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January 22, 2020
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Scopely acquires Marvel Strike Force dev FoxNext Games from Disney  
by Alissa McAloon [01.22.20]
Disney has agreed to sell FoxNext Games and its subsidiary Cold Iron Studios to Scopley for an undisclosed sum.
Smartphone/Tablet

Report: TikTok owner ByteDance planning big push into mobile games 1
by Chris Kerr [01.20.20]
TikTok owner ByteDance has been quietly building an internal game division so it can break into the lucrative mobile games market.
Business/Marketing, Smartphone/Tablet

Wherever you are in your game design career, come advance it at GDC!  
by Staff [01.20.20]
Are you a game designer interested in attending GDC 2020 this March? Don't miss these opportunities to attend sessions from industry experts and learn tips and techniques relevant to your needs!
Design, Console/PC, Indie, Smartphone/Tablet, GDC

Get a job: Boston Dynamics is hiring a Software Engineer (Android Developer)  
by Staff [01.22.20]
At Boston Dynamics, our shared software contributes to the success of our projects, products, prototypes, and engineering staff.
Programming, Smartphone/Tablet

Stillfront Group acquires Dragon Story dev Storm8 for as much as $400 million  
by Alissa McAloon [01.22.20]
Stillfront Group is looking to acquire Dragon Story developer Storm8 for $300 million, with an additional $100 million on the table if unmentioned targets are met in the 2020 and 2021 financial yeas as well.
Social/Online, Smartphone/Tablet

Get a job: Tenacious Entertainment is hiring a UI Artist/Designer  
by Staff [01.21.20]
Tenacious Entertainment is seeking a talented and enthusiastic UI Artist / Designer to join our passionate team in Bellevue, Washington
Design, Art, Smartphone/Tablet, Recruitment

Don't Miss: Inside the narrative design and 'multiple middles' of Mutazione 1
by Hannah Nicklin [01.21.20]
In this nuanced look at game storytelling Die Gute Fabrik's Hannah Nicklin walks you through how she joined up with the Mutazione crew to flesh out and build the narratives of this mutant soap opera.
Design, Console/PC, Indie, Smartphone/Tablet

Video Game Deep Cuts: 2020's Most Exciting, 1983's Most Breakout Games  
by Gamasutra Staff [01.17.20]
The latest highlights include a look at 2020's most anticipated PC games, 1983's 'breakout' game (fine, it's a book excerpt from a 1983 tome about Breakout!), plus looks at Android: Netrunner & more.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing



Why it’s all about game-centric development in 2020  
by Elijah Freeman [01.22.20]
It’s going to be busy and noisy, but there is one core theme that we see running through 2020, and that is game consistency.
Business/Marketing Production Console/PC Smartphone/Tablet

Video Game Deep Cuts: 2020's Most Exciting, 1983's Most Breakout Games  
by Simon Carless [01.17.20]
The latest highlights include a look at 2020's most anticipated PC games, 1983's 'breakout' game (fine, it's a book excerpt from a 1983 tome about Breakout!), plus looks at Android: Netrunner, the best game animation of last year, & lots more besides.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

How to Keep Adding Content Without Hitting a Limit 1
by Ruben Torres Bonet [01.17.20]
More content would be a great fit for my game, I thought. But I paid the price for my ignorance in proper Unity Memory Management.
Programming Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Tips on improving your free-to-play in-game store  
by Vasiliy Sabirov [01.16.20]
How to improve your in-game free-to-play store: tips on what to sell there to different audiences, how many items to display in one category, how to rank those items, marketing moves on different markets and many more.
Business/Marketing Design Indie Social/Online Smartphone/Tablet

Resources for Video Game Music Composers: The Big List 2020  
by Winifred Phillips [01.15.20]
Game composer Winifred Phillips presents a yearly collection of resources for game composers and game audio pros, including links to game audio communities, conferences, academia, software resources, and info on concert tours (including video previews).
Audio Business/Marketing Production Console/PC Indie Social/Online Smartphone/Tablet VR


innogames — Hamburg, Germany
[01.22.20]
PHP Game Developer - Grepolis


Tenacious Entertainment — Bellevue, Washington, United States
[01.21.20]
UI Artist / Designer


Futureplay — Helsinki, Finland
[01.21.20]
Senior Game Designer


Gear Inc. — Hanoi, Vietnam
[01.16.20]
[Vietnam] Game Designer


innogames — Hamburg, Germany
[01.02.20]
Community Management Specialist