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Join a free talk + Q&A on leadership in game production with Grant Shonkwiler  
by Kris Graft [02.24.21]
We welcome expert producer Grant Shonkwiler, formerly producer on triple-A shooters at id Software and Epic Games and now consultant at Shonkventures to talk about leadership in game development and answer your questions live.
Production, Console/PC, Indie, Social/Online, Smartphone/Tablet

Thunderful acquires Bridge Constructor publisher Headup for $13.3 million  
by Chris Kerr [02.24.21]
Headup is best known as the publisher behind the Bridge Constructor franchise, and has also worked on the special edition releases of titles like Limbo and The Binding of Issac.
Business/Marketing, Production, Console/PC, Smartphone/Tablet

Valve pushes back against Apple's attempt to rope it into the big Epic v. Apple dispute  
by Alissa McAloon [02.19.21]
Apple argues that sales data from Steam, including annual revenues and sales figures, is crucial for its case against Epic Games. Valve doesn't quite agree.
Console/PC, Social/Online, Smartphone/Tablet

Netmarble US to acquire NBA Ball Stars dev Kung Fu Factory  
by Alissa McAloon [02.19.21]
The new deal builds on previous partnerships between the two studios and sees Kung Fu Factory join Netmarble as a subsidiary.

A new approach to 2021 with a family of GDC events and more!  
by Katie Stern [02.18.21]
GDC GM Katie Stern updates the community on what to expect from the team in 2021.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet, GDC

Instant mobile game platform Artie secures $10 million in funding  
by Chris Kerr [02.18.21]
Instant mobile game platform Artie has secured $10 million in funding as it works towards a 2021 launch.
Business/Marketing, Smartphone/Tablet

The 'GaaS or subscription service' squeeze in games  
by Gamasutra Staff [02.17.21]
With the rise of subscription game services like Apple Arcade or Game Pass, do game devs have to choose between crafting games as a service (GaaS) titles or games made specifically for sub services?
Business/Marketing, Design, Production, Console/PC, Indie, Smartphone/Tablet

A North Dakota bill aiming to loosen Apple's tight grip on iOS has failed  
by Alissa McAloon [02.16.21]
A bill aiming to loosen Apple's iOS app publishing restrictions has been rejected by North Dakota's state senate.

Using Unity's New 2D Animation Package for Traditional Sprite Animation  
by Kyle Kukshtel [12.31.69]
Diving into Unity's new 2D Animation package and finding a lot to love for the creation sprite-based 2D games.
Programming Art Console/PC Indie Social/Online Smartphone/Tablet

Beast Master - Dev Update 19 - Health Bar & AI Improvements  
by Luca Russo [12.31.69]
Greetings all! This week we wanted to share the health bar and AI behavior improvements.
Design Programming Art Console/PC Indie Smartphone/Tablet

Game Dev Digest Issue #82 - How-To Tutorials  
by Mike Marrone [12.31.69]
Game Dev Digest Issue #82 - How-To Tutorials. The latest from the free weekly Unity3d/gamedev newsletter.
Business/Marketing Design Programming Production Art Console/PC Serious Indie Smartphone/Tablet

Not Game Over: Game Developers Tackle the Climate Crisis 3
by Paula Escuadra [12.31.69]
The climate crisis impacts our ability to keep making and playing the games we know and love. We as game makers and players have significant power to take truly meaningful action against this existential threat. Learn more about what's happening in 2021.
Audio Business/Marketing Design Programming Production Art Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Designing touch controls for Human: Fall Flat  
by Peter de Jong [12.31.69]
For over a year Codeglue has been working for 505 Games on the mobile adaptations of Human: Fall Flat. In this blog post we will explain how we designed the touch controls for mobile version of the game.
Design Smartphone/Tablet

innogames — Hamburg, Germany
Browser Frontend Developer - Video Game: Forge of Empires

innogames — Hamburg, Germany
Junior Game Designer - New Mobile Game

SideFX — Toronto, CA or Los Angeles, US, Ontario, Canada
Senior Houdini Technical Artist (Games)

innogames — Hamburg, Germany
Game Designer - New Mobile Game

Ringtail Interactive — Stockholm, Sweden
Concept Artist

Ringtail Interactive — Stockholm, Sweden
Senior Game Designer (F2P)

Ringtail Interactive — Stockholm, Sweden
Product Manager (F2P)

Game Circus LLC — Addison, Texas, United States
Development Manager

Wooga GmbH — Berlin, Germany
Senior QA Test Engineer

innogames — Hamburg, Germany
Frontend Developer (Haxe) - Video Game: Forge of Empires