is coming back to the Moscone Center in San Francisco March 19-23, 2018!
Audio, Business/Marketing, Design, Programming, Production, Art, Smartphone/Tablet, GDC

Bringing Galaxy on Fire 3 to Vulkan: Introduction and Fundamentals  
by Johannes Kuhlmann [09.25.17]
Blog series on how we brought our game to Vulkan. This is post 1 of 5 giving an introduction and talking about DescriptorSets as well as synchronization.
Programming Console/PC Smartphone/Tablet

The importance of press kits  
by Catalin Marcu [09.25.17]
A look at the importance of press kits, how early you should have one and what it should contain.
Business/Marketing Console/PC Serious Indie Social/Online Smartphone/Tablet VR

What is AR and Does it Matter for Games?  
by Adam Fung [09.25.17]
The key takeaways from the opening Keynote at the Austin Game Developer Conference. John Hanke, CEO and Founder of Niantic Labs discusses the future of AR and PokemonGo.
Design Social/Online Smartphone/Tablet

Video Game Deep Cuts: The Nex Shadow Of The Outsider  
by Simon Carless [09.24.17]
Some of this week's longform article/video highlights include pieces on Nex Machina's intense gameplay, Shadow Of War's Nemesis system, & the latest Dishonored game's choices.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

Top 5 Common Mistakes of Playable Ads  
by Ben Chong [09.20.17]
A list of 5 common mistakes that we observed on playable ads.
Business/Marketing Design Production Smartphone/Tablet

Deck Nine Games — Westminster, Colorado, United States
Mobile Programmer
Deck Nine is hiring an experienced Mobile Programmer to join our diverse team and work on single and multiplayer cinematic adventure games. If you're tired of commuting and paying astronomical rent in SF, consider moving to gorgeous Colorado and join our team.

Level EX — CHICAGO, Illinois, United States
Associate Producer

Pixelberry Studios — Mountain View, California, United States
Senior Game Writer

Tic Toc Games — Burbank, California, United States
Game Producer

Aspyr Media — Austin, Texas, United States
Software Engineer - Tools and Launcher

Hi-Rez Studios — Alpharetta, Georgia, United States
Mobile Game - UI/UX Designer
Hi-Rez Studios is looking to hire an experienced UI/UX Designer to work at our studio in Alpharetta, Georgia. We are looking for an exceptional Designer who wants be a part of a close-knit and fast-paced development team for Mobile Games. This person will work directly with the director, programmers, and designers to create groundbreaking user interface designs with our game. We are interested in experienced candidates with high levels of creative energy and passion for creating amazing artwork. Come join the creator of the critically acclaimed SMITE, Paladins, Tribes: Ascend, and Global Agenda as we embark on exciting new game projects!