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October 13, 2019
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Niantic wants players to help expand location-games with new 'Wayfarer' tool  
by Chris Kerr [10.11.19]
Niantic has unveiled an expanded 'Wayfarer' tool that will give more people the ability to nominate and review new locations for inclusion in the company's roster of location-based games. 
Production, Smartphone/Tablet

Apple now sells Xbox controllers on its official store  
by Alissa McAloon [10.10.19]
Apple's recent steps have seen it expanding the game-driven offerings of it and other Apple-owned platforms through launches like Apple Arcade, expanded controller support, and now a new store addition.
Smartphone/Tablet

Deep Dive: Telling Lies - Making a mechanic out of scrubbing video 1
by Sam Barlow [10.08.19]
Sam Barlow, writer and director of FMV game Her Story, offers a fantastic breakdown of the video scrubbing mechanic of Her Story follow-up Telling Lies.
Design, Console/PC, Indie, Smartphone/Tablet

Video Game Deep Cuts: Hearthstone Boycotts, Concrete Genie, Indie Sales  
by Gamasutra Staff [10.11.19]
This week's highlights include fallout from Blizzard's 'Hong Kong censorship' controversy, new titles including Concrete Genie, Neo Cab, and John Wick Hex, plus the reality of indie game sales.
Audio, Smartphone/Tablet, Social/Online, Indie, Console/PC, Art, Production, Programming, Design, Business/Marketing

Esports-focused mobile dev Meta Games nets $2 million in funding  
by Chris Kerr [10.11.19]
Esports-focused mobile game developer Meta Games has secured a $2 million investment to finish production on its upcoming title, Rivals Esports Manager.
Business/Marketing, Production, Smartphone/Tablet

Report: Google plans 'Game Certified Device' standard for Android  
by Alissa McAloon [10.08.19]
Google is reportedly readying to somewhat standardize the hardware found across different Android mobile devices, with the goal of giving devs a more predictable platform on which to launch their games.
Smartphone/Tablet

Get a job: Join Game Closure as a Backend Engineer  
by Staff [10.07.19]
Game Closure is on the hunt for backend/systems engineers to help us build the services and infrastructure that power our social games.
Programming, Smartphone/Tablet, Recruitment

Don't Miss: The aesthetics of frustration in Getting Over It 2
by Alex Wiltshire [10.07.19]
"This is one of the things I'm most interested in," says Foddy. "As a game designer, the most fundamental problem you're up against is that games don't matter, they're fake."
Design, Console/PC, Indie, Smartphone/Tablet



Video Game Deep Cuts: Hearthstone Boycotts, Concrete Genie, Indie Sales  
by Simon Carless [10.11.19]
This week's highlights include a look at fallout from Blizzard's 'Hong Kong censorship' controversy, new titles including Concrete Genie, Neo Cab, and John Wick Hex, plus a great look at the reality of indie game sales and lots more.
Audio Smartphone/Tablet Social/Online Indie Console/PC Art Production Programming Design Business/Marketing VR

PixelCast 6, Reggie, Kirby, Techy, Devs Meetup Next Tuesday!!!  
by Jeremy Alessi [10.10.19]
Jeremy continues October with some more Halloween spirit by attempting to go bodyless and pass off green screen artifacts as monster makeup!
Audio Smartphone/Tablet Social/Online Indie Serious Console/PC Art Production Programming Design Business/Marketing VR

How to Fail in F2P Mobile Games, Part III: Nebulous Product Goals  
by Matthew Emery [10.10.19]
In Part 3, we discuss how a clear understanding of and consistent focus on our key product goals can shed light on these difficult, daily choices -- with 3 key rules about focusing innovation energy, aggressively backlogging, and aligning the team.
Business/Marketing Design Production Social/Online Smartphone/Tablet

How KleptoCats Cartoon Network happened  
by Antonio Uribe [10.10.19]
This post explains how HyperBeard got access to some of Cartoon Network's important IPs like Adventure Time, Steven Universe, We Bare Bears, Gumball and Powerpuff Girls to put in their recently released game KleptoCats CN.
Business/Marketing Production Indie Smartphone/Tablet

Pixelbite Studio: "We were told our game wouldn’t sell in China. What happened next surprised everyone else except us!"  
by Dolly Dai [10.10.19]
The creators of t Space Marshals, Reckless Racing, and Xenowerk, Swedish studio Pixelbite is launching its tactical mobile strategy game Xenowerk Tactics this week. LocalizeDirect briefly talked to Pixelbite co-founders Mattias Olsson and Anders Blom.
Business/Marketing Design Production Indie Social/Online Smartphone/Tablet


GreenPark Sports — Calabasas, California, United States
[10.10.19]
Outsource Manager


GreenPark Sports — Calabasas, California, United States
[10.10.19]
Art Director


Juncture Media — New York, New York, United States
[10.10.19]
Cloud-Based Solutions Programmer


Level Ex, Inc. — Chicago, Illinois, United States
[10.09.19]
UI Artist
UI Artist looking for something different?

Level Ex, Inc. — Chicago, Illinois, United States
[10.09.19]
Senior Environment Artist
Senior Environment Artist looking for something different?

The Pokémon Company International — Bellevue, Washington, United States
[10.09.19]
Senior Software Engineer (Game Studio)
A Wild Hot Job Appeared! We're in pursuit of a legendary Senior Software Engineer who will contribute to the development, polish, and optimization of exciting Pokémon mobile games and PC services in our Bellevue, WA office!

PerBlue — Madison, Wisconsin, United States
[09.24.19]
Studio Art Director


innogames — Hamburg, Germany
[09.20.19]
PHP Developer - Tribal Wars


innogames — Hamburg, Germany
[09.20.19]
Java Software Developer - New Mobile Game


innogames — Hamburg, Germany
[09.19.19]
Unity Software Developer - Core