Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Rovio acquires (and rebrands) Darkfire Heroes dev Darkfire Games  
by Alissa McAloon [06.03.20]
Angry Birds dev Rovio has acquired the free-to-play mobile game developer Darkfire Games for an undisclosed sum, and rebranded the studio as Rovio Copenhagen.
Business/Marketing, Smartphone/Tablet

Sponsored: Tap into a massive audience by learning to grow your game in Brazil  
by Xsolla [05.27.20]
Brazil's massive video game audience offers a huge growth opportunity—if you know the best way to approach the market.
Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet

Zynga acquires Toon Blast and Toy Blast developer Peak for $1.8 billion  
by Chris Kerr [06.01.20]
CSR Racing and Words with Friends publisher Zynga has acquired Turkish mobile game company Peak for $1.8 billion.
Business/Marketing, Production, Smartphone/Tablet

Video: Building intrinsically motivated teams via self-determination theory  
by Staff [06.03.20]
In this GDC 2020 virtual talk DeepMind's Alexandre Moufarek discusses how you can help build intrinsically motivated teams by applying self-determination theory.
Production, Console/PC, Smartphone/Tablet, Video, Vault

Video: Achieving high-quality game VFX on mobile devices  
by Staff [06.01.20]
In this GDC 2020 virtual talk, Level Ex's Andy Saia breaks down the process of creating what appear to be visually complex effects for games running on mobile devices.
Programming, Art, Smartphone/Tablet, Video, Vault

Video Game Deep Cuts: Shantae's Epic Poly Bridge Kombat Life  
by Gamasutra Staff [05.31.20]
Looking at new releases including a Poly Bridge & Shantae sequel, Sludge Life, Robocop in Mortal Kombat, & lots more interesting links.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

African mobile game publisher Carry1st secures $2.5 million to expand operations  
by Chris Kerr [05.28.20]
African mobile game publisher Carry1st has secured $2.5 million in funding to recruit new talent, bolster its platform technology, and "catalyze mobile gaming" across the continent.
Business/Marketing, Smartphone/Tablet

AR Pokemon will soon be able to hide behind real-world objects in Pokemon Go  
by Chris Kerr [05.27.20]
Niantic is aiming to up the immersion factor in Pokemon Go with the addition of two new AR features: Reality Blending and Pokestop Scanning.
Production, Smartphone/Tablet



Should You Localize Your Game's Title?  
by Damien Yoccoz [06.03.20]
You’re planning on localizing your indie game when it suddenly hits you—should you localize the title of your game? Well, the answer is, it depends! There’s no clear-cut answer.
Business/Marketing Production Console/PC Indie Social/Online Smartphone/Tablet VR

Do You Like C# Value Types? Here's How to Apply C# 7.0 Ref Locals & Returns  
by Ruben Torres Bonet [06.03.20]
In this article, I'll show you how to apply Unity C# 7.0: ref locals & returns to simplify your game code and make your programming intentions clear when you deal with C# value types.
Programming Console/PC Serious Indie Social/Online Smartphone/Tablet VR

Equality, Brotherhood, Freedom  
by Andre Faure [06.02.20]
The motto of the French Revolution, in 1789, is a very powerful Manifesto from a miserable, sick, and tired population of workers that simply could not stand the French monarchy no more. The oppression was so overwhelming, that it preceded a Revolution.
Audio Smartphone/Tablet Social/Online Indie Serious Console/PC Art Production Programming Design Business/Marketing VR

Game Dev Digest Issue #46 - Testing, Profile, Optimization. Game Dev Tutorials. What's New... All That And More  
by Mike Marrone [06.01.20]
Game Dev Digest Issue #46 - Testing, Profile, Optimization. Game Dev Tutorials. What's New... All That And More. The latest from the free weekly Unity3d/gamedev newsletter.
Audio Design Programming Production Console/PC Serious Indie Smartphone/Tablet VR

3 Methods of Paying Audience Segmentation  
by Eugene Matveev [06.01.20]
3 Methods of Paying Audience Segmentation based on the amount, number and time of payments.
Business/Marketing Production Console/PC Indie Social/Online Smartphone/Tablet


innogames — Hamburg, Germany
[06.03.20]
PHP Developer & DevOps Engineer - Elvenar


innogames — Hamburg, Germany
[06.02.20]
(Senior) Java Developer


innogames — Hamburg, Germany
[05.28.20]
Java Software Developer - Core Team