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Crash meetings, keep a lore bible, and other narrative design tips learned at King  
by Alissa McAloon [03.22.19]
"If everyone is thinking about narrative design, no one will forget it," argues King's Tracey John during a talk about how to handle narrative design in tight projects.
Design, Smartphone/Tablet

Opinion: After Christchurch - What we owe our game communities
by Katherine Cross [03.21.19]
Katherine Cross takes a look at the recent white supremacist terrorist attack in New Zealand, and unpacks what game developers must do to keep extremist views from taking hold in their games' communities.
Console/PC, Indie, Social/Online, Smartphone/Tablet

God of War wins Game of the Year at the 2019 Game Developers Choice Awards
by Staff [03.20.19]
Game dev veterans Amy Hennig and Rieko Kodama were also honored with the Lifetime Achievement Award and Pioneer Award (respectively) during the Game Developers Choice Awards tonight at GDC 2019!
Console/PC, Indie, Smartphone/Tablet, GDC

Update: Lucasfilm Games job postings apparently not linked to studio revival 7
by Chris Kerr [03.20.19]
Updated A new sub-division of Disney does appear to share the name of LucasArts precursor Lucasfilm Games, but a representative has confirmed no new company with that name is being formed.
Business/Marketing, Production, Console/PC, Smartphone/Tablet

Pokemon Go's PvP was designed to appeal to players new and old--and it worked 1
by Alissa McAloon [03.19.19]
"Pokemon Go's always been about real-world social connections. We looked to this as a way to compliment our gameplay of players walking around and catching Pokemon together."
Design, Smartphone/Tablet, GDC

Watch Google's highly anticipated GDC 2019 keynote right here
by Chris Kerr [03.19.19]
Google has been teasing a massive game-related announcement all week, and the big reveal is taking place in a matter of minutes at GDC 2019. Watch it live right here.
Business/Marketing, Console/PC, Smartphone/Tablet, GDC, Video

Report: Snapchat's rumored game platform to be announced in April  
by Alissa McAloon [03.19.19]
More information has cropped up about the game platform Snapchat parent company Snap Inc has reportedly had in the works for some time.

GDC 2019 is this week! Follow Gamasutra's coverage here  
by Staff [03.18.19]
Gamasutra is on-site at GDC 2019 in San Francisco this week! Follow our coverage at our dedicated event page.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Games software/hardware to top $200 billion by 2023 despite short-term questions  
by Tim Merel [03.22.19]
Digi-Capital's Games Report forecasts that games industry software/hardware combined could drive well over $200 billion revenue by 2023, despite short-term concerns about public games company valuations
Business/Marketing Console/PC Serious Indie Social/Online Smartphone/Tablet VR

The flow applied to game design  
by Daniel Berube [03.20.19]
In this post, I will explain what is the flow theory and how can we applied it while designing a video game.
Design Production Console/PC Serious Smartphone/Tablet

Shape Theory in Level Design  
by Max Pears [03.20.19]
Shape Theory is a theory we all know apart about and we are aware of it subconsciously. Here I break down how it can be used for level design and how it is used to encourage the player to act certain ways.
Design Production Console/PC Indie Smartphone/Tablet

Game Workers Unite GDC 2019 Plans!  
by Larry&Brandon GDU [03.18.19]
No stranger to our podcast and fresh on the heels of more industry shakeup, we sat with Emma of Game Workers Unite to delve deeper into the “cough” state of the union (pun intended).
Audio Smartphone/Tablet Social/Online Indie Serious Console/PC Art Production Programming Design Business/Marketing VR

Video Game Deep Cuts: The Flappy Division Bell Is Ringing   
by Simon Carless [03.17.19]
This week's highlights include a look at Flappy Bird's effect on the indie game scene, The Division 2's politics (or lack there-of), info on Harry Potter: Wizards Unite & Days Gone, & more.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

Pixel Pool — Portland, Oregon, United States
Software Developer (Unreal Engine 4, Blueprint, C++)

Phosphor Studios — Chicago, Illinois, United States
Senior Gameplay Programmer

4L Games — Toronto, Ontario, Canada
Game Producer

Gear Inc. — Hanoi, Vietnam
Art Director

Gear Inc. — Hanoi, Vietnam
[Vietnam] Senior FX Artist (Unity)

[adult swim] — Atlanta, Georgia, United States
Product Manager, [adult swim] Games

[adult swim] — Atlanta, Georgia, United States
Director of Product Management, Adult Swim Games

innogames — Hamburg, Germany
Team Lead Software Development - Elvenar