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January 19, 2018
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Blog: A data-driven look at the rising cost of game dev 11
by Gamasutra Community [01.19.18]
"[Looking] at costs & costs per byte for the window of 1985 to 2005," writes Raph Koster. "Game size went up by 122 times, costs rose by 22x, & therefore we got 6x more efficient at creating content."
Business/Marketing, Console/PC, Indie, Social/Online, Smartphone/Tablet

Ubisoft partners with Tencent to bring Ketchapp titles to China  
by Chris Kerr [01.15.18]
"Weixin Mini-Game offers Chinese players instant access to a wide range of fun and challenging games. We have witnessed the massive success of Jump Jump and we are delighted by this collaboration."
Business/Marketing, Smartphone/Tablet

6 of the most significant mobile game trends in 2017 2
by Jon Jordan [01.12.18]
Did you catch the big moves in mobile games last year? Here, Gamasutra looks over 2017 and highlights six trends that are likely to influence the course of mobile game dev in the year(s) to come.
Business/Marketing, Smartphone/Tablet

How Shooty Skies dev Mighty Games aims to do serious games right  
by Katherine Cross [01.18.18]
Contributor Katherine Cross chats with the team at Australian indie Mighty Games about their new serious games branch, Mighty Serious, and the ethics of making F2P games about real-world issues.
Business/Marketing, Design, Serious, Indie, Smartphone/Tablet

Analyst: Mobile game sessions decreased by 16% in 2017 1
by Alissa McAloon [01.16.18]
As overall smartphone use approaches a plateau, the analytical firm Flurry says that mobile game sessions have once again decreased.
Business/Marketing, Smartphone/Tablet

Video Game Deep Cuts: Getting Over Desert Golf's Loot Boxes  
by Gamasutra Staff [01.14.18]
The latest Video Game Deep Cuts looks at how Bennett Foddy Got Over It, the crazy new(ish) ending for Desert Golf, and some (slightly) nicer loot box implementations.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Get a job: Jam City is hiring a Unity Developer  
by Staff [01.12.18]
Mobile developer Jam City is hiring a Unity Engineer with 4 to 6 years of experience for its Culver City office.
Programming, Smartphone/Tablet, Recruitment

Horizon Zero Dawn and PUBG among top 2018 D.I.C.E. Award noms  
by Alissa McAloon [01.12.18]
All in all, 68 games have been nominated for this year’s event including The Legend of Zelda: Breath of the Wild, Gorogoa, and Hellblade: Senua's Sacrifice.
Audio, Design, Programming, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet

Developer Diary #3: The Alchemist Code x Brave Frontier Special Crossover Collaboration!  
by gumi Team [01.18.18]
Ting Shang Jia and Jacky Yap, Lead Game Designers supporting the global development for The Alchemist Code and Brave Frontier, share insights on a major collaboration event.
Design Smartphone/Tablet

What to do if your video game art is used in ads without your permission  
by Brandon Huffman [01.18.18]
What do you do if your video game art is being used in advertisements without your permission? You've got a few options, but they depend on how it's being used and what your goal is.
Business/Marketing Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Pragmatic and Philosophical Tips for Hobbyist Creators  
by Michael Heron [01.18.18]
It's hard to create things when you're having to fit it in amongst all the other things you have to do in life. For a lot of us, creation is a hobby not a job even if we'd love it to be otherwise. Here are some of my tips for the hobbyists amongst us.
Audio Smartphone/Tablet Social/Online Indie Serious Console/PC Art Production Programming Design Business/Marketing VR

Phaser to iOS without PhoneGap or Cordova - First steps  
by Harold Bowman-Trayford [01.17.18]
Sharing the experience of discovery as I get sprites rendering onscreen using Phaser on iOS.
Programming Indie Smartphone/Tablet

Developer Diary #2: Birth of the Global Version and What’s New?  
by gumi Team [01.17.18]
Welcome back to our series of Developer Diaries for “The Alchemist Code” - in this next installment, we pay homage to the inspirations behind the game.
Design Smartphone/Tablet

Zwift — Long Beach, California, United States
Android Game Programmer (c++)
Android Game Programmer to work on a variety of tasks, including performance tuning, deployment, and ensuring all new Game features work smoothly on Android.

Island Brains LLC — San Mateo, California, United States
Mobile Game Producer

Qualcomm — San Diego, California, United States
3D Engine Developer

Qualcomm — San Diego, California, United States
Software Engineer

Jam City — Culver City, California, United States
Platform Engineer

Qualcomm — San Diego, California, United States
Game Designer

Imangi Studios — Raleigh, North Carolina, United States
2D Marketing Artist

Imangi Studios — Raleigh, North Carolina, United States
Community Manager

NBCUniversal — Glendale, California, United States
Games Producer

NBCUniversal — Glendale, California, United States
Director, Product Management