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December 15, 2017
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Why Device 6 dev Simogo is taking a break from mobile games 5
by Jennifer Allen [12.13.17]
It seems like a big deal for the studio, and a significant bellwether for mobile game devs, so Gamasutraquickly talks with Simogocofounder Simon Flesserto find out more about the decision.
Business/Marketing, Design, Smartphone/Tablet

Bury Me, My Love and the emotional rollercoaster of making a video game 1
by Gamasutra Community [12.12.17]
Bury Me, My Love creative director Florent Maurin walks through every step of the dev team's very intense 18 months building the striking game about a Syrian migrant's journey to Europe.
Business/Marketing, Design, Production, Art, Indie, Smartphone/Tablet

What devs are saying about the design of Animal Crossing: Pocket Camp 4
by Joel Couture [12.11.17]
Game makers have been buzzing about Nintendo's new mobile Animal Crossing, and here devs around the industry analyze Pocket Camp's monetization design, controls, aesthetic, and more.
Business/Marketing, Design, Smartphone/Tablet, Video

Google Play kicks off 'Change the Game' to promote gender diversity in mobile games  
by Alissa McAloon [12.14.17]
The new initiative aims to promote diversity, celebrate female experiences, and empower women that create and play video games.
Business/Marketing, Smartphone/Tablet

Blog: Animal Crossing: Pocket Camp - Can an old dog learn new tricks?
by Gamasutra Community [12.14.17]
Animal Crossing introduced appointment mechanics and short session gameplay to the mainstream over a decade ago. So what can the grandfather of simulation games teach us about game design?
Design, Production, Smartphone/Tablet

Investors sink $25M into mobile eSports platform Skillz 1
by Chris Kerr [12.13.17]
Skillz has hosted over 100 million mobile tournaments over the past six years, and currentlyhosts over 500,000 tournaments each and every day.
Business/Marketing, Smartphone/Tablet

App Store devs can now make their games available for pre-order 1
by Chris Kerr [12.12.17]
The Cupertino giant rolled out the feature yesterday, meaning devscan now make their apps available for pre-order 90 days before they'redue to launch,
Business/Marketing, Smartphone/Tablet

Learn to make great interactive experiences for mobile at GDC 2018  
by Staff [12.12.17]
At GDC 2018 a panel of mobile story experts from Inkle (80 Days), Big Fish Games (Lifeline),and Pocket Gems (Episode)will discuss and debatehow to create great narrative experiences for mobile.
Design, Smartphone/Tablet, GDC

Where to begin to create your first game  
by Herbert Llanas [12.13.17]
Here are the main tips that will aid you to create your first video game.
Programming Console/PC Smartphone/Tablet

Post Mortem: The Death of Flash and Rewriting 1.4 Million Lines of Code  
by Doug Pearson [12.12.17]
Following nearly eighteen months of engineering work, FlowPlay CTO Doug Pearson details the transition of 1.4 million lines of code from a Flash-based codebase to Haxe including choosing a platform, challenges and key decisions, and his lessons learned.
Design Programming Console/PC Social/Online Smartphone/Tablet

What Nintendo Power Can Teach Us About Indie Game Marketing 2
by Chris Zukowski [12.12.17]
Nearly 30 years ago Nintendo started publishing a magazine that captured the imagination of every video-game-playing child in North America. It was also a great marketing tool. Here is what it did right...
Business/Marketing Design Console/PC Indie Social/Online Smartphone/Tablet

Video Game Deep Cuts: A Far Cry From Wizard-Sniffing  
by Simon Carless [12.11.17]
This week's top game articles/videos include the story behind Far Cry 5, a wizard-sniffing text adventure, the hillbillies of Grand Theft Auto Online, and lots more.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

The emotional rollercoaster of making a video game 1
by Florent Maurin [12.08.17]
For the last year and a half, the team behind Bury me, my Love have been working on this reality-inspired game about a Syrian migrant's journey to Europe. Florent Maurin, the project's creative director, tells all the steps to a very intense 18 months.
Business/Marketing Design Production Serious Indie Smartphone/Tablet

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Senior Live Producer (Project Aurora, EVE Universe)

IGT Australia Pty Ltd — Hawthorn East, Victoria, Australia
Software Engineer – C#/Unity

Tonk Tonk Games — Los Angeles / Remote, California, United States
Unity Developer
Experienced Unity Engineer

Tilting Point — New York, New York, United States
Senior QA Analyst