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December 18, 2018
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5 trends that defined the game industry in 2018 1
by Kris Graft [12.17.18]
The year 2018 lasted approximately 30 normal years. From studio closures to the Fortnite phenomenon, here are the trends that defined the game industry in the longest year in the history of humankind.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Gamasutra's Best of 2018: Alex Wawro's top 8 games 2
by Alex Wawro [12.17.18]
Look, I'll just come out and say it: a lot of great games launched in December this year, and I haven't played any of them.
Design, Console/PC, Indie, Smartphone/Tablet

F2P dev survey: In-game mobile ads becoming viable revenue source  
by Emma Kidwell [12.17.18]
The game analytics company DeltaDNA has published its ad survey results for 2018, sharing data taken from a survey of 336 developers of free-to-play mobile games over a 12 month period.
Business/Marketing, Smartphone/Tablet

Video Game Deep Cuts: Below The Ashen Mutant Hades  
by Gamasutra Staff [12.17.18]
This week's highlights showcase Below, Mutant Year Zero, Hades, Gris, and Ashen - all of which have standout features - with reviews in the round-up, as well as more 'best of the year' & more besides.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Video: The process of updating Fruit Ninja and Jetpack Joyride  
by Staff [12.14.18]
In this GDC 2012 talk, Halfbrick Studios' Luke Muscat goes over the ever evolving process at Halfbrick Studio for updating and maintaining its popular iOS releases.
Design, Smartphone/Tablet, Video

Mobile app demo platform AppOnboard raises extra $15M in funding  
by Emma Kidwell [12.11.18]
AppOnboard, a mobile app demo and analytics platform for developers, announced that it has raised $15M in a new round of funding led by Breakaway Growth, for a total of $30M raised this year.
Business/Marketing, Smartphone/Tablet

UK Parliament launches inquiry into 'immersive and addictive' tech  
by Chris Kerr [12.11.18]
The inquiry will touch on various topical issues such as the future of eSports in the UK, the wider uses of gamification, and the potential links between gaming and gambling.
Business/Marketing, Console/PC, Smartphone/Tablet

Citing support issues, Epic stops selling Infinity Blade games 3
by Alex Wawro [12.10.18]
Epic has removed Chair Entertainment's three Infinity Blade iOS games from sale on Apple's App Store, explaining that it no longer makes sense for the company to support the games.
Business/Marketing, Smartphone/Tablet



20 tips when applying for a junior artist position  
by Herve Piton [12.18.18]
Some pieces of advice I would have liked to receive when I was fresh out of school and applying for junior artist positions.
Art Console/PC Social/Online Smartphone/Tablet

Putting into play  
by Katarina Gyllenback [12.18.18]
"Putting into play" is about how our thinking works when putting the thoughts into play towards a desired goal in the making of an engaging and dynamic game system.
Audio Smartphone/Tablet Social/Online Indie Serious Console/PC Art Production Programming Design Business/Marketing VR

Dev Diary #10 - Player Versus Player (Season 1)  
by gumi Team [12.17.18]
For this edition of Developer’s Diary, let us proceed into something impressive. Something global players have been waiting for since the launch of THE ALCHEMIST CODE over a year ago -The Player Versus Player (PvP) feature.
Production Smartphone/Tablet

Video Game Deep Cuts: Below The Ashen Mutant Hades  
by Simon Carless [12.16.18]
This week's highlights showcase Below, Mutant Year Zero, Hades, Gris, and Ashen - all of which have standout features - with reviews in the round-up, as well as more 'best of the year' & more besides.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

3 Game Juice Techniques From Slime Road  
by Olin Olmstead [12.14.18]
Ever wonder how to make a game 'feel good' without adding anything that changes gameplay? Slime Road does just that with some very simple strategies.
Design Smartphone/Tablet


Cignition — Palo Alto, California, United States
[12.14.18]
Game Programmer
We are looking for innovative gameplay programmers to join our team. Cignition is a growing startup, passionate about blending gameplay and neuroscience to create immersive learning experiences.

Disruptor Beam, Inc. — Framingham, Massachusetts, United States
[12.11.18]
Senior Producer


innogames — Hamburg, Germany
[12.06.18]
Unity Developer for a New Mobile Game