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January 20, 2018
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Blog: A data-driven look at the rising cost of game dev 15
by Gamasutra Community [01.19.18]
"[Looking] at costs & costs per byte for the window of 1985 to 2005," writes Raph Koster. "Game size went up by 122 times, costs rose by 22x, & therefore we got 6x more efficient at creating content."
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet

ESA: The U.S. game industry saw $36B in revenue in 2017  
by Alissa McAloon [01.19.18]
The ESA, along with the NPD Group and App Annie, clock total game industry revenue at $36 billion between console, PC, and mobile software and video game hardware sales.
Console/PC, Smartphone/Tablet

Chinese mobile game market sees consumer spending rise by 250% since 2015 1
by Chris Kerr [01.19.18]
The value of the Chinese mobile game market has grown by 250 percent since 2015, with consumers in the region dropping around $11 billion on mobile titles during 2017.
Business/Marketing, Smartphone/Tablet

How Shooty Skies dev Mighty Games aims to do serious games right  
by Katherine Cross [01.18.18]
Contributor Katherine Cross chats with the team at Australian indie Mighty Games about their new serious games branch, Mighty Serious, and the ethics of making F2P games about real-world issues.
Business/Marketing, Design, Serious, Indie, Smartphone/Tablet

Analyst: Mobile game sessions decreased by 16% in 2017 1
by Alissa McAloon [01.16.18]
As overall smartphone use approaches a plateau, the analytical firm Flurry says that mobile game sessions have once again decreased.
Business/Marketing, Smartphone/Tablet

Ubisoft partners with Tencent to bring Ketchapp titles to China  
by Chris Kerr [01.15.18]
"Weixin Mini-Game offers Chinese players instant access to a wide range of fun and challenging games. We have witnessed the massive success of Jump Jump and we are delighted by this collaboration."
Business/Marketing, Smartphone/Tablet

Video Game Deep Cuts: Getting Over Desert Golf's Loot Boxes  
by Gamasutra Staff [01.14.18]
The latest Video Game Deep Cuts looks at how Bennett Foddy Got Over It, the crazy new(ish) ending for Desert Golf, and some (slightly) nicer loot box implementations.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Get a job: Jam City is hiring a Unity Developer  
by Staff [01.12.18]
Mobile developer Jam City is hiring a Unity Engineer with 4 to 6 years of experience for its Culver City office.
Programming, Smartphone/Tablet, Recruitment

Developer Diary #4: Birth of the Global Version 3 - Q&A with the Localization Team  
by gumi Team [01.19.18]
In this next diary, we explore a little more in depth on how our language alchemists localize the game, the challenges and idiosyncrasies of translating Japanese-centric game into 4 culturally-unique languages.
Business/Marketing Smartphone/Tablet

Developer Diary #3: The Alchemist Code x Brave Frontier Special Crossover Collaboration!  
by gumi Team [01.18.18]
Ting Shang Jia and Jacky Yap, Lead Game Designers supporting the global development for The Alchemist Code and Brave Frontier, share insights on a major collaboration event.
Design Smartphone/Tablet

What to do if your video game art is used in ads without your permission  
by Brandon Huffman [01.18.18]
What do you do if your video game art is being used in advertisements without your permission? You've got a few options, but they depend on how it's being used and what your goal is.
Business/Marketing Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Pragmatic and Philosophical Tips for Hobbyist Creators  
by Michael Heron [01.18.18]
It's hard to create things when you're having to fit it in amongst all the other things you have to do in life. For a lot of us, creation is a hobby not a job even if we'd love it to be otherwise. Here are some of my tips for the hobbyists amongst us.
Audio Smartphone/Tablet Social/Online Indie Serious Console/PC Art Production Programming Design Business/Marketing VR

Phaser to iOS without PhoneGap or Cordova - First steps  
by Harold Bowman-Trayford [01.17.18]
Sharing the experience of discovery as I get sprites rendering onscreen using Phaser on iOS.
Programming Indie Smartphone/Tablet

Telltale Games — San Rafael, California, United States
Senior Tools Engineer

Plarium Michigan Studio LP — Portage, Michigan, United States
Senior Systems Designer

Zwift — Long Beach, California, United States
Android Game Programmer (c++)
Android Game Programmer to work on a variety of tasks, including performance tuning, deployment, and ensuring all new Game features work smoothly on Android.

Island Brains LLC — San Mateo, California, United States
Mobile Game Producer

Qualcomm — San Diego, California, United States
3D Engine Developer

Qualcomm — San Diego, California, United States
Software Engineer

Jam City — Culver City, California, United States
Platform Engineer

Qualcomm — San Diego, California, United States
Game Designer

Imangi Studios — Raleigh, North Carolina, United States
2D Marketing Artist

Imangi Studios — Raleigh, North Carolina, United States
Community Manager