Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
January 16, 2018
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Ubisoft partners with Tencent to bring Ketchapp titles to China  
by Chris Kerr [01.15.18]
"Weixin Mini-Game offers Chinese players instant access to a wide range of fun and challenging games. We have witnessed the massive success of Jump Jump and we are delighted by this collaboration."
Business/Marketing, Smartphone/Tablet

6 of the most significant mobile game trends in 2017 1
by Jon Jordan [01.12.18]
Did you catch the big moves in mobile games last year? Here, Gamasutra looks over 2017 and highlights six trends that are likely to influence the course of mobile game dev in the year(s) to come.
Business/Marketing, Smartphone/Tablet

Opinion: Rethinking 'the cost of doing business' for game devs 2
by Katherine Cross [01.11.18]
Gamasutra contributor Katherine Cross challenges the notion that abuse & vitriol are now part of "the cost of doing business" for game devs, asking: what can we do to reach beyond that toxic minority?
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet

Video Game Deep Cuts: Getting Over Desert Golf's Loot Boxes  
by Gamasutra Staff [01.14.18]
The latest Video Game Deep Cuts looks at how Bennett Foddy Got Over It, the crazy new(ish) ending for Desert Golf, and some (slightly) nicer loot box implementations.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Get a job: Jam City is hiring a Unity Developer  
by Staff [01.12.18]
Mobile developer Jam City is hiring a Unity Engineer with 4 to 6 years of experience for its Culver City office.
Programming, Smartphone/Tablet, Recruitment

Horizon Zero Dawn and PUBG among top 2018 D.I.C.E. Award noms  
by Alissa McAloon [01.12.18]
All in all, 68 games have been nominated for this year’s event including The Legend of Zelda: Breath of the Wild, Gorogoa, and Hellblade: Senua's Sacrifice.
Audio, Design, Programming, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet

Join us at 3PM EST as we make predictions for the game industry in 2018  
by Bryant Francis [01.12.18]
The Gamasutra editorial team will be making (ill-advised) predictions over on our Twitch channel at 3PM EST.
Business/Marketing, Console/PC, Indie, Smartphone/Tablet, Video

NSPCC and Aardman create mobile game to help combat child abuse  
by Chris Kerr [01.10.18]
"We are proud to have been able to work with the NSPCC to create this valuable resource for children and their parents."
Design, Smartphone/Tablet



Demystifying the Artificial Intelligence (AI) hype for game developers  
by Nick Lim [01.15.18]
AI has been hot lately, but what are the different types of AI. And how do they relate to games? Read on to find out.
Business/Marketing Programming Console/PC Social/Online Smartphone/Tablet

PlayerProfile & ItemDatabase: offline games, server syncing and not getting murdered by the Game Designers  
by Yanko Oliveira [01.15.18]
In this 2nd Blood Runs Cold tech postmortem post, I talk about the solutions we built for continuous server syncing of our game's player data and the data-driven balancing toolset that allowed us to juggle 400+ ScriptableObjects and have 0 merge conflicts
Programming Console/PC Smartphone/Tablet

Game Development: Where To Start  
by Connor Addis [01.15.18]
If you are an avid video game player, a game developer is probably your dream job. Whenever you choose the desired icon, put on your headphones, and click “play”, a journey into a new world begins. But doesn’t it look awfully complicated?
Audio Design Programming Production Art Console/PC Smartphone/Tablet VR

Video Game Deep Cuts: Getting Over Desert Golf's Loot Boxes  
by Simon Carless [01.14.18]
The latest Video Game Deep Cuts looks at how Bennett Foddy Got Over It, the crazy new(ish) ending for Desert Golf, and some (slightly) nicer loot box implementations.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR



NBCUniversal — Glendale, California, United States
[01.15.18]
Games Producer


NBCUniversal — Glendale, California, United States
[01.15.18]
Director, Product Management


NBCUniversal — Glendale, California, United States
[01.15.18]
Product Manager, Interactive Games
This Product Manager would be responsible for driving product vision, business strategy, improved game performance and increased player engagement for the mobile platform business within the Games & Digital Platforms Group.

NBCUniversal — Glendale, California, United States
[01.15.18]
Director, Data Science


Jam City — Culver City, California, United States
[01.12.18]
Unity Engineer


Plarium Michigan Studio LP — Portage, Michigan, United States
[01.12.18]
Senior Systems Designer


Island Brains LLC — San Mateo, California, United States
[01.10.18]
Mobile Game Producer


Imangi Studios — Raleigh, North Carolina, United States
[01.09.18]
2D Marketing Artist


Imangi Studios — Raleigh, North Carolina, United States
[01.09.18]
Community Manager


Buck — Los Angeles, California, United States
[01.05.18]
Unity Tech Artist, Shading