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Sponsored: Nobody cares about your app idea - Here's how to change that  
by Joel Thomas, Agora.io [06.26.20]
People download and delete apps at a dizzying pace, ravenous for new games. Let's figure out why your idea deserves to exist, and how you can make it matter to today's mobile users.
Business/Marketing, Smartphone/Tablet, Sponsored Article

Paradox Interactive acquires Playrion Game Studio to help with mobile push  
by Chris Kerr [07.02.20]
Swedish developer-publisher Paradox Interactive has acquired French "mobile-focused" developer Playrion Game Studio for an undisclosed fee.
Business/Marketing, Production, Smartphone/Tablet

Report: Apple scraps deals with some Apple Arcade devs in pursuit of more engagement  
by Alissa McAloon [06.30.20]
Apple is reportedly moving toward a retention-focused revamp of Apple Arcade’s future library, a shift that seems to indicate the $5 per month subscription isn’t sticking quite as well as the company had hoped.
Social/Online, Smartphone/Tablet

Blog: The subtle manipulation of mobile games  
by Gamasutra Community [07.03.20]
Freemium and mobile games make use of a lot of unfortunately shady practices to get people to pay and play, and I want to talk about some of the less overt examples in today's post.
Design, Smartphone/Tablet

Animoca Brands raises $4.1 million ahead of proposed initial public offering  
by Chris Kerr [07.03.20]
Mobile developer Animoca Brands has raised $4.1 million in funding to support a proposed initial public offering.
Business/Marketing, Smartphone/Tablet

Zynga acquires Toon Blast developer Peak for $1.85 billion  
by Alissa McAloon [07.02.20]
Zynga has closed a $1.85 billion deal to acquire mobile game developer Peak. 
Smartphone/Tablet

Video Game Deep Cuts: SpongeBob's Death Come True  
by Gamasutra Staff [06.26.20]
Death Come True, Hylics 2, and the SpongeBob game remake are just a few of the things featured in this week's new Video Game Deep Cuts link round-up.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Discoverability by design: Rethinking how video games get noticed 1
by Simon Carless [06.26.20]
The best way around a shouting match to promote your game? Avoid it altogether. Rather, embrace that game design is part of the marketing equation and embed discoverability directly into the game itself.
Business/Marketing, Design, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet



Game Discoverabilityland: The Season Of Discovery  
by Simon Carless [07.03.20]
The newest roundup on game discovery includes news on Xbox Summer Games Fest, PlayStation Indies, Apple Arcade/iOS news, and lots more.
Business/Marketing Design Production Console/PC Indie Social/Online Smartphone/Tablet

Where Are You Wasting Your Game's Memory? (Memory Profiler: Part 2)  
by Ruben Torres Bonet [07.02.20]
Today, I will show you around the neat memory map visualization mode that this experimental package brings to your table: How is your memory layout structured? What memory regions does Unity have? How fragmented is your memory?
Programming Console/PC Indie Social/Online Smartphone/Tablet VR

WWDC 2020: What’s new for mobile games organic user acquisition?  
by Kate AppFollow [06.30.20]
This year the WWDC 2020 was a completely virtual event, streamed at Apple.com website, Apple Developer apps, and even Apple YouTube channel. Let’s take a closer look at iOS 14 and how it’s new features will affect ASO and organic traffic acquisition.
Business/Marketing Production Smartphone/Tablet

Unity3D – Reducing the APK file size of your build for mobile device  
by Damien FREMONT [06.30.20]
Keeping the file size of the built app to a minimum is important, especially for mobile devices or for app stores that impose a size limit.
Programming Indie Smartphone/Tablet

How we turn good games into great games  
by Tomer Geller [06.30.20]
In this article I’ll delve into some of the most common mistakes that I see, when reviewing, testing and launching mobile games.
Design Art Indie Smartphone/Tablet


innogames — Hamburg, Germany
[07.03.20]
PHP Game Developer - Grepolis


Futureplay — Helsinki, Finland
[07.02.20]
Senior Game Animator


Wooga GmbH — Berlin, Germany
[07.01.20]
Unity Game Engineer
Unity Game Engineer

innogames — Hamburg, Germany
[06.29.20]
Java Software Developer - Core Team