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July 16, 2020
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Tilting Point acquires Plamee Studios and FTX Games assets  
by Chris Kerr [07.15.20]
Tilting Point has acquired Plamee Studios along with the assets and games of publisher FTX Games from gambling technology company Playtech.
Business/Marketing, Smartphone/Tablet

Mobile company Nifty Games opens first internal development studio  
by Chris Kerr [07.14.20]
Mobile game company Nifty Games has opened a new development studio in Chicago to create "mobile-first" sports titles.
Business/Marketing, Production, Smartphone/Tablet

Huuuge Games has purchased interactive ad company Playable Platform  
by Chris Kerr [07.15.20]
Mobile studio Huuuge Games has purchased Dutch advertising company Playable Platform for an undisclosed fee.
Business/Marketing, Smartphone/Tablet

Media Molecule's Dreams named GOTY at 2020 Games for Change Awards  
by Alissa McAloon [07.15.20]
The awards aim to highlight games throughout the industry that "[redefine] the boundaries of technology, empowering an ever-diversifying audience, and exemplifying what it means to use technology for good."
Console/PC, Indie, Social/Online, Smartphone/Tablet

TinyBuild nabs Hello Neighbor dev team, plans to invest $15M into the franchise  
by Chris Kerr [07.16.20]
TinyBuild has acquired the development team behind Hello Neighbor from Dynamic Beasts and announced plans to invest $15 million into the franchise.
Business/Marketing, Production, Console/PC, Smartphone/Tablet

New GDC State of the Industry: WFH Edition survey reveals COVID-19's impact on devs  
by Staff [07.16.20]
GDC today released the results of a special State of the Industry: Work From Home Edition Survey which reveal how the ongoing COVID-19 pandemic has impacted game developers across the industry.
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet, GDC

Valve, Oculus veteran Anna Sweet signs on as Bad Robot Games CEO  
by Alissa McAloon [07.15.20]
Anna Sweet, former senior product & business manager at Valve and Oculus’ previous head of dev strategy, is now the CEO of filmmaker J.J. Abrams’ game dev studio.
Console/PC, Smartphone/Tablet

Video: System design advice for mobile free-to-play games  
by Staff [07.14.20]
In this GDC 2018 session Scopely's Evan Losi presents a practical take on system design, starting with the one resource that is universal to all games: time.
Design, Smartphone/Tablet, Video, Vault

Stadia's 'Click To Play' - the future?  
by Simon Carless [07.16.20]
Does Stadia's 'click to play' functionality change the game for the cloud gaming platform? And all kinds of other game discovery news besides...
Business/Marketing Design Production Console/PC Indie Social/Online Smartphone/Tablet

Now You Can Choose High-Performing Unity Shaders  
by Ruben Torres Bonet [07.15.20]
Choosing your next shader? Strike the balance between your dream visuals and the performance you take away. Today, I'll give you handy tables so you can see the performance cost of the common unity shaders
Programming Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Game Composers and the Importance of Themes: Repetition in Game Music (Pt. 2) 3
by Winifred Phillips [07.14.20]
The second installment of a five-part article series based on game composer Winifred Phillips' presentation during the GDC 2020 online conference. Session was entitled "From Assassin's Creed to The Dark Eye: The Importance of Themes."
Audio Design Production Console/PC Indie Social/Online Smartphone/Tablet

Video Game Trends During Pandemic and Beyond  
by Starloop Studios [07.14.20]
In contrast to many other economic sectors that are drastically affected by the pandemic, the video game industry has generally been more resilient to the pandemic.
Business/Marketing Design Production Art Console/PC Smartphone/Tablet VR

13 Free Tools to Develop and Manage a Game as a Remote Team 1
by Christian Kasilag [07.14.20]
Having a good set of tools for your remote team to communicate and stay organized with is more important than ever. My team has worked together remotely for over 2 year now - these are the free tools we use and have had success with.
Business/Marketing Design Programming Production Indie Smartphone/Tablet

Futureplay — Helsinki, Finland
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innogames — Hamburg, Germany
Java Software Developer - Core Team