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What's your first week revenue per game platform?  
by Gamasutra Staff [12.02.20]
You see relatively little discussion of multi-platform revenue - so it was great when The First Tree dev David Wehle went public with the following week 1 revenue percentages for his game.
Business/Marketing, Design, Production, Console/PC, Indie, Smartphone/Tablet

Fortnite's Season 4 finale attracted a record 15.3 million concurrent players  
by Chris Kerr [12.02.20]
Fortnite's latest season ending event pulled in a record 15.3 million concurrent players, according to developer Epic.
Business/Marketing, Console/PC, Smartphone/Tablet

Apple picks Genshin Impact as its iPhone Game of the Year  
by Chris Kerr [12.02.20]
Apple has named its favorite games of the year as part of its App Store Best of 2020 awards, and there are some familiar faces among the winners.
Business/Marketing, Smartphone/Tablet

Supercell shutting down Hay Day Pop after less than a year  
by Chris Kerr [12.01.20]
Supercell is ending development on its match puzzler Hay Day Pop less than a year after it launched.
Business/Marketing, Console/PC, Smartphone/Tablet

Google names Genshin Impact its best game of 2020  
by Chris Kerr [12.01.20]
Google has spotlighted its favorite Android titles from the past year as part of its Best Games of 2020 awards, and Genshin Impact has taken home the top prize. 
Business/Marketing, Smartphone/Tablet

Best of 2020: Behind the dizzying ride to the top for Among Us  
by Simon Carless [12.02.20]
The amazing 'out of the blue' success of multiplayer party game Among Us on Steam is, uh, amazing. But what happened? I delve into it with the help of one of its co-creators.
Business/Marketing, Design, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet

Dead Cells surpasses 3.5 million sold ahead of second DLC announce  
by Alissa McAloon [12.02.20]
All in all, this makes for around 1 million total sales in the last year or so given that the Dead Cells crossed the 2.4 million sales mark back in September 2019.
Console/PC, Indie, Smartphone/Tablet

The bulk of CD Projekt's $27.9 million in Q3 revenue came from The Witcher 3  
by Alissa McAloon [11.25.20]
Despite being half a decade old at this point, The Wticher 3 continues to print money for CD Projekt.
Console/PC, Smartphone/Tablet



Game Dev Digest Issue #72 - Patterns, Multiplayer, Animations and more  
by Mike Marrone [11.30.20]
Game Dev Digest Issue #72 - Patterns, Multiplayer, Animations and more. The latest from the free weekly Unity3d/gamedev newsletter.
Design Programming Production Art Console/PC Serious Indie Smartphone/Tablet VR

What Languages to Localize Your Mobile Game Into  
by Damien Yoccoz [11.24.20]
In order to reach a bigger audience with your mobile game, you will need to carefully consider which languages to localize your game into. Here’s what you should consider when choosing which language to localize your mobile game into.
Business/Marketing Production Console/PC Indie Social/Online Smartphone/Tablet VR

Beast Master - Dev Update 15 - Combat Improvements  
by Luca Russo [11.20.20]
Greetings all! This week we started to improve our combat system. This weeks video shows the first prototype of melee and ranged weapons.
Design Programming Production Art Console/PC Indie Smartphone/Tablet

Game Dev Digest Issue #71 - Tech Talks, Adventure Games, AI, Shaders  
by Mike Marrone [11.20.20]
Game Dev Digest Issue #71 - Tech Talks, Adventure Games, AI, Shaders. The latest from the free weekly Unity3d/gamedev newsletter.
Design Programming Production Art Console/PC Serious Indie Smartphone/Tablet VR

How to price the perfect offer  
by Michael Moran [11.19.20]
So you want your users buying. You want your game economy functioning like a well-oiled machine, and you want your profits flying so high that when they look down, all they see is sky. Guess what? It’s possible. 
Business/Marketing Design Smartphone/Tablet



innogames — Hamburg, Germany
[12.02.20]
Game Designer - New Mobile Game


Atlas Mission, by Learning Yogi (*** Award-Winning Edtech Startup ***) — Anywhere, Remote, Remote
[11.30.20]
Senior Game Designer


innogames — Hamburg, Germany
[11.30.20]
Frontend Developer (Haxe) - Video Game: Forge of Empires


innogames — Hamburg, Germany
[11.30.20]
Java Software Developer - Core Team


innogames — Hamburg, Germany
[11.27.20]
Concept Artist - New Mobile Game


Wooga GmbH — Berlin, Germany
[11.26.20]
(Senior) QA Automation Engineer


Wooga GmbH — Berlin, Germany
[11.26.20]
(Senior) QA Test Engineer


innogames — Hamburg, Germany
[11.25.20]
Game Designer