Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
If you enjoy reading this site, you might also want to check out these UBM Tech sites:


We're now at GameDeveloper.com!  
by Kris Graft [08.26.21]
Gamasutra.com will soon automatically redirect to the brand new GameDeveloper.com. For now, click here to go to the new site!
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Gamasutra is becoming Game Developer
by Kris Graft [08.23.21]
The time has come to respectfully lay to rest the name Gamasutra, a title that's been around for nearly 25 years and has become known as a leading resource and reference for game development and industry knowledge.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Blog: The increase of the crease - Mobile gaming on a foldable phone 2
by Gamasutra Community [08.25.21]
After trying out the Samsung Galaxy Z Fold 3, I share my experience of playing five popular games, as well as my thoughts on challenges and opportunities this form factor brings to mobile gaming.
Design, Smartphone/Tablet

Report: Love Island dev Fusebox accused of creating toxic workplace  
by Chris Kerr [08.23.21]
Love Island: The Game and Matchmaker developer Fusebox Games has been accused of creating a toxic workplace culture by including problematic content despite staff protests.
Business/Marketing, Production, Smartphone/Tablet

Mini Motorways and the delicate art of marrying complexity and minimalism  
by John Harris [08.18.21]
"Both [Mini Metro and Mini Motorways] are based on seemingly-simple systems that are complex in unintuitive ways, so there's a lot of depth waiting to be discovered."
Audio, Design, Art, Console/PC, Indie, Smartphone/Tablet

Niantic will keep some pandemic-era protocols in Pokemon Go after all  
by Bryant Francis [08.25.21]
After outcry from players, Niantic has announced it's keeping its pandemic-era design shifts for Pokemon Go.
Business/Marketing, Design, Smartphone/Tablet

Apple to let App Store devs email customers about alternative payment options  
by Chris Kerr [08.27.21]
App Store developers will soon be able nudge customers over email to make them aware of alternative payment options and perhaps avoid platform fees.
Design, Smartphone/Tablet

Epic claims that Google offered preferential treatment to keep devs on Play Store 1
by Bryant Francis [08.19.21]
In a new legal filing, Epic Games says that Google developed a program to keep high-earning game developers on the Google Play store by offering back-alley incentives in a program called 'Google Hug.'
Business/Marketing, Smartphone/Tablet



The Future of Outsourcing in Software Development  
by Adrian Gimate-Welsh [12.31.69]
In software and videogame development, there are three different types of outsourcing: Product/Project-based, Workforce-based and Direction, Management and Consulting, explains entrepeneur Adrian Gimate-Welsh, TagWizz founder and CEO.
Programming Console/PC Serious Indie Smartphone/Tablet VR

Why it would be better to talk about players lives when doing games user research?  
by Yongcheng Liu [12.31.69]
Talking with players about their lives in games user research process may help developers understand players' situations, real demands in games, and true reasons for specific behaviors. This article shares practices and some tips.
Design Production Console/PC Social/Online Smartphone/Tablet

Structure for Modular Game Music (Composing for Lineage M: GDC 2022)  
by Winifred Phillips [12.31.69]
This article discusses the process of creating rhythmic and melodic diversity in a system based on horizontal segmentation for the music of Lineage M: The Elmor, by video game composer Winifred Phillips.
Audio Design Production Console/PC Social/Online Smartphone/Tablet

The Perception and Presentation of Self in Gaming World  
by Yongcheng Liu [12.31.69]
This article will try to explain the application of social thinking in game experience design.
Design Production Console/PC Social/Online Smartphone/Tablet

Analyzing minimal gameplay unit in match-three: why simple elimination process makes players keep swiping?  
by Yongcheng Liu [12.31.69]
This article tries to find some answers from the perspective of the player side and psychological mechanisms.
Business/Marketing Design Production Smartphone/Tablet


Legends of Learning — Remote, Remote, Remote
[05.24.22]
Develop Games with Growing EdTech Company Growing EdTech Company (Contractor)


innogames — Hamburg, Germany
[05.23.22]
Mobile Game Developer - Unity - Rise of Cultures


Bytro Labs GmbH — Hamburg, Germany
[05.20.22]
3D Developer - Freelancer (f/m/x)


ClassDojo — San Francisco - Remotely, California, United States
[05.19.22]
Senior Game Engineer


Xoilium- Rebel Bots — Remote, Remote, Remote
[05.03.22]
Senior Game Designer