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September 23, 2021
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We're now at GameDeveloper.com!  
by Kris Graft [08.26.21]
Gamasutra.com will soon automatically redirect to the brand new GameDeveloper.com. For now, click here to go to the new site!
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet

Gamasutra is becoming Game Developer
by Kris Graft [08.23.21]
The time has come to respectfully lay to rest the name Gamasutra, a title that's been around for nearly 25 years and has become known as a leading resource and reference for game development and industry knowledge.
Audio, Business/Marketing, Design, Programming, Production, Art, Console/PC, Indie, Social/Online, Smartphone/Tablet

Blog: The increase of the crease - Mobile gaming on a foldable phone 2
by Gamasutra Community [08.25.21]
After trying out the Samsung Galaxy Z Fold 3, I share my experience of playing five popular games, as well as my thoughts on challenges and opportunities this form factor brings to mobile gaming.
Design, Smartphone/Tablet

Report: Love Island dev Fusebox accused of creating toxic workplace  
by Chris Kerr [08.23.21]
Love Island: The Game and Matchmaker developer Fusebox Games has been accused of creating a toxic workplace culture by including problematic content despite staff protests.
Business/Marketing, Production, Smartphone/Tablet

Mini Motorways and the delicate art of marrying complexity and minimalism  
by John Harris [08.18.21]
"Both [Mini Metro and Mini Motorways] are based on seemingly-simple systems that are complex in unintuitive ways, so there's a lot of depth waiting to be discovered."
Audio, Design, Art, Console/PC, Indie, Smartphone/Tablet

Niantic will keep some pandemic-era protocols in Pokemon Go after all  
by Bryant Francis [08.25.21]
After outcry from players, Niantic has announced it's keeping its pandemic-era design shifts for Pokemon Go.
Business/Marketing, Design, Smartphone/Tablet

Apple to let App Store devs email customers about alternative payment options  
by Chris Kerr [08.27.21]
App Store developers will soon be able nudge customers over email to make them aware of alternative payment options and perhaps avoid platform fees.
Design, Smartphone/Tablet

Epic claims that Google offered preferential treatment to keep devs on Play Store 2
by Bryant Francis [08.19.21]
In a new legal filing, Epic Games says that Google developed a program to keep high-earning game developers on the Google Play store by offering back-alley incentives in a program called 'Google Hug.'
Business/Marketing, Smartphone/Tablet



User Research: Players complain about weak characters because of too little damage?  
by Yongcheng Liu [12.31.69]
Skills adjustment planning is often very careful. Because the adjustment of characters will have some collateral effect on other characters/heroes, which in turn leads to the potential affection of character balance of the entire game.
Business/Marketing Design Production Console/PC Social/Online Smartphone/Tablet

Horizontal Resequencing and Dynamic Transitions for Game Music Composers (From Spyder to Sackboy: GDC 2021)  
by Winifred Phillips [12.31.69]
The 2nd installment of a 6-part series. Composer Winifred Phillips shares content from her GDC 2021 talk, "From Spyder to Sackboy: A Big Adventure in Interactive Music." This article explores more complex deployments of the horizontal resequencing model.
Audio Design Production Console/PC Indie Smartphone/Tablet

Game Dev Digest Issue #109 - Tools To Improve  
by Mike Marrone [12.31.69]
Game Dev Digest Issue #109 - Tools To Improve. The latest from the free weekly #Unity3d/#gamedev newsletter.
Audio Design Programming Art Console/PC Serious Indie Smartphone/Tablet

Game Dev Digest Issue #108 - Work Smarter, Not Harder  
by Mike Marrone [12.31.69]
Game Dev Digest Issue #108 - Work Smarter, Not Harder. The latest from the free weekly Unity3d/gamedev newsletter.
Design Programming Art Console/PC Serious Indie Smartphone/Tablet VR

User Research: Utilizing Octalysis in Game User Research  
by Yongcheng Liu [12.31.69]
In fact, the factors that drive players to behave are complex.In the case of players who want more social functions, some of them may want to build specific social relationships in the game and exert some influence that way.
Business/Marketing Design Social/Online Smartphone/Tablet


Plarium USA, LP. — San Mateo, California, United States
[09.20.21]
Senior Platform Engineer
We are looking for a talented Engineer with platform expertise to join our team. We have a highly collaborative process, where you will work directly with our game teams to create amazing products. The Rumble Platform is built to scale to millions of users, supports great social aspects as well as profitable monetization, and is easy to operationally manage. We leverage the best technologies, architectures, processes, and people to make that happen.

Plarium USA, LP. — San Mateo, California, United States
[09.20.21]
Senior Online Network Engineer
We are looking for a talented Senior Game Server Engineer with multiplayer network expertise to join our team. You will help lead the real-time PvP and Co-Op features for our current game. We have a highly collaborative process, where you will work directly with our creative teams to create amazing experiences.